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- Fixed: D_ReadUserInfoString() parsed the final element of a compact string
as the empty string. Since that was the player class, this meant that any games with more than one class would pick a random class in multiplayer. - Fixed: FCanvasTexture::RenderView() should not have color 0 in its output. SVN r735 (trunk)
This commit is contained in:
parent
22df389ad7
commit
0bb9fc1e2d
7 changed files with 15 additions and 10 deletions
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@ -1,3 +1,9 @@
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February 8, 2008
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- Fixed: D_ReadUserInfoString() parsed the final element of a compact string
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as the empty string. Since that was the player class, this meant that any
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games with more than one class would pick a random class in multiplayer.
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- Fixed: FCanvasTexture::RenderView() should not have color 0 in its output.
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February 5, 2008
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February 5, 2008
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- Updated the GCC-targeted makefiles to turn off two optimizations that cause
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- Updated the GCC-targeted makefiles to turn off two optimizations that cause
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fmopl.cpp to compile incorrectly: tree-dominator-opts and tree-fre
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fmopl.cpp to compile incorrectly: tree-dominator-opts and tree-fre
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@ -642,7 +642,7 @@ void D_ReadUserInfoStrings (int i, BYTE **stream, bool update)
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if (compact)
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if (compact)
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{
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{
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value = D_UnescapeUserInfo(ptr, breakpt - ptr);
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value = D_UnescapeUserInfo(ptr, breakpt != NULL ? breakpt - ptr : strlen(ptr));
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infotype++;
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infotype++;
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}
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}
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else
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else
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@ -676,7 +676,6 @@ void D_ReadUserInfoStrings (int i, BYTE **stream, bool update)
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infotype = j;
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infotype = j;
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}
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}
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}
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}
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switch (infotype)
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switch (infotype)
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{
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{
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case INFO_Autoaim: {
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case INFO_Autoaim: {
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@ -749,7 +748,7 @@ void D_ReadUserInfoStrings (int i, BYTE **stream, bool update)
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break;
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break;
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case INFO_NeverSwitchOnPickup:
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case INFO_NeverSwitchOnPickup:
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if (*value >= '0' && *value <= '9')
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if (value[0] >= '0' && value[0] <= '9')
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{
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{
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info->neverswitch = atoi (value) ? true : false;
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info->neverswitch = atoi (value) ? true : false;
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}
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}
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@ -741,7 +741,7 @@ protected:
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static void FlipSquareBlock (BYTE *block, int x, int y);
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static void FlipSquareBlock (BYTE *block, int x, int y);
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static void FlipSquareBlockRemap (BYTE *block, int x, int y, const BYTE *remap);
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static void FlipSquareBlockRemap (BYTE *block, int x, int y, const BYTE *remap);
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static void FlipNonSquareBlock (BYTE *blockto, const BYTE *blockfrom, int x, int y, int srcpitch);
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static void FlipNonSquareBlock (BYTE *blockto, const BYTE *blockfrom, int x, int y, int srcpitch);
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static void FlipNonSquareBlockRemap (BYTE *blockto, const BYTE *blockfrom, int x, int y, const BYTE *remap);
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static void FlipNonSquareBlockRemap (BYTE *blockto, const BYTE *blockfrom, int x, int y, int srcpitch, const BYTE *remap);
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friend class D3DTex;
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friend class D3DTex;
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};
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};
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@ -154,11 +154,11 @@ void FCanvasTexture::RenderView (AActor *viewpoint, int fov)
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R_SetFOV (savedfov);
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R_SetFOV (savedfov);
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if (Pixels == Canvas->GetBuffer())
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if (Pixels == Canvas->GetBuffer())
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{
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{
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FlipSquareBlock (Pixels, Width, Height);
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FlipSquareBlockRemap (Pixels, Width, Height, GPalette.Remap);
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}
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}
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else
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else
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{
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{
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FlipNonSquareBlock (Pixels, Canvas->GetBuffer(), Width, Height, Canvas->GetPitch());
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FlipNonSquareBlockRemap (Pixels, Canvas->GetBuffer(), Width, Height, Canvas->GetPitch(), GPalette.Remap);
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}
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}
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bNeedsUpdate = false;
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bNeedsUpdate = false;
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bDidUpdate = true;
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bDidUpdate = true;
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@ -387,7 +387,7 @@ void FPCXTexture::MakeTexture()
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else
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else
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{
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{
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BYTE *newpix = new BYTE[Width*Height];
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BYTE *newpix = new BYTE[Width*Height];
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FlipNonSquareBlockRemap (newpix, Pixels, Width, Height, PaletteMap);
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FlipNonSquareBlockRemap (newpix, Pixels, Width, Height, Width, PaletteMap);
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BYTE *oldpix = Pixels;
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BYTE *oldpix = Pixels;
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Pixels = newpix;
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Pixels = newpix;
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delete[] oldpix;
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delete[] oldpix;
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@ -391,7 +391,7 @@ void FPNGTexture::MakeTexture ()
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BYTE *newpix = new BYTE[Width*Height];
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BYTE *newpix = new BYTE[Width*Height];
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if (PaletteMap != NULL)
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if (PaletteMap != NULL)
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{
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{
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FlipNonSquareBlockRemap (newpix, Pixels, Width, Height, PaletteMap);
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FlipNonSquareBlockRemap (newpix, Pixels, Width, Height, Width, PaletteMap);
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}
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}
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else
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else
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{
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{
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@ -393,7 +393,7 @@ void FTexture::FlipNonSquareBlock (BYTE *dst, const BYTE *src, int x, int y, int
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}
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}
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}
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}
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void FTexture::FlipNonSquareBlockRemap (BYTE *dst, const BYTE *src, int x, int y, const BYTE *remap)
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void FTexture::FlipNonSquareBlockRemap (BYTE *dst, const BYTE *src, int x, int y, int srcpitch, const BYTE *remap)
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{
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{
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int i, j;
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int i, j;
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@ -401,7 +401,7 @@ void FTexture::FlipNonSquareBlockRemap (BYTE *dst, const BYTE *src, int x, int y
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{
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{
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for (j = 0; j < y; ++j)
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for (j = 0; j < y; ++j)
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{
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{
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dst[i*y+j] = remap[src[i+j*x]];
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dst[i*y+j] = remap[src[i+j*srcpitch]];
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}
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}
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}
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}
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}
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}
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