- Reinstated the off-by-one check in D3DFB from r399. I thought I could get by

at just fixing it at a specific value, since the supply of SM14 cards isn't
  all that diverse and all from ATI, but apparently Radeon 8500s and 9000s
  have different precision levels in their pixel shaders. See bug report
  <http://forum.zdoom.org/viewtopic.php?p=444523>
- Removed unused variables FBFormat and PalFormat.

SVN r1901 (trunk)
This commit is contained in:
Randy Heit 2009-10-08 23:44:50 +00:00
parent 0c2288a010
commit 09866b2cff
3 changed files with 142 additions and 21 deletions

View file

@ -1,3 +1,10 @@
October 8, 2009
- Reinstated the off-by-one check in D3DFB from r399. I thought I could get by
at just fixing it at a specific value, since the supply of SM14 cards isn't
all that diverse and all from ATI, but apparently Radeon 8500s and 9000s
have different precision levels in their pixel shaders. See bug report
<http://forum.zdoom.org/viewtopic.php?p=444523>
October 8, 2009 (Changes by Graf Zahl)
- Added a PainThreshold actor property.
- fixed: Teleport_EndGame did not set the end sequence name properly.