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- fix zscript-side definition for Warp
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@ -683,7 +683,7 @@ class Actor : Thinker native
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native float AccuracyFactor();
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native float AccuracyFactor();
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native bool MorphMonster (Class<Actor> spawntype, int duration, int style, Class<Actor> enter_flash, Class<Actor> exit_flash);
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native bool MorphMonster (Class<Actor> spawntype, int duration, int style, Class<Actor> enter_flash, Class<Actor> exit_flash);
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action native void SetCamera(Actor cam, bool revert = false);
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action native void SetCamera(Actor cam, bool revert = false);
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native bool Warp(AActor *dest, double xofs = 0, double yofs = 0, double zofs = 0, double angle = 0, int flags = 0, double heightoffset = 0, double radiusoffset = 0, double pitch = 0);
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native bool Warp(Actor dest, double xofs = 0, double yofs = 0, double zofs = 0, double angle = 0, int flags = 0, double heightoffset = 0, double radiusoffset = 0, double pitch = 0);
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// DECORATE compatible functions
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// DECORATE compatible functions
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native clearscope int CountInv(class<Inventory> itemtype, int ptr_select = AAPTR_DEFAULT) const;
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native clearscope int CountInv(class<Inventory> itemtype, int ptr_select = AAPTR_DEFAULT) const;
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