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- don't let "give weapons" hand out abstract weapons.
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@ -175,7 +175,7 @@ extend class PlayerPawn
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for (i = 0; i < AllActorClasses.Size(); ++i)
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for (i = 0; i < AllActorClasses.Size(); ++i)
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{
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{
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let type = (class<Weapon>)(AllActorClasses[i]);
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let type = (class<Weapon>)(AllActorClasses[i]);
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if (type != null && type != "Weapon")
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if (type != null && type != "Weapon" && !type.isAbstract())
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{
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{
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// Don't give replaced weapons unless the replacement was done by Dehacked.
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// Don't give replaced weapons unless the replacement was done by Dehacked.
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let rep = GetReplacement(type);
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let rep = GetReplacement(type);
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