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- revert. accidental change in polyobject code
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@ -945,7 +945,7 @@ bool FPolyObj::RotatePolyobj (DAngle angle, bool fromsave)
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UnLinkPolyobj();
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for(unsigned i=0;i < OriginalPts.Size(); i++)
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for(unsigned i=0;i < Vertices.Size(); i++)
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{
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PrevPts[i].pos = Vertices[i]->fPos();
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FPolyVertex torot = OriginalPts[i];
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