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- fixed vertex coordinate ordering for the sky cubemap.
This was done differently for FFlatVertex and FSkyVertex which caused a switch of the y and z coordinates for the skybox image.
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5b201287fa
commit
13a2bf57e5
2 changed files with 48 additions and 38 deletions
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@ -146,6 +146,16 @@ struct FSkyVertex
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color = col;
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}
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void SetXYZ(float xx, float yy, float zz, float uu = 0, float vv = 0, PalEntry col = 0xffffffff)
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{
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x = xx;
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y = yy;
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z = zz;
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u = uu;
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v = vv;
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color = col;
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}
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};
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class FSkyVertexBuffer : public FVertexBuffer
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@ -228,58 +228,58 @@ void FSkyVertexBuffer::CreateDome()
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FSkyVertex *ptr = &mVertices[mSideStart];
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// all sides
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ptr[0].Set(128.f, 128.f, -128.f, 0, 0);
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ptr[1].Set(128.f, -128.f, -128.f, 0, 1);
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ptr[2].Set(-128.f, 128.f, -128.f, 0.25f, 0);
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ptr[3].Set(-128.f, -128.f, -128.f, 0.25f, 1);
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ptr[4].Set(-128.f, 128.f, 128.f, 0.5f, 0);
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ptr[5].Set(-128.f, -128.f, 128.f, 0.5f, 1);
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ptr[6].Set(128.f, 128.f, 128.f, 0.75f, 0);
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ptr[7].Set(128.f, -128.f, 128.f, 0.75f, 1);
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ptr[8].Set(128.f, 128.f, -128.f, 1, 0);
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ptr[9].Set(128.f, -128.f, -128.f, 1, 1);
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ptr[0].SetXYZ(128.f, 128.f, -128.f, 0, 0);
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ptr[1].SetXYZ(128.f, -128.f, -128.f, 0, 1);
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ptr[2].SetXYZ(-128.f, 128.f, -128.f, 0.25f, 0);
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ptr[3].SetXYZ(-128.f, -128.f, -128.f, 0.25f, 1);
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ptr[4].SetXYZ(-128.f, 128.f, 128.f, 0.5f, 0);
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ptr[5].SetXYZ(-128.f, -128.f, 128.f, 0.5f, 1);
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ptr[6].SetXYZ(128.f, 128.f, 128.f, 0.75f, 0);
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ptr[7].SetXYZ(128.f, -128.f, 128.f, 0.75f, 1);
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ptr[8].SetXYZ(128.f, 128.f, -128.f, 1, 0);
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ptr[9].SetXYZ(128.f, -128.f, -128.f, 1, 1);
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// north face
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ptr[10].Set(128.f, 128.f, -128.f, 0, 0);
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ptr[11].Set(-128.f, 128.f, -128.f, 1, 0);
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ptr[12].Set(128.f, -128.f, -128.f, 0, 1);
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ptr[13].Set(-128.f, -128.f, -128.f, 1, 1);
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ptr[10].SetXYZ(128.f, 128.f, -128.f, 0, 0);
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ptr[11].SetXYZ(-128.f, 128.f, -128.f, 1, 0);
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ptr[12].SetXYZ(128.f, -128.f, -128.f, 0, 1);
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ptr[13].SetXYZ(-128.f, -128.f, -128.f, 1, 1);
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// east face
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ptr[14].Set(-128.f, 128.f, -128.f, 0, 0);
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ptr[15].Set(-128.f, 128.f, 128.f, 1, 0);
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ptr[16].Set(-128.f, -128.f, -128.f, 0, 1);
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ptr[17].Set(-128.f, -128.f, 128.f, 1, 1);
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ptr[14].SetXYZ(-128.f, 128.f, -128.f, 0, 0);
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ptr[15].SetXYZ(-128.f, 128.f, 128.f, 1, 0);
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ptr[16].SetXYZ(-128.f, -128.f, -128.f, 0, 1);
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ptr[17].SetXYZ(-128.f, -128.f, 128.f, 1, 1);
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// south face
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ptr[18].Set(-128.f, 128.f, 128.f, 0, 0);
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ptr[19].Set(128.f, 128.f, 128.f, 1, 0);
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ptr[20].Set(-128.f, -128.f, 128.f, 0, 1);
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ptr[21].Set(128.f, -128.f, 128.f, 1, 1);
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ptr[18].SetXYZ(-128.f, 128.f, 128.f, 0, 0);
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ptr[19].SetXYZ(128.f, 128.f, 128.f, 1, 0);
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ptr[20].SetXYZ(-128.f, -128.f, 128.f, 0, 1);
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ptr[21].SetXYZ(128.f, -128.f, 128.f, 1, 1);
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// west face
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ptr[22].Set(128.f, 128.f, 128.f, 0, 0);
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ptr[23].Set(128.f, 128.f, -128.f, 1, 0);
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ptr[24].Set(128.f, -128.f, 128.f, 0, 1);
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ptr[25].Set(128.f, -128.f, -128.f, 1, 1);
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ptr[22].SetXYZ(128.f, 128.f, 128.f, 0, 0);
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ptr[23].SetXYZ(128.f, 128.f, -128.f, 1, 0);
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ptr[24].SetXYZ(128.f, -128.f, 128.f, 0, 1);
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ptr[25].SetXYZ(128.f, -128.f, -128.f, 1, 1);
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// bottom face
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ptr[26].Set(128.f, -128.f, -128.f, 0, 0);
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ptr[27].Set(-128.f, -128.f, -128.f, 1, 0);
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ptr[28].Set(128.f, -128.f, 128.f, 0, 1);
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ptr[29].Set(-128.f, -128.f, 128.f, 1, 1);
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ptr[26].SetXYZ(128.f, -128.f, -128.f, 0, 0);
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ptr[27].SetXYZ(-128.f, -128.f, -128.f, 1, 0);
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ptr[28].SetXYZ(128.f, -128.f, 128.f, 0, 1);
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ptr[29].SetXYZ(-128.f, -128.f, 128.f, 1, 1);
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// top face
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ptr[30].Set(128.f, 128.f, -128.f, 0, 0);
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ptr[31].Set(-128.f, 128.f, -128.f, 1, 0);
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ptr[32].Set(128.f, 128.f, 128.f, 0, 1);
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ptr[33].Set(-128.f, 128.f, 128.f, 1, 1);
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ptr[30].SetXYZ(128.f, 128.f, -128.f, 0, 0);
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ptr[31].SetXYZ(-128.f, 128.f, -128.f, 1, 0);
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ptr[32].SetXYZ(128.f, 128.f, 128.f, 0, 1);
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ptr[33].SetXYZ(-128.f, 128.f, 128.f, 1, 1);
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// top face flipped
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ptr[34].Set(128.f, 128.f, -128.f, 0, 1);
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ptr[35].Set(-128.f, 128.f, -128.f, 1, 1);
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ptr[36].Set(128.f, 128.f, 128.f, 0, 0);
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ptr[37].Set(-128.f, 128.f, 128.f, 1, 0);
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ptr[34].SetXYZ(128.f, 128.f, -128.f, 0, 1);
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ptr[35].SetXYZ(-128.f, 128.f, -128.f, 1, 1);
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ptr[36].SetXYZ(128.f, 128.f, 128.f, 0, 0);
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ptr[37].SetXYZ(-128.f, 128.f, 128.f, 1, 0);
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glBindBuffer(GL_ARRAY_BUFFER, vbo_id);
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glBufferData(GL_ARRAY_BUFFER, mVertices.Size() * sizeof(FSkyVertex), &mVertices[0], GL_STATIC_DRAW);
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