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https://github.com/ZDoom/qzdoom.git
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- Apparently, YASM is not a suitable substitute for NASM when doing Win32 builds.
- Removed extraneous printf parameter for Texman.Init startup message. - Added newlines to the ends of a few headers that were missing them. - Fixed more GCC errors/warnings. SVN r1232 (trunk)
This commit is contained in:
parent
9802278357
commit
00b21e4b96
15 changed files with 30 additions and 33 deletions
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@ -181,21 +181,21 @@ if( NOT NO_ASM )
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find_program( NASM_PATH NAMES ${NASM_NAMES} )
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find_program( NASM_PATH NAMES ${NASM_NAMES} )
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find_program( YASM_PATH yasm )
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find_program( YASM_PATH yasm )
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if( X64 )
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if( YASM_PATH )
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if( YASM_PATH )
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set( ASSEMBLER ${YASM_PATH} )
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set( ASSEMBLER ${YASM_PATH} )
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else( YASM_PATH )
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else( YASM_PATH )
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if( X64 )
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message( STATUS "Could not find YASM. Disabling assembly code." )
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message( STATUS "Could not find YASM. Disabling assembly code." )
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set( NO_ASM ON )
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set( NO_ASM ON )
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else( X64 )
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if( NOT NASM_PATH )
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message( STATUS "Could not find YASM or NASM. Disabling assembly code." )
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set( NO_ASM ON )
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else( NOT NASM_PATH )
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set( ASSEMBLER ${NASM_PATH} )
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endif( NOT NASM_PATH )
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endif( X64 )
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endif( YASM_PATH )
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endif( YASM_PATH )
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else( X64 )
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if( NASM_PATH )
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set( ASSEMBLER ${NASM_PATH} )
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else( NASM_PATH )
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message( STATUS "Could not find NASM. Disabling assembly code." )
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set( NO_ASM ON )
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endif( NASM_PATH )
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endif( X64 )
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endif( UNIX AND X64 )
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endif( UNIX AND X64 )
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# I think the only reason there was a version requirement was because the
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# I think the only reason there was a version requirement was because the
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@ -2481,7 +2481,7 @@ void D_DoomMain (void)
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StartScreen->AppendStatusLine(temp);
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StartScreen->AppendStatusLine(temp);
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}
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}
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Printf ("Texman.Init: Init texture manager.\n", GameNames[gameinfo.gametype]);
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Printf ("Texman.Init: Init texture manager.\n");
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TexMan.Init();
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TexMan.Init();
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// [RH] Parse through all loaded mapinfo lumps
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// [RH] Parse through all loaded mapinfo lumps
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@ -23,7 +23,7 @@ class ARandomSpawner : public AActor
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void PostBeginPlay()
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void PostBeginPlay()
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{
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{
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AActor *newmobj;
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AActor *newmobj = NULL;
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FDropItem *di; // di will be our drop item list iterator
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FDropItem *di; // di will be our drop item list iterator
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FDropItem *drop; // while drop stays as the reference point.
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FDropItem *drop; // while drop stays as the reference point.
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int n=0;
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int n=0;
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@ -36,8 +36,6 @@
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#include <stdio.h>
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#include <stdio.h>
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#include "doomtype.h"
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#include "doomtype.h"
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enum ESSType;
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// PNG Writing --------------------------------------------------------------
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// PNG Writing --------------------------------------------------------------
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// Start writing an 8-bit palettized PNG file.
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// Start writing an 8-bit palettized PNG file.
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@ -221,8 +221,8 @@ player_t::player_t()
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momy(0),
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momy(0),
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centering(0),
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centering(0),
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turnticks(0),
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turnticks(0),
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oldbuttons(0),
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attackdown(0),
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attackdown(0),
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oldbuttons(0),
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health(0),
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health(0),
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inventorytics(0),
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inventorytics(0),
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CurrentPlayerClass(0),
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CurrentPlayerClass(0),
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@ -342,7 +342,10 @@ int S_PickReplacement (int refid)
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unsigned int S_GetMSLength(FSoundID sound)
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unsigned int S_GetMSLength(FSoundID sound)
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{
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{
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if (sound < 0 || sound >= S_sfx.Size()) return 0;
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if ((unsigned int)sound >= S_sfx.Size())
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{
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return 0;
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}
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sfxinfo_t *sfx = &S_sfx[sound];
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sfxinfo_t *sfx = &S_sfx[sound];
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@ -44,6 +44,7 @@ extern HWND Window;
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#define FALSE 0
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#define FALSE 0
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#define TRUE 1
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#define TRUE 1
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#endif
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#endif
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#include <malloc.h>
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#include "templates.h"
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#include "templates.h"
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#include "fmodsound.h"
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#include "fmodsound.h"
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@ -33,6 +33,7 @@
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// HEADER FILES ------------------------------------------------------------
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// HEADER FILES ------------------------------------------------------------
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#include <malloc.h>
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#include "i_musicinterns.h"
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#include "i_musicinterns.h"
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#include "templates.h"
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#include "templates.h"
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#include "doomdef.h"
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#include "doomdef.h"
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@ -346,7 +346,7 @@ bool ST_Responder (event_t *ev)
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static int counts[] = { countof(DoomCheats), countof(HereticCheats), countof(HexenCheats),
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static int counts[] = { countof(DoomCheats), countof(HereticCheats), countof(HexenCheats),
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countof(StrifeCheats), countof(ChexCheats), countof(SpecialCheats) };
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countof(StrifeCheats), countof(ChexCheats), countof(SpecialCheats) };
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for (int i=0; i<countof(cheatlists); i++)
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for (size_t i=0; i<countof(cheatlists); i++)
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{
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{
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if (CheatCheckList(ev, cheatlists[i], counts[i])) return true;
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if (CheatCheckList(ev, cheatlists[i], counts[i])) return true;
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}
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}
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@ -41,7 +41,7 @@
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FWarpTexture::FWarpTexture (FTexture *source)
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FWarpTexture::FWarpTexture (FTexture *source)
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: SourcePic (source), Pixels (0), Spans (0), GenTime (0), Speed (1.f)
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: GenTime (0), SourcePic (source), Pixels (0), Spans (0), Speed (1.f)
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{
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{
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CopySize(source);
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CopySize(source);
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bNoDecals = source->bNoDecals;
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bNoDecals = source->bNoDecals;
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@ -409,7 +409,8 @@ static void ParseActionDef (FScanner &sc, PClass *cls)
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if (hasdefaults)
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if (hasdefaults)
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{
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{
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sym->defaultparameterindex = StateParameters.Size();
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sym->defaultparameterindex = StateParameters.Size();
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for(int i = 0; i < DefaultParams.Size(); i++) StateParameters.Push(DefaultParams[i]);
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for(unsigned int i = 0; i < DefaultParams.Size(); i++)
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StateParameters.Push(DefaultParams[i]);
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}
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}
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else
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else
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{
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{
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@ -1768,7 +1768,7 @@ void V_InitCustomFonts()
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return;
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return;
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wrong:
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wrong:
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sc.ScriptError ("Invalid combination of properties in font '%s'", namebuffer);
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sc.ScriptError ("Invalid combination of properties in font '%s'", namebuffer.GetChars());
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}
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}
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//==========================================================================
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//==========================================================================
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@ -114,13 +114,6 @@ enum
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HUD_HorizCenter
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HUD_HorizCenter
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};
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};
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// Screenshot buffer image data types
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enum ESSType
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{
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SS_PAL,
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SS_RGB,
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SS_BGRA
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};
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class FFont;
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class FFont;
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struct FRemapTable;
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struct FRemapTable;
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