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https://github.com/ZDoom/qzdoom.git
synced 2025-02-26 13:51:09 +00:00
- minor cleanup.
This commit is contained in:
parent
893e08df70
commit
190a225301
5 changed files with 3 additions and 25 deletions
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@ -819,7 +819,6 @@ set( FASTMATH_SOURCES
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textures/hires/hqnx/hq4x.cpp
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textures/hires/hqnx/hq4x.cpp
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textures/hires/xbr/xbrz.cpp
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textures/hires/xbr/xbrz.cpp
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textures/hires/xbr/xbrz_old.cpp
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textures/hires/xbr/xbrz_old.cpp
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gl/scene/gl_scene.cpp
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gl_load/gl_load.c
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gl_load/gl_load.c
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hwrenderer/postprocessing/hw_postprocess_cvars.cpp
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hwrenderer/postprocessing/hw_postprocess_cvars.cpp
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hwrenderer/postprocessing/hw_postprocessshader.cpp
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hwrenderer/postprocessing/hw_postprocessshader.cpp
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@ -829,12 +828,10 @@ set( FASTMATH_SOURCES
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hwrenderer/scene/hw_decal.cpp
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hwrenderer/scene/hw_decal.cpp
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hwrenderer/scene/hw_drawinfo.cpp
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hwrenderer/scene/hw_drawinfo.cpp
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hwrenderer/scene/hw_drawlist.cpp
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hwrenderer/scene/hw_drawlist.cpp
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hwrenderer/scene/hw_drawlistadd.cpp
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hwrenderer/scene/hw_clipper.cpp
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hwrenderer/scene/hw_clipper.cpp
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hwrenderer/scene/hw_flats.cpp
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hwrenderer/scene/hw_flats.cpp
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hwrenderer/scene/hw_portal.cpp
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hwrenderer/scene/hw_portal.cpp
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hwrenderer/scene/hw_renderhacks.cpp
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hwrenderer/scene/hw_renderhacks.cpp
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hwrenderer/scene/hw_renderstate.cpp
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hwrenderer/scene/hw_sky.cpp
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hwrenderer/scene/hw_sky.cpp
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hwrenderer/scene/hw_skyportal.cpp
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hwrenderer/scene/hw_skyportal.cpp
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hwrenderer/scene/hw_sprites.cpp
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hwrenderer/scene/hw_sprites.cpp
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@ -1041,6 +1038,7 @@ set (PCH_SOURCES
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gl/renderer/gl_postprocess.cpp
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gl/renderer/gl_postprocess.cpp
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gl/renderer/gl_postprocessstate.cpp
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gl/renderer/gl_postprocessstate.cpp
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gl/renderer/gl_stereo3d.cpp
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gl/renderer/gl_stereo3d.cpp
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gl/renderer/gl_scene.cpp
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gl/shaders/gl_shader.cpp
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gl/shaders/gl_shader.cpp
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gl/shaders/gl_shaderprogram.cpp
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gl/shaders/gl_shaderprogram.cpp
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gl/shaders/gl_postprocessshader.cpp
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gl/shaders/gl_postprocessshader.cpp
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@ -1057,6 +1055,8 @@ set (PCH_SOURCES
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hwrenderer/dynlights/hw_lightbuffer.cpp
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hwrenderer/dynlights/hw_lightbuffer.cpp
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hwrenderer/models/hw_models.cpp
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hwrenderer/models/hw_models.cpp
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hwrenderer/scene/hw_skydome.cpp
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hwrenderer/scene/hw_skydome.cpp
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hwrenderer/scene/hw_drawlistadd.cpp
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hwrenderer/scene/hw_renderstate.cpp
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hwrenderer/postprocessing/hw_postprocess.cpp
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hwrenderer/postprocessing/hw_postprocess.cpp
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hwrenderer/postprocessing/hw_postprocess_cvars.cpp
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hwrenderer/postprocessing/hw_postprocess_cvars.cpp
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hwrenderer/postprocessing/hw_postprocessshader.cpp
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hwrenderer/postprocessing/hw_postprocessshader.cpp
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@ -47,7 +47,6 @@
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderstate.h"
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#include "gl/renderer/gl_renderstate.h"
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#include "gl/renderer/gl_renderbuffers.h"
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#include "gl/renderer/gl_renderbuffers.h"
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#include "gl/scene/gl_drawinfo.h"
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#include "hwrenderer/utility/hw_vrmodes.h"
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#include "hwrenderer/utility/hw_vrmodes.h"
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#include "hwrenderer/postprocessing/hw_presentshader.h"
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#include "hwrenderer/postprocessing/hw_presentshader.h"
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#include "hwrenderer/postprocessing/hw_present3dRowshader.h"
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#include "hwrenderer/postprocessing/hw_present3dRowshader.h"
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@ -54,7 +54,6 @@
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#include "hwrenderer/data/hw_viewpointbuffer.h"
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#include "hwrenderer/data/hw_viewpointbuffer.h"
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#include "hwrenderer/scene/hw_clipper.h"
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#include "hwrenderer/scene/hw_clipper.h"
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#include "hwrenderer/scene/hw_portal.h"
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#include "hwrenderer/scene/hw_portal.h"
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#include "gl/scene/gl_drawinfo.h"
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#include "hwrenderer/utility/hw_vrmodes.h"
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#include "hwrenderer/utility/hw_vrmodes.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderer.h"
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@ -1,19 +0,0 @@
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/*
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#ifndef __GL_DRAWINFO_H
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#define __GL_DRAWINFO_H
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#include "hwrenderer/scene/hw_drawinfo.h"
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#include "hwrenderer/scene/hw_weapon.h"
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#include "hwrenderer/scene/hw_viewpointuniforms.h"
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#include "gl/renderer/gl_renderstate.h" // temporary
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#ifdef _MSC_VER
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#pragma warning(disable:4244)
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#endif
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struct FDrawInfo : public HWDrawInfo
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{
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};
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#endif
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*/
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@ -43,7 +43,6 @@
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#include "hwrenderer/data/hw_viewpointbuffer.h"
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#include "hwrenderer/data/hw_viewpointbuffer.h"
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#include "hwrenderer/dynlights/hw_lightbuffer.h"
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#include "hwrenderer/dynlights/hw_lightbuffer.h"
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#include "gl/shaders/gl_shaderprogram.h"
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#include "gl/shaders/gl_shaderprogram.h"
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#include "gl/scene/gl_drawinfo.h"
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#include "gl_debug.h"
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#include "gl_debug.h"
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#include "r_videoscale.h"
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#include "r_videoscale.h"
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#include "gl_buffers.h"
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#include "gl_buffers.h"
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