- allow nightmare respawn if the current state has the 'canraise' flag.

This commit is contained in:
Christoph Oelckers 2017-02-26 20:06:16 +01:00
parent 7a1f36bfb0
commit 0eebaf9f6b

View file

@ -4437,7 +4437,8 @@ void AActor::Tick ()
return; // freed itself return; // freed itself
} }
} }
else
if (tics == -1 || state->GetCanRaise())
{ {
int respawn_monsters = G_SkillProperty(SKILLP_Respawn); int respawn_monsters = G_SkillProperty(SKILLP_Respawn);
// check for nightmare respawn // check for nightmare respawn