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- Reinstated the off-by-one check in D3DFB from r399. I thought I could get by
at just fixing it at a specific value, since the supply of SM14 cards isn't all that diverse and all from ATI, but apparently Radeon 8500s and 9000s have different precision levels in their pixel shaders. See bug report <http://forum.zdoom.org/viewtopic.php?p=444523> - Removed unused variables FBFormat and PalFormat. SVN r1901 (trunk)
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October 8, 2009
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- Reinstated the off-by-one check in D3DFB from r399. I thought I could get by
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at just fixing it at a specific value, since the supply of SM14 cards isn't
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all that diverse and all from ATI, but apparently Radeon 8500s and 9000s
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have different precision levels in their pixel shaders. See bug report
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<http://forum.zdoom.org/viewtopic.php?p=444523>
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October 8, 2009 (Changes by Graf Zahl)
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- Added a PainThreshold actor property.
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- fixed: Teleport_EndGame did not set the end sequence name properly.
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