mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
- moved 2 more modules to 'common'.
This commit is contained in:
parent
f8dcb09ff0
commit
1346787e29
13 changed files with 23 additions and 23 deletions
|
@ -941,7 +941,6 @@ set (PCH_SOURCES
|
||||||
rendering/gl/renderer/gl_renderer.cpp
|
rendering/gl/renderer/gl_renderer.cpp
|
||||||
rendering/gl/renderer/gl_stereo3d.cpp
|
rendering/gl/renderer/gl_stereo3d.cpp
|
||||||
rendering/gl/shaders/gl_shader.cpp
|
rendering/gl/shaders/gl_shader.cpp
|
||||||
rendering/gl/shaders/gl_shaderprogram.cpp
|
|
||||||
rendering/gl/system/gl_framebuffer.cpp
|
rendering/gl/system/gl_framebuffer.cpp
|
||||||
rendering/hwrenderer/hw_entrypoint.cpp
|
rendering/hwrenderer/hw_entrypoint.cpp
|
||||||
rendering/hwrenderer/data/hw_vertexbuilder.cpp
|
rendering/hwrenderer/data/hw_vertexbuilder.cpp
|
||||||
|
@ -955,7 +954,6 @@ set (PCH_SOURCES
|
||||||
rendering/hwrenderer/utility/hw_clock.cpp
|
rendering/hwrenderer/utility/hw_clock.cpp
|
||||||
rendering/hwrenderer/utility/hw_draw2d.cpp
|
rendering/hwrenderer/utility/hw_draw2d.cpp
|
||||||
rendering/hwrenderer/utility/hw_lighting.cpp
|
rendering/hwrenderer/utility/hw_lighting.cpp
|
||||||
rendering/hwrenderer/utility/hw_shaderpatcher.cpp
|
|
||||||
maploader/edata.cpp
|
maploader/edata.cpp
|
||||||
maploader/specials.cpp
|
maploader/specials.cpp
|
||||||
maploader/maploader.cpp
|
maploader/maploader.cpp
|
||||||
|
@ -1135,6 +1133,7 @@ set (PCH_SOURCES
|
||||||
common/rendering/hwrenderer/data/hw_lightbuffer.cpp
|
common/rendering/hwrenderer/data/hw_lightbuffer.cpp
|
||||||
common/rendering/hwrenderer/data/hw_aabbtree.cpp
|
common/rendering/hwrenderer/data/hw_aabbtree.cpp
|
||||||
common/rendering/hwrenderer/data/hw_shadowmap.cpp
|
common/rendering/hwrenderer/data/hw_shadowmap.cpp
|
||||||
|
common/rendering/hwrenderer/data/hw_shaderpatcher.cpp
|
||||||
common/rendering/hwrenderer/postprocessing/hw_postprocess.cpp
|
common/rendering/hwrenderer/postprocessing/hw_postprocess.cpp
|
||||||
common/rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp
|
common/rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp
|
||||||
common/rendering/gl_load/gl_interface.cpp
|
common/rendering/gl_load/gl_interface.cpp
|
||||||
|
@ -1146,6 +1145,7 @@ set (PCH_SOURCES
|
||||||
common/rendering/gl/gl_buffers.cpp
|
common/rendering/gl/gl_buffers.cpp
|
||||||
common/rendering/gl/gl_hwtexture.cpp
|
common/rendering/gl/gl_hwtexture.cpp
|
||||||
common/rendering/gl/gl_samplers.cpp
|
common/rendering/gl/gl_samplers.cpp
|
||||||
|
common/rendering/gl/gl_shaderprogram.cpp
|
||||||
common/scripting/core/dictionary.cpp
|
common/scripting/core/dictionary.cpp
|
||||||
common/scripting/core/dynarrays.cpp
|
common/scripting/core/dynarrays.cpp
|
||||||
common/scripting/core/symbols.cpp
|
common/scripting/core/symbols.cpp
|
||||||
|
|
|
@ -27,7 +27,7 @@
|
||||||
#include "gl_renderbuffers.h"
|
#include "gl_renderbuffers.h"
|
||||||
#include "gl/renderer/gl_renderer.h"
|
#include "gl/renderer/gl_renderer.h"
|
||||||
#include "gl_postprocessstate.h"
|
#include "gl_postprocessstate.h"
|
||||||
#include "gl/shaders/gl_shaderprogram.h"
|
#include "gl_shaderprogram.h"
|
||||||
#include "hwrenderer/postprocessing/hw_postprocess.h"
|
#include "hwrenderer/postprocessing/hw_postprocess.h"
|
||||||
#include "hwrenderer/postprocessing/hw_postprocess_cvars.h"
|
#include "hwrenderer/postprocessing/hw_postprocess_cvars.h"
|
||||||
#include "flatvertices.h"
|
#include "flatvertices.h"
|
||||||
|
|
|
@ -28,7 +28,7 @@
|
||||||
#include "gl/renderer/gl_renderer.h"
|
#include "gl/renderer/gl_renderer.h"
|
||||||
#include "gl_renderbuffers.h"
|
#include "gl_renderbuffers.h"
|
||||||
#include "gl_postprocessstate.h"
|
#include "gl_postprocessstate.h"
|
||||||
#include "gl/shaders/gl_shaderprogram.h"
|
#include "gl_shaderprogram.h"
|
||||||
#include "gl_buffers.h"
|
#include "gl_buffers.h"
|
||||||
#include "templates.h"
|
#include "templates.h"
|
||||||
#include <random>
|
#include <random>
|
||||||
|
|
|
@ -24,8 +24,8 @@
|
||||||
#include "gl_interface.h"
|
#include "gl_interface.h"
|
||||||
#include "hw_cvars.h"
|
#include "hw_cvars.h"
|
||||||
#include "gl_debug.h"
|
#include "gl_debug.h"
|
||||||
#include "gl/shaders/gl_shaderprogram.h"
|
#include "gl_shaderprogram.h"
|
||||||
#include "hwrenderer/utility/hw_shaderpatcher.h"
|
#include "hw_shaderpatcher.h"
|
||||||
#include "filesystem.h"
|
#include "filesystem.h"
|
||||||
#include "printf.h"
|
#include "printf.h"
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "gl_system.h"
|
#include "gl_system.h"
|
||||||
#include "gl_shader.h"
|
#include "gl/shaders/gl_shader.h"
|
||||||
#include "hwrenderer/postprocessing/hw_postprocess.h"
|
#include "hwrenderer/postprocessing/hw_postprocess.h"
|
||||||
|
|
||||||
namespace OpenGLRenderer
|
namespace OpenGLRenderer
|
|
@ -66,7 +66,7 @@ static FString NextGlslToken(const char *chars, long len, long &pos)
|
||||||
|
|
||||||
pos = tokenEnd;
|
pos = tokenEnd;
|
||||||
return FString(chars + tokenStart, tokenEnd - tokenStart);
|
return FString(chars + tokenStart, tokenEnd - tokenStart);
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool isShaderType(const char *name)
|
static bool isShaderType(const char *name)
|
||||||
{
|
{
|
|
@ -395,8 +395,8 @@ void PPFXAA::CreateShaders()
|
||||||
if (LastQuality == gl_fxaa)
|
if (LastQuality == gl_fxaa)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
FXAALuma = { "shaders/glsl/fxaa.fp", "#define FXAA_LUMA_PASS\n", {} };
|
FXAALuma = { "shaders/pp/fxaa.fp", "#define FXAA_LUMA_PASS\n", {} };
|
||||||
FXAA = { "shaders/glsl/fxaa.fp", GetDefines(), FXAAUniforms::Desc(), GetMaxVersion() };
|
FXAA = { "shaders/pp/fxaa.fp", GetDefines(), FXAAUniforms::Desc(), GetMaxVersion() };
|
||||||
LastQuality = gl_fxaa;
|
LastQuality = gl_fxaa;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -681,14 +681,14 @@ void PPAmbientOcclusion::CreateShaders()
|
||||||
#define NUM_STEPS %d.0
|
#define NUM_STEPS %d.0
|
||||||
)", numDirections, numSteps);
|
)", numDirections, numSteps);
|
||||||
|
|
||||||
LinearDepth = { "shaders/glsl/lineardepth.fp", "", LinearDepthUniforms::Desc() };
|
LinearDepth = { "shaders/pp/lineardepth.fp", "", LinearDepthUniforms::Desc() };
|
||||||
LinearDepthMS = { "shaders/glsl/lineardepth.fp", "#define MULTISAMPLE\n", LinearDepthUniforms::Desc() };
|
LinearDepthMS = { "shaders/pp/lineardepth.fp", "#define MULTISAMPLE\n", LinearDepthUniforms::Desc() };
|
||||||
AmbientOcclude = { "shaders/glsl/ssao.fp", defines, SSAOUniforms::Desc() };
|
AmbientOcclude = { "shaders/pp/ssao.fp", defines, SSAOUniforms::Desc() };
|
||||||
AmbientOccludeMS = { "shaders/glsl/ssao.fp", defines + "\n#define MULTISAMPLE\n", SSAOUniforms::Desc() };
|
AmbientOccludeMS = { "shaders/pp/ssao.fp", defines + "\n#define MULTISAMPLE\n", SSAOUniforms::Desc() };
|
||||||
BlurVertical = { "shaders/glsl/depthblur.fp", "#define BLUR_VERTICAL\n", DepthBlurUniforms::Desc() };
|
BlurVertical = { "shaders/pp/depthblur.fp", "#define BLUR_VERTICAL\n", DepthBlurUniforms::Desc() };
|
||||||
BlurHorizontal = { "shaders/glsl/depthblur.fp", "#define BLUR_HORIZONTAL\n", DepthBlurUniforms::Desc() };
|
BlurHorizontal = { "shaders/pp/depthblur.fp", "#define BLUR_HORIZONTAL\n", DepthBlurUniforms::Desc() };
|
||||||
Combine = { "shaders/glsl/ssaocombine.fp", "", AmbientCombineUniforms::Desc() };
|
Combine = { "shaders/pp/ssaocombine.fp", "", AmbientCombineUniforms::Desc() };
|
||||||
CombineMS = { "shaders/glsl/ssaocombine.fp", "#define MULTISAMPLE\n", AmbientCombineUniforms::Desc() };
|
CombineMS = { "shaders/pp/ssaocombine.fp", "#define MULTISAMPLE\n", AmbientCombineUniforms::Desc() };
|
||||||
|
|
||||||
LastQuality = gl_ssao;
|
LastQuality = gl_ssao;
|
||||||
}
|
}
|
||||||
|
|
|
@ -55,7 +55,7 @@
|
||||||
#include "gl/renderer/gl_renderer.h"
|
#include "gl/renderer/gl_renderer.h"
|
||||||
#include "gl_renderstate.h"
|
#include "gl_renderstate.h"
|
||||||
#include "gl_renderbuffers.h"
|
#include "gl_renderbuffers.h"
|
||||||
#include "gl/shaders/gl_shaderprogram.h"
|
#include "gl_shaderprogram.h"
|
||||||
#include "hw_vrmodes.h"
|
#include "hw_vrmodes.h"
|
||||||
#include "flatvertices.h"
|
#include "flatvertices.h"
|
||||||
#include "hwrenderer/scene/hw_skydome.h"
|
#include "hwrenderer/scene/hw_skydome.h"
|
||||||
|
|
|
@ -32,7 +32,7 @@
|
||||||
#include "gl/system/gl_framebuffer.h"
|
#include "gl/system/gl_framebuffer.h"
|
||||||
#include "gl_postprocessstate.h"
|
#include "gl_postprocessstate.h"
|
||||||
#include "gl/system/gl_framebuffer.h"
|
#include "gl/system/gl_framebuffer.h"
|
||||||
#include "gl/shaders/gl_shaderprogram.h"
|
#include "gl_shaderprogram.h"
|
||||||
#include "gl_buffers.h"
|
#include "gl_buffers.h"
|
||||||
#include "menu/menu.h"
|
#include "menu/menu.h"
|
||||||
|
|
||||||
|
|
|
@ -35,7 +35,7 @@
|
||||||
#include "md5.h"
|
#include "md5.h"
|
||||||
#include "m_misc.h"
|
#include "m_misc.h"
|
||||||
#include "gl/shaders/gl_shader.h"
|
#include "gl/shaders/gl_shader.h"
|
||||||
#include "hwrenderer/utility/hw_shaderpatcher.h"
|
#include "hw_shaderpatcher.h"
|
||||||
#include "hwrenderer/data/shaderuniforms.h"
|
#include "hwrenderer/data/shaderuniforms.h"
|
||||||
#include "hwrenderer/scene/hw_viewpointuniforms.h"
|
#include "hwrenderer/scene/hw_viewpointuniforms.h"
|
||||||
#include "hw_lightbuffer.h"
|
#include "hw_lightbuffer.h"
|
||||||
|
|
|
@ -51,7 +51,7 @@
|
||||||
#include "hwrenderer/scene/hw_fakeflat.h"
|
#include "hwrenderer/scene/hw_fakeflat.h"
|
||||||
#include "hwrenderer/data/hw_viewpointbuffer.h"
|
#include "hwrenderer/data/hw_viewpointbuffer.h"
|
||||||
#include "hw_lightbuffer.h"
|
#include "hw_lightbuffer.h"
|
||||||
#include "gl/shaders/gl_shaderprogram.h"
|
#include "gl_shaderprogram.h"
|
||||||
#include "gl_debug.h"
|
#include "gl_debug.h"
|
||||||
#include "r_videoscale.h"
|
#include "r_videoscale.h"
|
||||||
#include "gl_buffers.h"
|
#include "gl_buffers.h"
|
||||||
|
|
|
@ -22,7 +22,7 @@
|
||||||
|
|
||||||
#include "vk_shader.h"
|
#include "vk_shader.h"
|
||||||
#include "vulkan/system/vk_builders.h"
|
#include "vulkan/system/vk_builders.h"
|
||||||
#include "hwrenderer/utility/hw_shaderpatcher.h"
|
#include "hw_shaderpatcher.h"
|
||||||
#include "filesystem.h"
|
#include "filesystem.h"
|
||||||
#include "engineerrors.h"
|
#include "engineerrors.h"
|
||||||
#include <ShaderLang.h>
|
#include <ShaderLang.h>
|
||||||
|
|
Loading…
Reference in a new issue