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- fixed broken Z coordinate in Actor.Vec3Angle() native call
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@ -475,7 +475,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, Vec2To, Vec2To)
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ACTION_RETURN_VEC2(self->Vec2To(t));
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}
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static void Vec3Angle(AActor *self, double length, double angle, double z, bool absolute, DVector2 *result)
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static void Vec3Angle(AActor *self, double length, double angle, double z, bool absolute, DVector3 *result)
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{
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*result = self->Vec3Angle(length, angle, z, absolute);
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}
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