- Initialize mSentAdvance to false.

SVN r3334 (trunk)
This commit is contained in:
Randy Heit 2011-12-25 22:45:12 +00:00
parent 8e636b8abf
commit 038d3cc820

View file

@ -328,7 +328,7 @@ void DIntermissionScreenText::Drawer ()
size_t count;
int c;
const FRemapTable *range;
// draw some of the text onto the screen
int rowheight = SmallFont->GetHeight () + (gameinfo.gametype & (GAME_DoomStrifeChex) ? 3 : -1);
bool scale = (CleanXfac != 1 || CleanYfac != 1);
@ -336,7 +336,7 @@ void DIntermissionScreenText::Drawer ()
int cx = mTextX;
int cy = mTextY;
const char *ch = mText;
count = (mTicker - mTextDelay) / mTextSpeed;
range = SmallFont->GetColorTranslation (mTextColor);
@ -392,7 +392,7 @@ void DIntermissionScreenCast::Init(FIntermissionAction *desc, bool first)
mName = static_cast<FIntermissionActionCast*>(desc)->mName;
mClass = PClass::FindClass(static_cast<FIntermissionActionCast*>(desc)->mCastClass);
if (mClass != NULL) mDefaults = GetDefaultByType(mClass);
else
else
{
mDefaults = NULL;
caststate = NULL;
@ -489,7 +489,7 @@ int DIntermissionScreenCast::Ticker ()
if (--casttics > 0 && caststate != NULL)
return 0; // not time to change state yet
if (caststate == NULL || caststate->GetTics() == -1 || caststate->GetNextState() == NULL ||
(caststate->GetNextState() == caststate && castdeath))
{
@ -506,7 +506,7 @@ int DIntermissionScreenCast::Ticker ()
PlayAttackSound();
castframes++;
}
if (castframes == 12 && !castdeath)
{
// go into attack frame
@ -533,7 +533,7 @@ int DIntermissionScreenCast::Ticker ()
}
PlayAttackSound();
}
if (castattacking)
{
if (castframes == 24 || caststate == mDefaults->SeeState )
@ -544,7 +544,7 @@ int DIntermissionScreenCast::Ticker ()
caststate = mDefaults->SeeState;
}
}
casttics = caststate->GetTics();
if (casttics == -1)
casttics = 15;
@ -555,7 +555,7 @@ void DIntermissionScreenCast::Drawer ()
{
spriteframe_t* sprframe;
FTexture* pic;
Super::Drawer();
const char *name = mName;
@ -568,13 +568,13 @@ void DIntermissionScreenCast::Drawer ()
name,
DTA_CleanNoMove, true, TAG_DONE);
}
// draw the current frame in the middle of the screen
if (caststate != NULL)
{
int castsprite;
if (!(mDefaults->flags4 & MF4_NOSKIN) &&
if (!(mDefaults->flags4 & MF4_NOSKIN) &&
mDefaults->SpawnState != NULL && caststate->sprite == mDefaults->SpawnState->sprite &&
mClass->IsDescendantOf(RUNTIME_CLASS(APlayerPawn)) &&
skins != NULL)
@ -695,6 +695,7 @@ DIntermissionController::DIntermissionController(FIntermissionDescriptor *Desc,
mDeleteDesc = DeleteDesc;
mIndex = 0;
mAdvance = false;
mSentAdvance = false;
mScreen = NULL;
mFirst = true;
mGameState = state;
@ -712,7 +713,7 @@ bool DIntermissionController::NextPage ()
return false;
}
if (mScreen != NULL)
if (mScreen != NULL)
{
bg = mScreen->GetBackground(&fill);
mScreen->Destroy();
@ -765,7 +766,7 @@ bool DIntermissionController::Responder (event_t *ev)
const char *cmd = Bindings.GetBind (ev->data1);
if (cmd != NULL && !stricmp (cmd, "toggleconsole"))
return false;
return false;
}
if (mScreen->mTicker < 2) return false; // prevent some leftover events from auto-advancing
@ -883,11 +884,11 @@ void F_StartIntermission(FName seq, BYTE state)
//
//==========================================================================
bool F_Responder (event_t* ev)
{
bool F_Responder (event_t* ev)
{
if (DIntermissionController::CurrentIntermission != NULL)
{
return DIntermissionController::CurrentIntermission->Responder(ev);
return DIntermissionController::CurrentIntermission->Responder(ev);
}
return false;
}
@ -898,11 +899,11 @@ bool F_Responder (event_t* ev)
//
//==========================================================================
void F_Ticker ()
void F_Ticker ()
{
if (DIntermissionController::CurrentIntermission != NULL)
{
DIntermissionController::CurrentIntermission->Ticker();
DIntermissionController::CurrentIntermission->Ticker();
}
}
@ -916,7 +917,7 @@ void F_Drawer ()
{
if (DIntermissionController::CurrentIntermission != NULL)
{
DIntermissionController::CurrentIntermission->Drawer();
DIntermissionController::CurrentIntermission->Drawer();
}
}
@ -931,7 +932,7 @@ void F_EndFinale ()
{
if (DIntermissionController::CurrentIntermission != NULL)
{
DIntermissionController::CurrentIntermission->Destroy();
DIntermissionController::CurrentIntermission->Destroy();
DIntermissionController::CurrentIntermission = NULL;
}
}