mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-14 08:30:49 +00:00
- let's be safe and set the proper texture mode for the fullscreen blend rect. I've got spurious reports that on some occasions it was rendered opaque.
This commit is contained in:
parent
1bddc277e6
commit
18ee6353fa
1 changed files with 1 additions and 0 deletions
|
@ -622,6 +622,7 @@ void FGLRenderer::DrawBlend(sector_t * viewsector)
|
||||||
V_AddBlend (player->BlendR, player->BlendG, player->BlendB, player->BlendA, blend);
|
V_AddBlend (player->BlendR, player->BlendG, player->BlendB, player->BlendA, blend);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
gl_RenderState.SetTextureMode(TM_MODULATE);
|
||||||
gl_RenderState.BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
gl_RenderState.BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
if (blend[3]>0.0f)
|
if (blend[3]>0.0f)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue