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Normalize angle in AngleToACS
Fixes GetActorAngle returning negative or large values with no range limit.
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@ -620,7 +620,7 @@ inline DAngle ACSToAngle(int acsval)
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inline int AngleToACS(DAngle ang)
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inline int AngleToACS(DAngle ang)
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{
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{
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return ang.Q16();
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return ang.Normalized360().Q16();
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}
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}
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inline int PitchToACS(DAngle ang)
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inline int PitchToACS(DAngle ang)
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