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Restored A_OverlayOffset's ability to cancel out interpolation without the interpolate/add flags.
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7477dfa922
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1 changed files with 2 additions and 8 deletions
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@ -841,14 +841,8 @@ void A_OverlayOffset(AActor *self, int layer, double wx, double wy, int flags)
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if (!(flags & WOF_KEEPX)) psp->x = (flags & WOF_ADD) ? psp->x + wx : wx;
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if (!(flags & WOF_KEEPX)) psp->x = (flags & WOF_ADD) ? psp->x + wx : wx;
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if (!(flags & WOF_KEEPY)) psp->y = (flags & WOF_ADD) ? psp->y + wy : wy;
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if (!(flags & WOF_KEEPY)) psp->y = (flags & WOF_ADD) ? psp->y + wy : wy;
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if (flags & (WOF_ADD | WOF_INTERPOLATE)) psp->InterpolateTic = true;
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if (!(flags & (WOF_ADD | WOF_INTERPOLATE)))
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/*
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psp->ResetInterpolation();
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if (!(flags & (WOF_INTERPOLATE|WOF_ADD)))
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{
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psp->oldx = psp->x;
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psp->oldy = psp->y;
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}
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*/
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}
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}
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}
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}
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