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- scriptified the SectorFlagSetter.
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commit
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2 changed files with 7 additions and 16 deletions
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@ -177,18 +177,3 @@ void ASectorSilencer::Destroy ()
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Super::Destroy ();
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Super::Destroy ();
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}
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}
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class ASectorFlagSetter : public AActor
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{
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DECLARE_CLASS (ASectorFlagSetter, AActor)
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public:
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void BeginPlay ();
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};
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IMPLEMENT_CLASS(ASectorFlagSetter, false, false)
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void ASectorFlagSetter::BeginPlay ()
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{
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Super::BeginPlay ();
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Sector->Flags |= args[0];
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}
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@ -193,7 +193,7 @@ class RandomSpawner : Actor native
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// Sector flag setter ------------------------------------------------------
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// Sector flag setter ------------------------------------------------------
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class SectorFlagSetter : Actor native
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class SectorFlagSetter : Actor
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{
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{
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Default
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Default
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{
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{
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@ -202,6 +202,12 @@ class SectorFlagSetter : Actor native
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+DONTSPLASH
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+DONTSPLASH
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RenderStyle "None";
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RenderStyle "None";
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}
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}
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override void BeginPlay ()
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{
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Super.BeginPlay ();
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CurSector.Flags |= args[0];
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}
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}
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}
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// Marker for sounds : Actor -------------------------------------------------------
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// Marker for sounds : Actor -------------------------------------------------------
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