- fixed missing #incöudes of version.h for GAMENAME.

This commit is contained in:
Christoph Oelckers 2015-04-11 17:40:26 +02:00
parent a81dd798a8
commit 0a1d1db0ba
3 changed files with 5 additions and 0 deletions

View File

@ -2,6 +2,7 @@
#include "c_cvars.h" #include "c_cvars.h"
#include "cmdlib.h" #include "cmdlib.h"
#include "templates.h" #include "templates.h"
#include "version.h"
#ifndef _WIN32 #ifndef _WIN32
#include <unistd.h> #include <unistd.h>
@ -20,6 +21,8 @@ void ChildSigHandler (int signum)
#endif #endif
#ifdef _WIN32 #ifdef _WIN32
BOOL SafeTerminateProcess(HANDLE hProcess, UINT uExitCode); BOOL SafeTerminateProcess(HANDLE hProcess, UINT uExitCode);
static char TimidityTitle[] = "TiMidity (" GAMENAME " Launched)"; static char TimidityTitle[] = "TiMidity (" GAMENAME " Launched)";

View File

@ -45,6 +45,7 @@
#include "c_dispatch.h" #include "c_dispatch.h"
#include "m_argv.h" #include "m_argv.h"
#include "i_system.h" #include "i_system.h"
#include "version.h"
#include "i_cd.h" #include "i_cd.h"
#include "helperthread.h" #include "helperthread.h"

View File

@ -70,6 +70,7 @@
#include "r_defs.h" #include "r_defs.h"
#include "v_text.h" #include "v_text.h"
#include "r_swrenderer.h" #include "r_swrenderer.h"
#include "version.h"
#include "win32iface.h" #include "win32iface.h"