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- fixed crash in AutoUseStrifeHealth
The loop never checked if the item was still valid and would continue to try to use it, even after it was removed from the inventory and destroyed. As native code this just failed silently, but with the VM it needs to be explicitly checked.
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1 changed files with 2 additions and 1 deletions
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@ -309,7 +309,8 @@ extend class PlayerPawn
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while (player.health < 50)
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{
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if (!UseInventory (Items[index]))
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let item = Items[index];
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if (item == null || !UseInventory (item))
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break;
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}
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if (player.health >= 50) return;
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