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https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 15:02:01 +00:00
- added script variable access for native code so that many more classes can be fully exported. Tested with the puzzle items.
This commit is contained in:
parent
179b6e1a39
commit
156f9c488e
12 changed files with 23 additions and 120 deletions
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@ -1153,7 +1153,6 @@ set (PCH_SOURCES
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g_inventory/a_health.cpp
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g_inventory/a_health.cpp
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g_inventory/a_keys.cpp
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g_inventory/a_keys.cpp
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g_inventory/a_pickups.cpp
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g_inventory/a_pickups.cpp
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g_inventory/a_puzzleitems.cpp
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g_inventory/a_weaponpiece.cpp
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g_inventory/a_weaponpiece.cpp
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g_inventory/a_weapons.cpp
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g_inventory/a_weapons.cpp
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g_strife/strife_sbar.cpp
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g_strife/strife_sbar.cpp
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@ -2248,11 +2248,11 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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if (gamestate == GS_LEVEL && !paused)
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if (gamestate == GS_LEVEL && !paused)
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{
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{
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AInventory *item = players[player].mo->Inventory;
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AInventory *item = players[player].mo->Inventory;
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auto pitype = PClass::FindActor(NAME_PuzzleItem);
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while (item != NULL)
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while (item != NULL)
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{
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{
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AInventory *next = item->Inventory;
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AInventory *next = item->Inventory;
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if (item->ItemFlags & IF_INVBAR && !(item->IsKindOf(RUNTIME_CLASS(APuzzleItem))))
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if (item->ItemFlags & IF_INVBAR && !(item->IsKindOf(pitype)))
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{
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{
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players[player].mo->UseInventory (item);
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players[player].mo->UseInventory (item);
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}
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}
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@ -94,7 +94,6 @@ enum
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CLASSREG_PClass,
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CLASSREG_PClass,
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CLASSREG_PClassActor,
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CLASSREG_PClassActor,
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CLASSREG_PClassInventory,
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CLASSREG_PClassInventory,
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CLASSREG_PClassPuzzleItem,
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CLASSREG_PClassWeapon,
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CLASSREG_PClassWeapon,
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CLASSREG_PClassPlayerPawn,
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CLASSREG_PClassPlayerPawn,
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CLASSREG_PClassType,
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CLASSREG_PClassType,
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@ -3115,7 +3115,6 @@ PClass *ClassReg::RegisterClass()
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&PClass::RegistrationInfo,
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&PClass::RegistrationInfo,
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&PClassActor::RegistrationInfo,
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&PClassActor::RegistrationInfo,
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&PClassInventory::RegistrationInfo,
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&PClassInventory::RegistrationInfo,
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&PClassPuzzleItem::RegistrationInfo,
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&PClassWeapon::RegistrationInfo,
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&PClassWeapon::RegistrationInfo,
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&PClassPlayerPawn::RegistrationInfo,
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&PClassPlayerPawn::RegistrationInfo,
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&PClassType::RegistrationInfo,
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&PClassType::RegistrationInfo,
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@ -530,7 +530,6 @@ bool P_CheckKeys (AActor *owner, int keynum, bool remote)
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//==========================================================================
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//==========================================================================
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IMPLEMENT_CLASS(AKey, false, false)
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IMPLEMENT_CLASS(AKey, false, false)
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DEFINE_FIELD(AKey, KeyNumber)
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DEFINE_FIELD(AKey, KeyNumber)
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//==========================================================================
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//==========================================================================
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@ -16,24 +16,4 @@ void P_DeinitKeyMessages ();
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int P_GetMapColorForLock (int lock);
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int P_GetMapColorForLock (int lock);
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int P_GetMapColorForKey (AInventory *key);
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int P_GetMapColorForKey (AInventory *key);
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// PuzzleItems work in conjunction with the UsePuzzleItem special
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class PClassPuzzleItem : public PClassInventory
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{
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DECLARE_CLASS(PClassPuzzleItem, PClassInventory);
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protected:
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public:
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virtual void DeriveData(PClass *newclass);
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FString PuzzFailMessage;
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};
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class APuzzleItem : public AInventory
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{
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DECLARE_CLASS_WITH_META(APuzzleItem, AInventory, PClassPuzzleItem)
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public:
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int PuzzleItemNumber;
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};
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#endif
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#endif
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@ -1,65 +0,0 @@
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/*
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** a_puzzleitems.cpp
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** Implements Hexen's puzzle items.
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**
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**---------------------------------------------------------------------------
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** Copyright 2002-2016 Randy Heit
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** Copyright 2006-2016 Cheistoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "info.h"
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#include "a_pickups.h"
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#include "a_artifacts.h"
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#include "gstrings.h"
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#include "p_local.h"
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#include "s_sound.h"
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#include "c_console.h"
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#include "doomstat.h"
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#include "v_font.h"
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#include "a_keys.h"
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IMPLEMENT_CLASS(PClassPuzzleItem, false, false)
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IMPLEMENT_CLASS(APuzzleItem, false, false)
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DEFINE_FIELD(APuzzleItem, PuzzleItemNumber)
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DEFINE_FIELD(PClassPuzzleItem, PuzzFailMessage)
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//===========================================================================
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//
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//
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//
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//===========================================================================
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void PClassPuzzleItem::DeriveData(PClass *newclass)
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{
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Super::DeriveData(newclass);
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assert(newclass->IsKindOf(RUNTIME_CLASS(PClassPuzzleItem)));
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static_cast<PClassPuzzleItem *>(newclass)->PuzzFailMessage = PuzzFailMessage;
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}
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@ -747,6 +747,8 @@ void cht_Give (player_t *player, const char *name, int amount)
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if (giveall || stricmp (name, "artifacts") == 0)
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if (giveall || stricmp (name, "artifacts") == 0)
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{
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{
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auto pitype = PClass::FindActor(NAME_PuzzleItem);
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for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
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for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
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{
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{
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type = PClassActor::AllActorClasses[i];
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type = PClassActor::AllActorClasses[i];
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@ -754,7 +756,7 @@ void cht_Give (player_t *player, const char *name, int amount)
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{
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{
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AInventory *def = (AInventory*)GetDefaultByType (type);
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AInventory *def = (AInventory*)GetDefaultByType (type);
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if (def->Icon.isValid() && def->MaxAmount > 1 &&
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if (def->Icon.isValid() && def->MaxAmount > 1 &&
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!type->IsDescendantOf (RUNTIME_CLASS(APuzzleItem)) &&
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!type->IsDescendantOf (pitype) &&
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!type->IsDescendantOf (RUNTIME_CLASS(APowerup)) &&
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!type->IsDescendantOf (RUNTIME_CLASS(APowerup)) &&
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!type->IsDescendantOf (RUNTIME_CLASS(AArmor)))
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!type->IsDescendantOf (RUNTIME_CLASS(AArmor)))
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{
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{
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@ -772,10 +774,11 @@ void cht_Give (player_t *player, const char *name, int amount)
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if (giveall || stricmp (name, "puzzlepieces") == 0)
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if (giveall || stricmp (name, "puzzlepieces") == 0)
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{
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{
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auto pitype = PClass::FindActor(NAME_PuzzleItem);
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for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
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for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
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{
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{
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type = PClassActor::AllActorClasses[i];
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type = PClassActor::AllActorClasses[i];
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if (type->IsDescendantOf (RUNTIME_CLASS(APuzzleItem)))
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if (type->IsDescendantOf (pitype))
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{
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{
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AInventory *def = (AInventory*)GetDefaultByType (type);
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AInventory *def = (AInventory*)GetDefaultByType (type);
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if (def->Icon.isValid())
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if (def->Icon.isValid())
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@ -954,13 +957,14 @@ void cht_Take (player_t *player, const char *name, int amount)
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if (takeall || stricmp (name, "artifacts") == 0)
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if (takeall || stricmp (name, "artifacts") == 0)
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{
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{
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auto pitype = PClass::FindActor(NAME_PuzzleItem);
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for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
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for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
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{
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{
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type = PClassActor::AllActorClasses[i];
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type = PClassActor::AllActorClasses[i];
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if (type->IsDescendantOf (RUNTIME_CLASS (AInventory)))
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if (type->IsDescendantOf (RUNTIME_CLASS (AInventory)))
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{
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{
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if (!type->IsDescendantOf (RUNTIME_CLASS (APuzzleItem)) &&
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if (!type->IsDescendantOf (pitype) &&
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!type->IsDescendantOf (RUNTIME_CLASS (APowerup)) &&
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!type->IsDescendantOf (RUNTIME_CLASS (APowerup)) &&
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!type->IsDescendantOf (RUNTIME_CLASS (AArmor)) &&
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!type->IsDescendantOf (RUNTIME_CLASS (AArmor)) &&
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!type->IsDescendantOf (RUNTIME_CLASS (AWeapon)) &&
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!type->IsDescendantOf (RUNTIME_CLASS (AWeapon)) &&
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@ -980,11 +984,12 @@ void cht_Take (player_t *player, const char *name, int amount)
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if (takeall || stricmp (name, "puzzlepieces") == 0)
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if (takeall || stricmp (name, "puzzlepieces") == 0)
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{
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{
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auto pitype = PClass::FindActor(NAME_PuzzleItem);
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for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
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for (unsigned int i = 0; i < PClassActor::AllActorClasses.Size(); ++i)
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{
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{
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type = PClassActor::AllActorClasses[i];
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type = PClassActor::AllActorClasses[i];
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if (type->IsDescendantOf (RUNTIME_CLASS (APuzzleItem)))
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if (type->IsDescendantOf (pitype))
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{
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{
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AActor *puzzlepiece = player->mo->FindInventory(static_cast<PClassActor *>(type));
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AActor *puzzlepiece = player->mo->FindInventory(static_cast<PClassActor *>(type));
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@ -166,6 +166,8 @@ xx(MiniMissileLauncher)
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xx(StrifeGrenadeLauncher)
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xx(StrifeGrenadeLauncher)
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xx(Mauler)
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xx(Mauler)
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xx(BackpackItem)
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xx(BackpackItem)
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xx(PuzzleItem)
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xx(PuzzleItemNumber)
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xx(AcolyteBlue)
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xx(AcolyteBlue)
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xx(SpectralLightningV1)
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xx(SpectralLightningV1)
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@ -2138,11 +2138,12 @@ FUNC(LS_UsePuzzleItem)
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if (!it) return false;
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if (!it) return false;
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// Check player's inventory for puzzle item
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// Check player's inventory for puzzle item
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auto pitype = PClass::FindActor(NAME_PuzzleItem);
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for (item = it->Inventory; item != NULL; item = item->Inventory)
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for (item = it->Inventory; item != NULL; item = item->Inventory)
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{
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{
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if (item->IsKindOf (RUNTIME_CLASS(APuzzleItem)))
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if (item->IsKindOf (pitype))
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{
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{
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if (static_cast<APuzzleItem*>(item)->PuzzleItemNumber == arg0)
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if (item->IntVar(NAME_PuzzleItemNumber) == arg0)
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{
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{
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if (it->UseInventory (item))
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if (it->UseInventory (item))
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{
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{
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@ -1978,25 +1978,6 @@ DEFINE_CLASS_PROPERTY(autouse, I, HealthPickup)
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defaults->autousemode = i;
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defaults->autousemode = i;
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}
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_CLASS_PROPERTY(number, I, PuzzleItem)
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{
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PROP_INT_PARM(i, 0);
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defaults->PuzzleItemNumber = i;
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_CLASS_PROPERTY(failmessage, T, PuzzleItem)
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{
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PROP_STRING_PARM(str, 0);
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assert(info->IsKindOf(RUNTIME_CLASS(PClassPuzzleItem)));
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static_cast<PClassPuzzleItem *>(info)->PuzzFailMessage = str;
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}
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//==========================================================================
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//==========================================================================
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//
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//
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//==========================================================================
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//==========================================================================
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@ -87,10 +87,13 @@ class MapRevealer : Inventory
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//
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//
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//===========================================================================
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//===========================================================================
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class PuzzleItem : Inventory native
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class PuzzleItem : Inventory
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{
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{
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native int PuzzleItemNumber;
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/*meta*/ int PuzzleItemNumber;
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native meta String PuzzFailMessage;
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/*meta*/ String PuzzFailMessage;
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property Number: PuzzleItemNumber;
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property FailMessage: PuzzFailMessage;
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Default
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Default
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{
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{
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Inventory.DefMaxAmount;
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Inventory.DefMaxAmount;
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Inventory.UseSound "PuzzleSuccess";
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Inventory.UseSound "PuzzleSuccess";
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Inventory.PickupSound "misc/i_pkup";
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Inventory.PickupSound "misc/i_pkup";
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PuzzleItem.FailMessage("TXT_USEPUZZLEFAILED");
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PuzzleItem.FailMessage("$TXT_USEPUZZLEFAILED");
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}
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}
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override bool HandlePickup (Inventory item)
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override bool HandlePickup (Inventory item)
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