mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 06:53:58 +00:00
- health groups and software rendering textures freed of 'level'
Edited cherry-pick of an older commit.
This commit is contained in:
parent
eb5a39960e
commit
14101fa447
16 changed files with 79 additions and 64 deletions
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@ -34,6 +34,7 @@ struct event_t;
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class AActor;
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class AActor;
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struct FLevelLocals;
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//
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//
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// GAME
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// GAME
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@ -3285,7 +3285,7 @@ void MapLoader::LoadLevel(MapData *map, const char *lumpname, int position)
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SWRenderer->SetColormap(Level); //The SW renderer needs to do some special setup for the level's default colormap.
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SWRenderer->SetColormap(Level); //The SW renderer needs to do some special setup for the level's default colormap.
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InitPortalGroups(Level);
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InitPortalGroups(Level);
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P_InitHealthGroups();
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P_InitHealthGroups(Level);
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if (reloop) LoopSidedefs(false);
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if (reloop) LoopSidedefs(false);
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PO_Init(); // Initialize the polyobjs
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PO_Init(); // Initialize the polyobjs
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@ -6633,17 +6633,17 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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FHealthGroup* grp;
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FHealthGroup* grp;
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if (part == SECPART_Ceiling)
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if (part == SECPART_Ceiling)
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{
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{
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return (ss->healthceilinggroup && (grp = P_GetHealthGroup(ss->healthceilinggroup)))
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return (ss->healthceilinggroup && (grp = P_GetHealthGroup(Level, ss->healthceilinggroup)))
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? grp->health : ss->healthceiling;
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? grp->health : ss->healthceiling;
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}
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}
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else if (part == SECPART_Floor)
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else if (part == SECPART_Floor)
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{
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{
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return (ss->healthfloorgroup && (grp = P_GetHealthGroup(ss->healthfloorgroup)))
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return (ss->healthfloorgroup && (grp = P_GetHealthGroup(Level, ss->healthfloorgroup)))
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? grp->health : ss->healthfloor;
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? grp->health : ss->healthfloor;
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}
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}
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else if (part == SECPART_3D)
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else if (part == SECPART_3D)
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{
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{
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return (ss->health3dgroup && (grp = P_GetHealthGroup(ss->health3dgroup)))
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return (ss->health3dgroup && (grp = P_GetHealthGroup(Level, ss->health3dgroup)))
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? grp->health : ss->health3d;
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? grp->health : ss->health3d;
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}
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}
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return 0;
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return 0;
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@ -6658,7 +6658,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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line_t* ll = &Level->lines[l];
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line_t* ll = &Level->lines[l];
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if (ll->healthgroup > 0)
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if (ll->healthgroup > 0)
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{
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{
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FHealthGroup* grp = P_GetHealthGroup(ll->healthgroup);
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FHealthGroup* grp = P_GetHealthGroup(Level, ll->healthgroup);
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if (grp) return grp->health;
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if (grp) return grp->health;
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}
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}
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@ -75,9 +75,9 @@ void P_SetHealthGroupHealth(FHealthGroup* grp, int health)
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}
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}
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}
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}
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void P_SetHealthGroupHealth(int id, int health)
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void P_SetHealthGroupHealth(FLevelLocals *Level, int id, int health)
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{
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{
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P_SetHealthGroupHealth(P_GetHealthGroup(id), health);
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P_SetHealthGroupHealth(P_GetHealthGroup(Level, id), health);
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}
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}
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void P_DamageHealthGroup(FHealthGroup* grp, void* object, AActor* source, int damage, FName damagetype, int side, int part, DVector3 position, bool isradius)
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void P_DamageHealthGroup(FHealthGroup* grp, void* object, AActor* source, int damage, FName damagetype, int side, int part, DVector3 position, bool isradius)
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@ -133,6 +133,7 @@ void P_DamageLinedef(line_t* line, AActor* source, int damage, FName damagetype,
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line->health -= damage;
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line->health -= damage;
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if (line->health < 0) line->health = 0;
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if (line->health < 0) line->health = 0;
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auto Level = line->GetLevel();
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// callbacks here
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// callbacks here
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// first off, call special if needed
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// first off, call special if needed
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@ -145,7 +146,7 @@ void P_DamageLinedef(line_t* line, AActor* source, int damage, FName damagetype,
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if (dogroups && line->healthgroup)
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if (dogroups && line->healthgroup)
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{
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{
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FHealthGroup* grp = P_GetHealthGroup(line->healthgroup);
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FHealthGroup* grp = P_GetHealthGroup(Level, line->healthgroup);
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if (grp)
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if (grp)
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grp->health = line->health;
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grp->health = line->health;
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P_DamageHealthGroup(grp, line, source, damage, damagetype, side, -1, position, isradius);
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P_DamageHealthGroup(grp, line, source, damage, damagetype, side, -1, position, isradius);
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@ -166,6 +167,7 @@ void P_DamageSector(sector_t* sector, AActor* source, int damage, FName damagety
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if (!damage) return;
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if (!damage) return;
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auto Level = sector->Level;
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int* sectorhealth;
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int* sectorhealth;
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int group;
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int group;
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int dmg;
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int dmg;
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@ -209,7 +211,7 @@ void P_DamageSector(sector_t* sector, AActor* source, int damage, FName damagety
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if (dogroups && group)
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if (dogroups && group)
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{
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{
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FHealthGroup* grp = P_GetHealthGroup(group);
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FHealthGroup* grp = P_GetHealthGroup(Level, group);
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if (grp)
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if (grp)
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grp->health = newhealth;
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grp->health = newhealth;
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P_DamageHealthGroup(grp, sector, source, damage, damagetype, 0, part, position, isradius);
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P_DamageHealthGroup(grp, sector, source, damage, damagetype, 0, part, position, isradius);
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@ -225,35 +227,36 @@ void P_DamageSector(sector_t* sector, AActor* source, int damage, FName damagety
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//
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//
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//===========================================================================
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//===========================================================================
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FHealthGroup* P_GetHealthGroup(int id)
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FHealthGroup* P_GetHealthGroup(FLevelLocals *Level, int id)
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{
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{
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FHealthGroup* grp = level.healthGroups.CheckKey(id);
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FHealthGroup* grp = Level->healthGroups.CheckKey(id);
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return grp;
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return grp;
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}
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}
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FHealthGroup* P_GetHealthGroupOrNew(int id, int health)
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FHealthGroup* P_GetHealthGroupOrNew(FLevelLocals *Level, int id, int health)
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{
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{
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FHealthGroup* grp = level.healthGroups.CheckKey(id);
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FHealthGroup* grp = Level->healthGroups.CheckKey(id);
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if (!grp)
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if (!grp)
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{
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{
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FHealthGroup newgrp;
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FHealthGroup newgrp;
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newgrp.id = id;
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newgrp.id = id;
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newgrp.health = health;
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newgrp.health = health;
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grp = &(level.healthGroups.Insert(id, newgrp));
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grp = &(Level->healthGroups.Insert(id, newgrp));
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}
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}
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return grp;
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return grp;
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}
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}
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void P_InitHealthGroups()
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void P_InitHealthGroups(FLevelLocals *Level)
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{
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{
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level.healthGroups.Clear();
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Level->healthGroups.Clear();
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TArray<int> groupsInError;
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TArray<int> groupsInError;
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for (unsigned i = 0; i < level.lines.Size(); i++)
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for (unsigned i = 0; i < Level->lines.Size(); i++)
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{
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{
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line_t* lline = &level.lines[i];
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line_t* lline = &Level->lines[i];
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if (lline->healthgroup > 0)
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if (lline->healthgroup > 0)
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{
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{
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FHealthGroup* grp = P_GetHealthGroupOrNew(lline->healthgroup, lline->health);
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FHealthGroup* grp = P_GetHealthGroupOrNew(Level, lline->healthgroup, lline->health);
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if (grp->health != lline->health)
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if (grp->health != lline->health)
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{
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{
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Printf(TEXTCOLOR_RED "Warning: line %d in health group %d has different starting health (line health = %d, group health = %d)\n", i, lline->healthgroup, lline->health, grp->health);
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Printf(TEXTCOLOR_RED "Warning: line %d in health group %d has different starting health (line health = %d, group health = %d)\n", i, lline->healthgroup, lline->health, grp->health);
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@ -264,12 +267,12 @@ void P_InitHealthGroups()
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grp->lines.Push(lline);
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grp->lines.Push(lline);
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}
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}
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}
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}
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for (unsigned i = 0; i < level.sectors.Size(); i++)
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for (unsigned i = 0; i < Level->sectors.Size(); i++)
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{
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{
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sector_t* lsector = &level.sectors[i];
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sector_t* lsector = &Level->sectors[i];
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if (lsector->healthceilinggroup > 0)
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if (lsector->healthceilinggroup > 0)
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{
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{
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FHealthGroup* grp = P_GetHealthGroupOrNew(lsector->healthceilinggroup, lsector->healthceiling);
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FHealthGroup* grp = P_GetHealthGroupOrNew(Level, lsector->healthceilinggroup, lsector->healthceiling);
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if (grp->health != lsector->healthceiling)
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if (grp->health != lsector->healthceiling)
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{
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{
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Printf(TEXTCOLOR_RED "Warning: sector ceiling %d in health group %d has different starting health (ceiling health = %d, group health = %d)\n", i, lsector->healthceilinggroup, lsector->healthceiling, grp->health);
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Printf(TEXTCOLOR_RED "Warning: sector ceiling %d in health group %d has different starting health (ceiling health = %d, group health = %d)\n", i, lsector->healthceilinggroup, lsector->healthceiling, grp->health);
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@ -281,7 +284,7 @@ void P_InitHealthGroups()
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}
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}
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if (lsector->healthfloorgroup > 0)
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if (lsector->healthfloorgroup > 0)
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{
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{
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FHealthGroup* grp = P_GetHealthGroupOrNew(lsector->healthfloorgroup, lsector->healthfloor);
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FHealthGroup* grp = P_GetHealthGroupOrNew(Level, lsector->healthfloorgroup, lsector->healthfloor);
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if (grp->health != lsector->healthfloor)
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if (grp->health != lsector->healthfloor)
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{
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{
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Printf(TEXTCOLOR_RED "Warning: sector floor %d in health group %d has different starting health (floor health = %d, group health = %d)\n", i, lsector->healthfloorgroup, lsector->healthfloor, grp->health);
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Printf(TEXTCOLOR_RED "Warning: sector floor %d in health group %d has different starting health (floor health = %d, group health = %d)\n", i, lsector->healthfloorgroup, lsector->healthfloor, grp->health);
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@ -295,7 +298,7 @@ void P_InitHealthGroups()
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}
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}
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for (unsigned i = 0; i < groupsInError.Size(); i++)
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for (unsigned i = 0; i < groupsInError.Size(); i++)
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{
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{
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FHealthGroup* grp = P_GetHealthGroup(groupsInError[i]);
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FHealthGroup* grp = P_GetHealthGroup(Level, groupsInError[i]);
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Printf(TEXTCOLOR_GOLD "Health group %d is using the highest found health value of %d", groupsInError[i], grp->health);
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Printf(TEXTCOLOR_GOLD "Health group %d is using the highest found health value of %d", groupsInError[i], grp->health);
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}
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}
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}
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}
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@ -840,7 +843,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, FHealthGroup& g, FHeal
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return arc;
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return arc;
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}
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}
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void P_SerializeHealthGroups(FSerializer& arc)
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void P_SerializeHealthGroups(FLevelLocals *Level, FSerializer& arc)
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{
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{
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// todo : stuff
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// todo : stuff
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if (arc.BeginArray("healthgroups"))
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if (arc.BeginArray("healthgroups"))
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@ -853,7 +856,7 @@ void P_SerializeHealthGroups(FSerializer& arc)
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{
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{
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FHealthGroup grp;
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FHealthGroup grp;
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arc(nullptr, grp);
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arc(nullptr, grp);
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FHealthGroup* existinggrp = P_GetHealthGroup(grp.id);
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FHealthGroup* existinggrp = P_GetHealthGroup(Level, grp.id);
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if (!existinggrp)
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if (!existinggrp)
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continue;
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continue;
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existinggrp->health = grp.health;
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existinggrp->health = grp.health;
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@ -861,7 +864,7 @@ void P_SerializeHealthGroups(FSerializer& arc)
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}
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}
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else
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else
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{
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{
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TMap<int, FHealthGroup>::ConstIterator it(level.healthGroups);
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TMap<int, FHealthGroup>::ConstIterator it(Level->healthGroups);
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TMap<int, FHealthGroup>::ConstPair* pair;
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TMap<int, FHealthGroup>::ConstPair* pair;
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while (it.NextPair(pair))
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while (it.NextPair(pair))
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{
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{
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@ -883,11 +886,11 @@ DEFINE_FIELD_X(HealthGroup, FHealthGroup, health)
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DEFINE_FIELD_X(HealthGroup, FHealthGroup, sectors)
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DEFINE_FIELD_X(HealthGroup, FHealthGroup, sectors)
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DEFINE_FIELD_X(HealthGroup, FHealthGroup, lines)
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DEFINE_FIELD_X(HealthGroup, FHealthGroup, lines)
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DEFINE_ACTION_FUNCTION(FHealthGroup, Find)
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DEFINE_ACTION_FUNCTION(FLevelLocals, FindHealthGroup)
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{
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{
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PARAM_PROLOGUE;
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PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
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PARAM_INT(id);
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PARAM_INT(id);
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FHealthGroup* grp = P_GetHealthGroup(id);
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FHealthGroup* grp = P_GetHealthGroup(self, id);
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ACTION_RETURN_POINTER(grp);
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ACTION_RETURN_POINTER(grp);
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}
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}
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@ -993,7 +996,7 @@ DEFINE_ACTION_FUNCTION(_Line, GetHealth)
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PARAM_SELF_STRUCT_PROLOGUE(line_t);
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PARAM_SELF_STRUCT_PROLOGUE(line_t);
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if (self->healthgroup)
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if (self->healthgroup)
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{
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{
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FHealthGroup* grp = P_GetHealthGroup(self->healthgroup);
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FHealthGroup* grp = P_GetHealthGroup(self->GetLevel(), self->healthgroup);
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if (grp) ACTION_RETURN_INT(grp->health);
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if (grp) ACTION_RETURN_INT(grp->health);
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}
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}
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@ -1011,7 +1014,7 @@ DEFINE_ACTION_FUNCTION(_Line, SetHealth)
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self->health = newhealth;
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self->health = newhealth;
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if (self->healthgroup)
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if (self->healthgroup)
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{
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{
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FHealthGroup* grp = P_GetHealthGroup(self->healthgroup);
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FHealthGroup* grp = P_GetHealthGroup(self->GetLevel(), self->healthgroup);
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if (grp) P_SetHealthGroupHealth(grp, newhealth);
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if (grp) P_SetHealthGroupHealth(grp, newhealth);
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}
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}
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@ -1024,14 +1027,15 @@ DEFINE_ACTION_FUNCTION(_Sector, GetHealth)
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PARAM_INT(part);
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PARAM_INT(part);
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FHealthGroup* grp;
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FHealthGroup* grp;
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auto Level = self->Level;
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switch (part)
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switch (part)
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{
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{
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case SECPART_Floor:
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case SECPART_Floor:
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ACTION_RETURN_INT((self->healthfloorgroup && (grp = P_GetHealthGroup(self->healthfloorgroup))) ? grp->health : self->healthfloor);
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ACTION_RETURN_INT((self->healthfloorgroup && (grp = P_GetHealthGroup(Level, self->healthfloorgroup))) ? grp->health : self->healthfloor);
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case SECPART_Ceiling:
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case SECPART_Ceiling:
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ACTION_RETURN_INT((self->healthceilinggroup && (grp = P_GetHealthGroup(self->healthceilinggroup))) ? grp->health : self->healthceiling);
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ACTION_RETURN_INT((self->healthceilinggroup && (grp = P_GetHealthGroup(Level, self->healthceilinggroup))) ? grp->health : self->healthceiling);
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case SECPART_3D:
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case SECPART_3D:
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ACTION_RETURN_INT((self->health3dgroup && (grp = P_GetHealthGroup(self->health3dgroup))) ? grp->health : self->health3d);
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ACTION_RETURN_INT((self->health3dgroup && (grp = P_GetHealthGroup(Level, self->health3dgroup))) ? grp->health : self->health3d);
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default:
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default:
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ACTION_RETURN_INT(0);
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ACTION_RETURN_INT(0);
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}
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}
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@ -1066,7 +1070,7 @@ DEFINE_ACTION_FUNCTION(_Sector, SetHealth)
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return 0;
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return 0;
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}
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}
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FHealthGroup* grp = group ? P_GetHealthGroup(group) : nullptr;
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FHealthGroup* grp = group ? P_GetHealthGroup(self->Level, group) : nullptr;
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*health = newhealth;
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*health = newhealth;
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if (grp) P_SetHealthGroupHealth(grp, newhealth);
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if (grp) P_SetHealthGroupHealth(grp, newhealth);
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return 0;
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return 0;
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@ -21,13 +21,14 @@ enum
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SECPART_3D = 2
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SECPART_3D = 2
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};
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};
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void P_InitHealthGroups();
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struct FLevelLocals;
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void P_InitHealthGroups(FLevelLocals *Level);
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void P_SetHealthGroupHealth(FHealthGroup* group, int health);
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void P_SetHealthGroupHealth(FHealthGroup* group, int health);
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void P_SetHealthGroupHealth(int group, int health);
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void P_SetHealthGroupHealth(FLevelLocals *Level, int group, int health);
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FHealthGroup* P_GetHealthGroup(int id);
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FHealthGroup* P_GetHealthGroup(FLevelLocals *Level, int id);
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FHealthGroup* P_GetHealthGroupOrNew(int id, int startinghealth);
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FHealthGroup* P_GetHealthGroupOrNew(FLevelLocals *Level, int id, int startinghealth);
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void P_DamageSector(sector_t* sector, AActor* source, int damage, FName damagetype, int part, DVector3 position, bool isradius, bool dogroups);
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void P_DamageSector(sector_t* sector, AActor* source, int damage, FName damagetype, int part, DVector3 position, bool isradius, bool dogroups);
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void P_DamageLinedef(line_t* line, AActor* source, int damage, FName damagetype, int side, DVector3 position, bool isradius, bool dogroups);
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void P_DamageLinedef(line_t* line, AActor* source, int damage, FName damagetype, int side, DVector3 position, bool isradius, bool dogroups);
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||||||
|
@ -40,4 +41,4 @@ bool P_ProjectileHitPlane(AActor* projectile, int part);
|
||||||
bool P_CheckLinedefVulnerable(line_t* line, int side, int part = -1);
|
bool P_CheckLinedefVulnerable(line_t* line, int side, int part = -1);
|
||||||
bool P_CheckSectorVulnerable(sector_t* sector, int part);
|
bool P_CheckSectorVulnerable(sector_t* sector, int part);
|
||||||
|
|
||||||
void P_SerializeHealthGroups(FSerializer& arc);
|
void P_SerializeHealthGroups(FLevelLocals *Level, FSerializer& arc);
|
|
@ -3491,7 +3491,7 @@ FUNC(LS_Line_SetHealth)
|
||||||
line_t* line = &Level->lines[l];
|
line_t* line = &Level->lines[l];
|
||||||
line->health = arg1;
|
line->health = arg1;
|
||||||
if (line->healthgroup)
|
if (line->healthgroup)
|
||||||
P_SetHealthGroupHealth(line->healthgroup, arg1);
|
P_SetHealthGroupHealth(Level, line->healthgroup, arg1);
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -3512,19 +3512,19 @@ FUNC(LS_Sector_SetHealth)
|
||||||
{
|
{
|
||||||
sector->healthceiling = arg2;
|
sector->healthceiling = arg2;
|
||||||
if (sector->healthceilinggroup)
|
if (sector->healthceilinggroup)
|
||||||
P_SetHealthGroupHealth(sector->healthceilinggroup, arg2);
|
P_SetHealthGroupHealth(Level, sector->healthceilinggroup, arg2);
|
||||||
}
|
}
|
||||||
else if (arg1 == SECPART_Floor)
|
else if (arg1 == SECPART_Floor)
|
||||||
{
|
{
|
||||||
sector->healthfloor = arg2;
|
sector->healthfloor = arg2;
|
||||||
if (sector->healthfloorgroup)
|
if (sector->healthfloorgroup)
|
||||||
P_SetHealthGroupHealth(sector->healthfloorgroup, arg2);
|
P_SetHealthGroupHealth(Level, sector->healthfloorgroup, arg2);
|
||||||
}
|
}
|
||||||
else if (arg1 == SECPART_3D)
|
else if (arg1 == SECPART_3D)
|
||||||
{
|
{
|
||||||
sector->health3d = arg2;
|
sector->health3d = arg2;
|
||||||
if (sector->health3dgroup)
|
if (sector->health3dgroup)
|
||||||
P_SetHealthGroupHealth(sector->health3dgroup, arg2);
|
P_SetHealthGroupHealth(Level, sector->health3dgroup, arg2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
|
|
|
@ -117,7 +117,7 @@ struct FLineOpening
|
||||||
static const double LINEOPEN_MIN = -FLT_MAX;
|
static const double LINEOPEN_MIN = -FLT_MAX;
|
||||||
static const double LINEOPEN_MAX = FLT_MAX;
|
static const double LINEOPEN_MAX = FLT_MAX;
|
||||||
|
|
||||||
void P_LineOpening(FLineOpening &open, AActor *thing, const line_t *linedef, const DVector2 &xy, const DVector2 *ref = NULL, int flags = 0);
|
void P_LineOpening(FLineOpening &open, AActor *thing, const line_t *linedef, const DVector2 &xy, const DVector2 *ref = nullptr, int flags = 0);
|
||||||
inline void P_LineOpening(FLineOpening &open, AActor *thing, const line_t *linedef, const DVector2 &xy, const DVector3 *ref, int flags = 0)
|
inline void P_LineOpening(FLineOpening &open, AActor *thing, const line_t *linedef, const DVector2 &xy, const DVector3 *ref, int flags = 0)
|
||||||
{
|
{
|
||||||
P_LineOpening(open, thing, linedef, xy, reinterpret_cast<const DVector2*>(ref), flags);
|
P_LineOpening(open, thing, linedef, xy, reinterpret_cast<const DVector2*>(ref), flags);
|
||||||
|
@ -383,7 +383,7 @@ public:
|
||||||
init(x1, y1, x2, y2, flags, startfrac);
|
init(x1, y1, x2, y2, flags, startfrac);
|
||||||
}
|
}
|
||||||
void init(double x1, double y1, double x2, double y2, int flags, double startfrac = 0);
|
void init(double x1, double y1, double x2, double y2, int flags, double startfrac = 0);
|
||||||
int PortalRelocate(intercept_t *in, int flags, DVector3 *optpos = NULL);
|
int PortalRelocate(intercept_t *in, int flags, DVector3 *optpos = nullptr);
|
||||||
void PortalRelocate(const DVector2 &disp, int flags, double hitfrac);
|
void PortalRelocate(const DVector2 &disp, int flags, double hitfrac);
|
||||||
virtual ~FPathTraverse();
|
virtual ~FPathTraverse();
|
||||||
const divline_t &Trace() const { return trace; }
|
const divline_t &Trace() const { return trace; }
|
||||||
|
|
|
@ -996,7 +996,7 @@ void FLevelLocals::Serialize(FSerializer &arc, bool hubload)
|
||||||
}
|
}
|
||||||
|
|
||||||
// [ZZ] serialize health groups
|
// [ZZ] serialize health groups
|
||||||
P_SerializeHealthGroups(arc);
|
P_SerializeHealthGroups(this, arc);
|
||||||
// [ZZ] serialize events
|
// [ZZ] serialize events
|
||||||
E_SerializeEvents(arc);
|
E_SerializeEvents(arc);
|
||||||
DThinker::SerializeThinkers(arc, hubload);
|
DThinker::SerializeThinkers(arc, hubload);
|
||||||
|
|
|
@ -637,7 +637,7 @@ PolyWallTextureCoordsU::PolyWallTextureCoordsU(FSoftwareTexture *tex, const seg_
|
||||||
PolyWallTextureCoordsV::PolyWallTextureCoordsV(FSoftwareTexture *tex, const line_t *line, const side_t *side, side_t::ETexpart wallpart, double topz, double bottomz, double unpeggedceil, double topTexZ, double bottomTexZ)
|
PolyWallTextureCoordsV::PolyWallTextureCoordsV(FSoftwareTexture *tex, const line_t *line, const side_t *side, side_t::ETexpart wallpart, double topz, double bottomz, double unpeggedceil, double topTexZ, double bottomTexZ)
|
||||||
{
|
{
|
||||||
double yoffset = side->GetTextureYOffset(wallpart);
|
double yoffset = side->GetTextureYOffset(wallpart);
|
||||||
if (tex->useWorldPanning())
|
if (tex->useWorldPanning(line->GetLevel()))
|
||||||
yoffset *= side->GetTextureYScale(wallpart) * tex->GetScale().Y;
|
yoffset *= side->GetTextureYScale(wallpart) * tex->GetScale().Y;
|
||||||
|
|
||||||
switch (wallpart)
|
switch (wallpart)
|
||||||
|
|
|
@ -101,7 +101,7 @@ void RenderPolyWallSprite::Render(PolyRenderThread *thread, AActor *thing, subse
|
||||||
int lightlevel = fullbrightSprite ? 255 : thing->Sector->lightlevel + actualextralight;
|
int lightlevel = fullbrightSprite ? 255 : thing->Sector->lightlevel + actualextralight;
|
||||||
|
|
||||||
PolyDrawArgs args;
|
PolyDrawArgs args;
|
||||||
auto nc = !!(sub->sector->Level->flags3 & LEVEL3_NOCOLOREDSPRITELIGHTING);
|
auto nc = !!(thing->Level->flags3 & LEVEL3_NOCOLOREDSPRITELIGHTING);
|
||||||
args.SetLight(GetSpriteColorTable(sub->sector->Colormap, sub->sector->SpecialColors[sector_t::sprites], nc), lightlevel, PolyRenderer::Instance()->Light.WallGlobVis(foggy), fullbrightSprite); args.SetStencilTestValue(stencilValue);
|
args.SetLight(GetSpriteColorTable(sub->sector->Colormap, sub->sector->SpecialColors[sector_t::sprites], nc), lightlevel, PolyRenderer::Instance()->Light.WallGlobVis(foggy), fullbrightSprite); args.SetStencilTestValue(stencilValue);
|
||||||
args.SetTexture(tex, thing->RenderStyle);
|
args.SetTexture(tex, thing->RenderStyle);
|
||||||
args.SetDepthTest(true);
|
args.SetDepthTest(true);
|
||||||
|
|
|
@ -1497,6 +1497,11 @@ struct seg_t
|
||||||
int segnum;
|
int segnum;
|
||||||
|
|
||||||
int Index() const { return segnum; }
|
int Index() const { return segnum; }
|
||||||
|
|
||||||
|
FLevelLocals *GetLevel() const
|
||||||
|
{
|
||||||
|
return frontsector->Level;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
//extern seg_t *segs;
|
//extern seg_t *segs;
|
||||||
|
|
|
@ -444,7 +444,7 @@ namespace swrenderer
|
||||||
double yscale = (pic ? pic->GetScale().Y : 1.0) * sidedef->GetTextureYScale(side_t::mid);
|
double yscale = (pic ? pic->GetScale().Y : 1.0) * sidedef->GetTextureYScale(side_t::mid);
|
||||||
fixed_t xoffset = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
|
fixed_t xoffset = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
|
||||||
|
|
||||||
if (pic && pic->useWorldPanning())
|
if (pic && pic->useWorldPanning(sidedef->GetLevel()))
|
||||||
{
|
{
|
||||||
xoffset = xs_RoundToInt(xoffset * lwallscale);
|
xoffset = xs_RoundToInt(xoffset * lwallscale);
|
||||||
}
|
}
|
||||||
|
@ -822,7 +822,7 @@ namespace swrenderer
|
||||||
mTopPart.TextureMid = (mBackSector->GetPlaneTexZ(sector_t::ceiling) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat;
|
mTopPart.TextureMid = (mBackSector->GetPlaneTexZ(sector_t::ceiling) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (mTopPart.Texture->useWorldPanning())
|
if (mTopPart.Texture->useWorldPanning(mLineSegment->GetLevel()))
|
||||||
{
|
{
|
||||||
mTopPart.TextureMid += rowoffset * yrepeat;
|
mTopPart.TextureMid += rowoffset * yrepeat;
|
||||||
}
|
}
|
||||||
|
@ -880,7 +880,7 @@ namespace swrenderer
|
||||||
mMiddlePart.TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::ceiling) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat + mMiddlePart.Texture->GetHeight();
|
mMiddlePart.TextureMid = (mFrontSector->GetPlaneTexZ(sector_t::ceiling) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat + mMiddlePart.Texture->GetHeight();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (mMiddlePart.Texture->useWorldPanning())
|
if (mMiddlePart.Texture->useWorldPanning(mLineSegment->GetLevel()))
|
||||||
{
|
{
|
||||||
mMiddlePart.TextureMid += rowoffset * yrepeat;
|
mMiddlePart.TextureMid += rowoffset * yrepeat;
|
||||||
}
|
}
|
||||||
|
@ -947,7 +947,7 @@ namespace swrenderer
|
||||||
mBottomPart.TextureMid = (mBackSector->GetPlaneTexZ(sector_t::floor) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat + mBottomPart.Texture->GetHeight();
|
mBottomPart.TextureMid = (mBackSector->GetPlaneTexZ(sector_t::floor) - Thread->Viewport->viewpoint.Pos.Z) * yrepeat + mBottomPart.Texture->GetHeight();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (mBottomPart.Texture->useWorldPanning())
|
if (mBottomPart.Texture->useWorldPanning(mLineSegment->GetLevel()))
|
||||||
{
|
{
|
||||||
mBottomPart.TextureMid += rowoffset * yrepeat;
|
mBottomPart.TextureMid += rowoffset * yrepeat;
|
||||||
}
|
}
|
||||||
|
@ -1122,7 +1122,7 @@ namespace swrenderer
|
||||||
lwallscale = xscale;
|
lwallscale = xscale;
|
||||||
}
|
}
|
||||||
fixed_t offset;
|
fixed_t offset;
|
||||||
if (mTopPart.Texture->useWorldPanning())
|
if (mTopPart.Texture->useWorldPanning(mLineSegment->GetLevel()))
|
||||||
{
|
{
|
||||||
offset = xs_RoundToInt(mTopPart.TextureOffsetU * xscale);
|
offset = xs_RoundToInt(mTopPart.TextureOffsetU * xscale);
|
||||||
}
|
}
|
||||||
|
@ -1153,7 +1153,7 @@ namespace swrenderer
|
||||||
lwallscale = xscale;
|
lwallscale = xscale;
|
||||||
}
|
}
|
||||||
fixed_t offset;
|
fixed_t offset;
|
||||||
if (mMiddlePart.Texture->useWorldPanning())
|
if (mMiddlePart.Texture->useWorldPanning(mLineSegment->GetLevel()))
|
||||||
{
|
{
|
||||||
offset = xs_RoundToInt(mMiddlePart.TextureOffsetU * xscale);
|
offset = xs_RoundToInt(mMiddlePart.TextureOffsetU * xscale);
|
||||||
}
|
}
|
||||||
|
@ -1185,7 +1185,7 @@ namespace swrenderer
|
||||||
lwallscale = xscale;
|
lwallscale = xscale;
|
||||||
}
|
}
|
||||||
fixed_t offset;
|
fixed_t offset;
|
||||||
if (mBottomPart.Texture->useWorldPanning())
|
if (mBottomPart.Texture->useWorldPanning(mLineSegment->GetLevel()))
|
||||||
{
|
{
|
||||||
offset = xs_RoundToInt(mBottomPart.TextureOffsetU * xscale);
|
offset = xs_RoundToInt(mBottomPart.TextureOffsetU * xscale);
|
||||||
}
|
}
|
||||||
|
|
|
@ -197,7 +197,7 @@ namespace swrenderer
|
||||||
MaskedScaleY = -MaskedScaleY;
|
MaskedScaleY = -MaskedScaleY;
|
||||||
sprflipvert = true;
|
sprflipvert = true;
|
||||||
}
|
}
|
||||||
if (tex->useWorldPanning())
|
if (tex->useWorldPanning(curline->GetLevel()))
|
||||||
{
|
{
|
||||||
// rowoffset is added before the multiply so that the masked texture will
|
// rowoffset is added before the multiply so that the masked texture will
|
||||||
// still be positioned in world units rather than texels.
|
// still be positioned in world units rather than texels.
|
||||||
|
@ -332,7 +332,7 @@ namespace swrenderer
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{ // Texture does wrap vertically.
|
{ // Texture does wrap vertically.
|
||||||
if (tex->useWorldPanning())
|
if (tex->useWorldPanning(curline->GetLevel()))
|
||||||
{
|
{
|
||||||
// rowoffset is added before the multiply so that the masked texture will
|
// rowoffset is added before the multiply so that the masked texture will
|
||||||
// still be positioned in world units rather than texels.
|
// still be positioned in world units rather than texels.
|
||||||
|
@ -447,7 +447,7 @@ namespace swrenderer
|
||||||
rowoffset += rw_pic->GetHeight();
|
rowoffset += rw_pic->GetHeight();
|
||||||
}
|
}
|
||||||
double texturemid = (planez - Thread->Viewport->viewpoint.Pos.Z) * yscale;
|
double texturemid = (planez - Thread->Viewport->viewpoint.Pos.Z) * yscale;
|
||||||
if (rw_pic->useWorldPanning())
|
if (rw_pic->useWorldPanning(curline->GetLevel()))
|
||||||
{
|
{
|
||||||
// rowoffset is added before the multiply so that the masked texture will
|
// rowoffset is added before the multiply so that the masked texture will
|
||||||
// still be positioned in world units rather than texels.
|
// still be positioned in world units rather than texels.
|
||||||
|
|
|
@ -45,9 +45,9 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
// The feature from hell... :(
|
// The feature from hell... :(
|
||||||
bool useWorldPanning() const
|
bool useWorldPanning(FLevelLocals *Level) const
|
||||||
{
|
{
|
||||||
return mTexture->bWorldPanning || (level.flags3 & LEVEL3_FORCEWORLDPANNING);
|
return mTexture->bWorldPanning || (Level->flags3 & LEVEL3_FORCEWORLDPANNING);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool isMasked()
|
bool isMasked()
|
||||||
|
|
|
@ -697,7 +697,7 @@ struct LevelLocals native
|
||||||
native void GiveSecret(Actor activator, bool printmsg = true, bool playsound = true);
|
native void GiveSecret(Actor activator, bool printmsg = true, bool playsound = true);
|
||||||
native void StartSlideshow(Name whichone = 'none');
|
native void StartSlideshow(Name whichone = 'none');
|
||||||
native void WorldDone();
|
native void WorldDone();
|
||||||
deprecated("3.8") native static void RemoveAllBots(bool fromlist) { /* intentionally left as no-op. */ }
|
deprecated("3.8") static void RemoveAllBots(bool fromlist) { /* intentionally left as no-op. */ }
|
||||||
native ui Vector2 GetAutomapPosition();
|
native ui Vector2 GetAutomapPosition();
|
||||||
native void SetInterMusic(String nextmap);
|
native void SetInterMusic(String nextmap);
|
||||||
native String FormatMapName(int mapnamecolor);
|
native String FormatMapName(int mapnamecolor);
|
||||||
|
@ -709,6 +709,7 @@ struct LevelLocals native
|
||||||
native int FindUniqueTid(int start = 0, int limit = 0);
|
native int FindUniqueTid(int start = 0, int limit = 0);
|
||||||
native uint GetSkyboxPortal(Actor actor);
|
native uint GetSkyboxPortal(Actor actor);
|
||||||
native void ReplaceTextures(String from, String to, int flags);
|
native void ReplaceTextures(String from, String to, int flags);
|
||||||
|
clearscope native HealthGroup FindHealthGroup(int id);
|
||||||
native vector3, int PickDeathmatchStart();
|
native vector3, int PickDeathmatchStart();
|
||||||
native vector3, int PickPlayerStart(int pnum, int flags = 0);
|
native vector3, int PickPlayerStart(int pnum, int flags = 0);
|
||||||
native int isFrozen();
|
native int isFrozen();
|
||||||
|
|
|
@ -1,6 +1,9 @@
|
||||||
struct HealthGroup native play
|
struct HealthGroup native play
|
||||||
{
|
{
|
||||||
static clearscope native HealthGroup Find(int id);
|
deprecated("3.8") static clearscope HealthGroup Find(int id)
|
||||||
|
{
|
||||||
|
return level.FindHealthGroup(id);
|
||||||
|
}
|
||||||
|
|
||||||
readonly int id;
|
readonly int id;
|
||||||
readonly int health;
|
readonly int health;
|
||||||
|
|
Loading…
Reference in a new issue