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- Added selective compression of network packets. Interestingly, most packets
don't actually compress all that well, even the ones that aren't too short to possibly compress. (Maybe make the whole thing one long, never-ending zlib data stream with Z_SYNC_FLUSH used to chunk things at packet boundaries? That would probably help the compression ratio, but it would require changing the way the netcode determines sequence, which would be a much more invasive change.) SVN r1438 (trunk)
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February 21, 2009 (Changes by Graf Zahl)
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February 21, 2009
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- Added selective compression of network packets. Interestingly, most packets
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don't actually compress all that well, even the ones that aren't too short
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to possibly compress. (Maybe make the whole thing one long, never-ending
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zlib data stream with Z_SYNC_FLUSH used to chunk things at packet
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boundaries? That would probably help the compression ratio, but it would
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require changing the way the netcode determines sequence, which would be
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a much more invasive change.)
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February 21, 2009 (Changes by Graf Zahl)
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- Fixed: Heretic's fullscreen HUD crashed when the player had armor without
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a valid icon.
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- Fixed: The StrifePlayer was missing a RunHealth setting.
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