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/*
* * music_midistream . cpp
* * Implements base class for MIDI and MUS streaming .
* *
* * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* * Copyright 2008 Randy Heit
* * All rights reserved .
* *
* * Redistribution and use in source and binary forms , with or without
* * modification , are permitted provided that the following conditions
* * are met :
* *
* * 1. Redistributions of source code must retain the above copyright
* * notice , this list of conditions and the following disclaimer .
* * 2. Redistributions in binary form must reproduce the above copyright
* * notice , this list of conditions and the following disclaimer in the
* * documentation and / or other materials provided with the distribution .
* * 3. The name of the author may not be used to endorse or promote products
* * derived from this software without specific prior written permission .
* *
* * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ` ` AS IS ' ' AND ANY EXPRESS OR
* * IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
* * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED .
* * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT , INDIRECT ,
* * INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT
* * NOT LIMITED TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE ,
* * DATA , OR PROFITS ; OR BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY
* * THEORY OF LIABILITY , WHETHER IN CONTRACT , STRICT LIABILITY , OR TORT
* * ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN ANY WAY OUT OF THE USE OF
* * THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE .
* * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* *
*/
// HEADER FILES ------------------------------------------------------------
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# include "i_musicinterns.h"
# include "templates.h"
# include "doomdef.h"
# include "m_swap.h"
# include "doomerrors.h"
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# include "v_text.h"
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// MACROS ------------------------------------------------------------------
# define MAX_TIME (1000000 / 10) // Send out 1/10 of a sec of events at a time.
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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static void WriteVarLen ( TArray < uint8_t > & file , uint32_t value ) ;
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
EXTERN_CVAR ( Float , snd_musicvolume )
EXTERN_CVAR ( Int , snd_mididevice )
# ifdef _WIN32
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extern unsigned mididevice ;
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# endif
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
// CODE --------------------------------------------------------------------
//==========================================================================
//
// MIDIStreamer Constructor
//
//==========================================================================
MIDIStreamer : : MIDIStreamer ( EMidiDevice type , const char * args )
:
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MIDI ( 0 ) , DeviceType ( type ) , Args ( args )
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{
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memset ( Buffer , 0 , sizeof ( Buffer ) ) ;
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}
//==========================================================================
//
// MIDIStreamer Destructor
//
//==========================================================================
MIDIStreamer : : ~ MIDIStreamer ( )
{
Stop ( ) ;
if ( MIDI ! = NULL )
{
delete MIDI ;
}
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if ( source ! = nullptr )
{
delete source ;
}
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}
//==========================================================================
//
// MIDIStreamer :: IsMIDI
//
// You bet it is!
//
//==========================================================================
bool MIDIStreamer : : IsMIDI ( ) const
{
return true ;
}
//==========================================================================
//
// MIDIStreamer :: IsValid
//
//==========================================================================
bool MIDIStreamer : : IsValid ( ) const
{
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return source ! = nullptr & & source - > isValid ( ) ;
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}
//==========================================================================
//
// MIDIStreamer :: SelectMIDIDevice static
//
// Select the MIDI device to play on
//
//==========================================================================
EMidiDevice MIDIStreamer : : SelectMIDIDevice ( EMidiDevice device )
{
/* MIDI are played as:
- OPL :
- if explicitly selected by $ mididevice
- when snd_mididevice is - 3 and no midi device is set for the song
- Timidity :
- if explicitly selected by $ mididevice
- when snd_mididevice is - 2 and no midi device is set for the song
- MMAPI ( Win32 only ) :
- if explicitly selected by $ mididevice ( non - Win32 redirects this to Sound System )
- when snd_mididevice is > = 0 and no midi device is set for the song
- as fallback when both OPL and Timidity failed and snd_mididevice is > = 0
*/
// Choose the type of MIDI device we want.
if ( device ! = MDEV_DEFAULT )
{
return device ;
}
switch ( snd_mididevice )
{
case - 1 : return MDEV_SNDSYS ;
case - 2 : return MDEV_TIMIDITY ;
case - 3 : return MDEV_OPL ;
case - 4 : return MDEV_GUS ;
case - 5 : return MDEV_FLUIDSYNTH ;
case - 6 : return MDEV_WILDMIDI ;
default :
# ifdef _WIN32
return MDEV_MMAPI ;
# else
return MDEV_SNDSYS ;
# endif
}
}
//==========================================================================
//
// MIDIStreamer :: CreateMIDIDevice
//
//==========================================================================
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static EMidiDevice lastRequestedDevice , lastSelectedDevice ;
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MIDIDevice * MIDIStreamer : : CreateMIDIDevice ( EMidiDevice devtype , int samplerate )
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{
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bool checked [ MDEV_COUNT ] = { false } ;
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MIDIDevice * dev = nullptr ;
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if ( devtype = = MDEV_SNDSYS ) devtype = MDEV_FLUIDSYNTH ;
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EMidiDevice requestedDevice = devtype , selectedDevice ;
while ( dev = = nullptr )
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{
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selectedDevice = devtype ;
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try
{
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switch ( devtype )
{
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case MDEV_GUS :
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dev = new TimidityMIDIDevice ( Args , samplerate ) ;
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break ;
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case MDEV_MMAPI :
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# ifdef _WIN32
dev = CreateWinMIDIDevice ( mididevice ) ;
break ;
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# endif
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// Intentional fall-through for non-Windows systems.
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case MDEV_FLUIDSYNTH :
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dev = new FluidSynthMIDIDevice ( Args , samplerate ) ;
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break ;
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case MDEV_OPL :
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dev = new OPLMIDIDevice ( Args ) ;
break ;
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*/
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case MDEV_TIMIDITY :
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dev = CreateTimidityPPMIDIDevice ( Args , samplerate ) ;
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break ;
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case MDEV_WILDMIDI :
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dev = new WildMIDIDevice ( Args , samplerate ) ;
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break ;
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default :
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break ;
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}
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}
catch ( CRecoverableError & err )
{
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DPrintf ( DMSG_WARNING , " %s \n " , err . GetMessage ( ) ) ;
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checked [ devtype ] = true ;
devtype = MDEV_DEFAULT ;
// Opening the requested device did not work out so choose another one.
if ( ! checked [ MDEV_FLUIDSYNTH ] ) devtype = MDEV_FLUIDSYNTH ;
else if ( ! checked [ MDEV_TIMIDITY ] ) devtype = MDEV_TIMIDITY ;
else if ( ! checked [ MDEV_WILDMIDI ] ) devtype = MDEV_WILDMIDI ;
else if ( ! checked [ MDEV_GUS ] ) devtype = MDEV_GUS ;
# ifdef _WIN32
else if ( ! checked [ MDEV_MMAPI ] ) devtype = MDEV_MMAPI ;
# endif
else if ( ! checked [ MDEV_OPL ] ) devtype = MDEV_OPL ;
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if ( devtype = = MDEV_DEFAULT )
{
Printf ( " Failed to play music: Unable to open any MIDI Device. " ) ;
return nullptr ;
}
}
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}
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if ( selectedDevice ! = requestedDevice & & ( selectedDevice ! = lastSelectedDevice | | requestedDevice ! = lastRequestedDevice ) )
{
static const char * devnames [ ] = {
" Windows Default " ,
" OPL " ,
" " ,
" Timidity++ " ,
" FluidSynth " ,
" GUS " ,
" WildMidi "
} ;
lastRequestedDevice = requestedDevice ;
lastSelectedDevice = selectedDevice ;
Printf ( TEXTCOLOR_RED " Unable to create " TEXTCOLOR_ORANGE " %s " TEXTCOLOR_RED " MIDI device. Falling back to " TEXTCOLOR_ORANGE " %s \n " , devnames [ requestedDevice ] , devnames [ selectedDevice ] ) ;
}
return dev ;
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}
//==========================================================================
//
// MIDIStreamer :: Play
//
//==========================================================================
void MIDIStreamer : : Play ( bool looping , int subsong )
{
EMidiDevice devtype ;
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if ( source = = nullptr ) return ; // We have nothing to play so abort.
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assert ( MIDI = = NULL ) ;
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m_Looping = looping ;
source - > SetMIDISubsong ( subsong ) ;
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devtype = SelectMIDIDevice ( DeviceType ) ;
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MIDI = CreateMIDIDevice ( devtype , 0 ) ;
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InitPlayback ( ) ;
}
//==========================================================================
//
// MIDIStreamer :: DumpWave
//
//==========================================================================
bool MIDIStreamer : : DumpOPL ( const char * filename , int subsong )
{
m_Looping = false ;
if ( source = = nullptr ) return false ; // We have nothing to play so abort.
source - > SetMIDISubsong ( subsong ) ;
assert ( MIDI = = NULL ) ;
MIDI = new OPLDumperMIDIDevice ( filename ) ;
return InitPlayback ( ) ;
}
//==========================================================================
//
// MIDIStreamer :: DumpWave
//
//==========================================================================
bool MIDIStreamer : : DumpWave ( const char * filename , int subsong , int samplerate )
{
m_Looping = false ;
if ( source = = nullptr ) return false ; // We have nothing to play so abort.
source - > SetMIDISubsong ( subsong ) ;
assert ( MIDI = = NULL ) ;
auto devtype = SelectMIDIDevice ( DeviceType ) ;
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MIDI = CreateMIDIDevice ( devtype , samplerate ) ;
MIDI = new MIDIWaveWriter ( filename , MIDI ) ;
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return InitPlayback ( ) ;
}
//==========================================================================
//
// MIDIStreamer :: InitPlayback
//
//==========================================================================
bool MIDIStreamer : : InitPlayback ( )
{
m_Status = STATE_Stopped ;
EndQueued = 0 ;
VolumeChanged = false ;
Restarting = true ;
InitialPlayback = true ;
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if ( MIDI = = NULL | | 0 ! = MIDI - > Open ( Callback , this ) )
{
Printf ( PRINT_BOLD , " Could not open MIDI out device \n " ) ;
if ( MIDI ! = NULL )
{
delete MIDI ;
MIDI = NULL ;
}
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return false ;
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}
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source - > CheckCaps ( MIDI - > GetTechnology ( ) ) ;
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if ( MIDI - > Preprocess ( this , m_Looping ) )
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{
StartPlayback ( ) ;
if ( MIDI = = NULL )
{ // The MIDI file had no content and has been automatically closed.
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return false ;
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}
}
if ( 0 ! = MIDI - > Resume ( ) )
{
Printf ( " Starting MIDI playback failed \n " ) ;
Stop ( ) ;
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return false ;
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}
else
{
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m_Status = STATE_Playing ;
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return true ;
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}
}
//==========================================================================
//
// MIDIStreamer :: StartPlayback
//
//==========================================================================
void MIDIStreamer : : StartPlayback ( )
{
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auto data = source - > PrecacheData ( ) ;
MIDI - > PrecacheInstruments ( & data [ 0 ] , data . Size ( ) ) ;
source - > StartPlayback ( m_Looping ) ;
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// Set time division and tempo.
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if ( 0 ! = MIDI - > SetTimeDiv ( source - > getDivision ( ) ) | |
0 ! = MIDI - > SetTempo ( source - > getInitialTempo ( ) ) )
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{
Printf ( PRINT_BOLD , " Setting MIDI stream speed failed \n " ) ;
MIDI - > Close ( ) ;
return ;
}
MusicVolumeChanged ( ) ; // set volume to current music's properties
OutputVolume ( Volume ) ;
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MIDI - > InitPlayback ( ) ;
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// Fill the initial buffers for the song.
BufferNum = 0 ;
do
{
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int res = FillBuffer ( BufferNum , MAX_MIDI_EVENTS , MAX_TIME ) ;
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if ( res = = SONG_MORE )
{
if ( 0 ! = MIDI - > StreamOutSync ( & Buffer [ BufferNum ] ) )
{
Printf ( " Initial midiStreamOut failed \n " ) ;
Stop ( ) ;
return ;
}
BufferNum ^ = 1 ;
}
else if ( res = = SONG_DONE )
{
// Do not play super short songs that can't fill the initial two buffers.
Stop ( ) ;
return ;
}
else
{
Stop ( ) ;
return ;
}
}
while ( BufferNum ! = 0 ) ;
}
//==========================================================================
//
// MIDIStreamer :: Pause
//
// "Pauses" the song by setting it to zero volume and filling subsequent
// buffers with NOPs until the song is unpaused. A MIDI device that
// supports real pauses will return true from its Pause() method.
//
//==========================================================================
void MIDIStreamer : : Pause ( )
{
if ( m_Status = = STATE_Playing )
{
m_Status = STATE_Paused ;
if ( ! MIDI - > Pause ( true ) )
{
OutputVolume ( 0 ) ;
}
}
}
//==========================================================================
//
// MIDIStreamer :: Resume
//
// "Unpauses" a song by restoring the volume and letting subsequent
// buffers store real MIDI events again.
//
//==========================================================================
void MIDIStreamer : : Resume ( )
{
if ( m_Status = = STATE_Paused )
{
if ( ! MIDI - > Pause ( false ) )
{
OutputVolume ( Volume ) ;
}
m_Status = STATE_Playing ;
}
}
//==========================================================================
//
// MIDIStreamer :: Stop
//
// Stops playback and closes the player thread and MIDI device.
//
//==========================================================================
void MIDIStreamer : : Stop ( )
{
EndQueued = 4 ;
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if ( MIDI ! = NULL & & MIDI - > IsOpen ( ) )
{
MIDI - > Stop ( ) ;
MIDI - > UnprepareHeader ( & Buffer [ 0 ] ) ;
MIDI - > UnprepareHeader ( & Buffer [ 1 ] ) ;
MIDI - > Close ( ) ;
}
if ( MIDI ! = NULL )
{
delete MIDI ;
MIDI = NULL ;
}
m_Status = STATE_Stopped ;
}
//==========================================================================
//
// MIDIStreamer :: IsPlaying
//
//==========================================================================
bool MIDIStreamer : : IsPlaying ( )
{
if ( m_Status ! = STATE_Stopped & & ( MIDI = = NULL | | ( EndQueued ! = 0 & & EndQueued < 4 ) ) )
{
Stop ( ) ;
}
if ( m_Status ! = STATE_Stopped & & ! MIDI - > IsOpen ( ) )
{
Stop ( ) ;
}
return m_Status ! = STATE_Stopped ;
}
//==========================================================================
//
// MIDIStreamer :: MusicVolumeChanged
//
// WinMM MIDI doesn't go through the sound system, so the normal volume
// changing procedure doesn't work for it.
//
//==========================================================================
void MIDIStreamer : : MusicVolumeChanged ( )
{
if ( MIDI ! = NULL & & MIDI - > FakeVolume ( ) )
{
float realvolume = clamp < float > ( snd_musicvolume * relative_volume , 0.f , 1.f ) ;
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Volume = clamp < uint32_t > ( ( uint32_t ) ( realvolume * 65535.f ) , 0 , 65535 ) ;
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}
else
{
Volume = 0xFFFF ;
}
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source - > setVolume ( Volume ) ;
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if ( m_Status = = STATE_Playing )
{
OutputVolume ( Volume ) ;
}
}
//==========================================================================
//
// MIDIStreamer :: FluidSettingInt
//
//==========================================================================
void MIDIStreamer : : FluidSettingInt ( const char * setting , int value )
{
if ( MIDI ! = NULL )
{
MIDI - > FluidSettingInt ( setting , value ) ;
}
}
//==========================================================================
//
// MIDIStreamer :: FluidSettingNum
//
//==========================================================================
void MIDIStreamer : : FluidSettingNum ( const char * setting , double value )
{
if ( MIDI ! = NULL )
{
MIDI - > FluidSettingNum ( setting , value ) ;
}
}
//==========================================================================
//
// MIDIDeviceStreamer :: FluidSettingStr
//
//==========================================================================
void MIDIStreamer : : FluidSettingStr ( const char * setting , const char * value )
{
if ( MIDI ! = NULL )
{
MIDI - > FluidSettingStr ( setting , value ) ;
}
}
//==========================================================================
//
// MIDIDeviceStreamer :: WildMidiSetOption
//
//==========================================================================
void MIDIStreamer : : WildMidiSetOption ( int opt , int set )
{
if ( MIDI ! = NULL )
{
MIDI - > WildMidiSetOption ( opt , set ) ;
}
}
//==========================================================================
//
// MIDIStreamer :: OutputVolume
//
// Signals the buffer filler to send volume change events on all channels.
//
//==========================================================================
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void MIDIStreamer : : OutputVolume ( uint32_t volume )
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{
if ( MIDI ! = NULL & & MIDI - > FakeVolume ( ) )
{
NewVolume = volume ;
VolumeChanged = true ;
}
}
//==========================================================================
//
// MIDIStreamer :: Callback Static
//
//==========================================================================
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void MIDIStreamer : : Callback ( void * userdata )
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{
MIDIStreamer * self = ( MIDIStreamer * ) userdata ;
if ( self - > EndQueued > = 4 )
{
return ;
}
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self - > ServiceEvent ( ) ;
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}
//==========================================================================
//
// MIDIStreamer :: Update
//
// Called periodically to see if the player thread is still alive. If it
// isn't, stop playback now.
//
//==========================================================================
void MIDIStreamer : : Update ( )
{
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if ( MIDI ! = nullptr & & ! MIDI - > Update ( ) ) Stop ( ) ;
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}
//==========================================================================
//
// MIDIStreamer :: ServiceEvent
//
// Fills the buffer that just finished playing with new events and appends
// it to the MIDI stream queue. Stops the song if playback is over. Returns
// non-zero if a problem occured and playback should stop.
//
//==========================================================================
int MIDIStreamer : : ServiceEvent ( )
{
int res ;
if ( EndQueued = = 2 )
{
return 0 ;
}
if ( 0 ! = ( res = MIDI - > UnprepareHeader ( & Buffer [ BufferNum ] ) ) )
{
return res ;
}
fill :
if ( EndQueued = = 1 )
{
res = FillStopBuffer ( BufferNum ) ;
if ( ( res & 3 ) ! = SONG_ERROR )
{
EndQueued = 2 ;
}
}
else
{
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res = FillBuffer ( BufferNum , MAX_MIDI_EVENTS , MAX_TIME ) ;
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}
switch ( res & 3 )
{
case SONG_MORE :
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res = MIDI - > StreamOut ( & Buffer [ BufferNum ] ) ;
if ( res ! = 0 )
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{
return res ;
}
else
{
BufferNum ^ = 1 ;
}
break ;
case SONG_DONE :
if ( m_Looping )
{
Restarting = true ;
goto fill ;
}
EndQueued = 1 ;
break ;
default :
return res > > 2 ;
}
return 0 ;
}
//==========================================================================
//
// MIDIStreamer :: FillBuffer
//
// Copies MIDI events from the MIDI file and puts them into a MIDI stream
// buffer. Filling the buffer stops when the song end is encountered, the
// buffer space is used up, or the maximum time for a buffer is hit.
//
// Can return:
// - SONG_MORE if the buffer was prepared with data.
// - SONG_DONE if the song's end was reached.
// The buffer will never have data in this case.
// - SONG_ERROR if there was a problem preparing the buffer.
//
//==========================================================================
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int MIDIStreamer : : FillBuffer ( int buffer_num , int max_events , uint32_t max_time )
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{
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if ( ! Restarting & & source - > CheckDone ( ) )
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{
return SONG_DONE ;
}
int i ;
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uint32_t * events = Events [ buffer_num ] , * max_event_p ;
uint32_t tot_time = 0 ;
uint32_t time = 0 ;
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// The final event is for a NOP to hold the delay from the last event.
max_event_p = events + ( max_events - 1 ) * 3 ;
if ( InitialPlayback )
{
InitialPlayback = false ;
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// Send the GS System Reset SysEx message.
events [ 0 ] = 0 ; // dwDeltaTime
events [ 1 ] = 0 ; // dwStreamID
events [ 2 ] = ( MEVENT_LONGMSG < < 24 ) | 6 ; // dwEvent
events [ 3 ] = MAKE_ID ( 0xf0 , 0x7e , 0x7f , 0x09 ) ; // dwParms[0]
events [ 4 ] = MAKE_ID ( 0x01 , 0xf7 , 0x00 , 0x00 ) ; // dwParms[1]
events + = 5 ;
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// Send the full master volume SysEx message.
events [ 0 ] = 0 ; // dwDeltaTime
events [ 1 ] = 0 ; // dwStreamID
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events [ 2 ] = ( MEVENT_LONGMSG < < 24 ) | 8 ; // dwEvent
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events [ 3 ] = MAKE_ID ( 0xf0 , 0x7f , 0x7f , 0x04 ) ; // dwParms[0]
events [ 4 ] = MAKE_ID ( 0x01 , 0x7f , 0x7f , 0xf7 ) ; // dwParms[1]
events + = 5 ;
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source - > DoInitialSetup ( ) ;
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}
// If the volume has changed, stick those events at the start of this buffer.
if ( VolumeChanged & & ( m_Status ! = STATE_Paused | | NewVolume = = 0 ) )
{
VolumeChanged = false ;
for ( i = 0 ; i < 16 ; + + i )
{
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uint8_t courseVol = ( uint8_t ) ( ( ( source - > getChannelVolume ( i ) + 1 ) * NewVolume ) > > 16 ) ;
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events [ 0 ] = 0 ; // dwDeltaTime
events [ 1 ] = 0 ; // dwStreamID
events [ 2 ] = MIDI_CTRLCHANGE | i | ( 7 < < 8 ) | ( courseVol < < 16 ) ;
events + = 3 ;
}
}
// Play nothing while paused.
if ( m_Status = = STATE_Paused )
{
// Be more responsive when unpausing by only playing each buffer
// for a third of the maximum time.
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events [ 0 ] = MAX < uint32_t > ( 1 , ( max_time / 3 ) * source - > getDivision ( ) / source - > getTempo ( ) ) ;
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events [ 1 ] = 0 ;
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events [ 2 ] = MEVENT_NOP < < 24 ;
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events + = 3 ;
}
else
{
if ( Restarting )
{
Restarting = false ;
// Reset the tempo to the inital value.
events [ 0 ] = 0 ; // dwDeltaTime
events [ 1 ] = 0 ; // dwStreamID
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events [ 2 ] = ( MEVENT_TEMPO < < 24 ) | source - > getInitialTempo ( ) ; // dwEvent
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events + = 3 ;
// Stop all notes in case any were left hanging.
events = WriteStopNotes ( events ) ;
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source - > DoRestart ( ) ;
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}
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events = source - > MakeEvents ( events , max_event_p , max_time ) ;
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}
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memset ( & Buffer [ buffer_num ] , 0 , sizeof ( MidiHeader ) ) ;
Buffer [ buffer_num ] . lpData = ( uint8_t * ) Events [ buffer_num ] ;
Buffer [ buffer_num ] . dwBufferLength = uint32_t ( ( uint8_t * ) events - Buffer [ buffer_num ] . lpData ) ;
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Buffer [ buffer_num ] . dwBytesRecorded = Buffer [ buffer_num ] . dwBufferLength ;
if ( 0 ! = ( i = MIDI - > PrepareHeader ( & Buffer [ buffer_num ] ) ) )
{
return SONG_ERROR | ( i < < 2 ) ;
}
return SONG_MORE ;
}
//==========================================================================
//
// MIDIStreamer :: FillStopBuffer
//
// Fills a MIDI buffer with events to stop all channels.
//
//==========================================================================
int MIDIStreamer : : FillStopBuffer ( int buffer_num )
{
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uint32_t * events = Events [ buffer_num ] ;
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int i ;
events = WriteStopNotes ( events ) ;
// wait some tics, just so that this buffer takes some time
events [ 0 ] = 500 ;
events [ 1 ] = 0 ;
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events [ 2 ] = MEVENT_NOP < < 24 ;
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events + = 3 ;
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memset ( & Buffer [ buffer_num ] , 0 , sizeof ( MidiHeader ) ) ;
Buffer [ buffer_num ] . lpData = ( uint8_t * ) Events [ buffer_num ] ;
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Buffer [ buffer_num ] . dwBufferLength = uint32_t ( ( uint8_t * ) events - Buffer [ buffer_num ] . lpData ) ;
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Buffer [ buffer_num ] . dwBytesRecorded = Buffer [ buffer_num ] . dwBufferLength ;
if ( 0 ! = ( i = MIDI - > PrepareHeader ( & Buffer [ buffer_num ] ) ) )
{
return SONG_ERROR | ( i < < 2 ) ;
}
return SONG_MORE ;
}
//==========================================================================
//
// MIDIStreamer :: WriteStopNotes
//
// Generates MIDI events to stop all notes and reset controllers on
// every channel.
//
//==========================================================================
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uint32_t * MIDIStreamer : : WriteStopNotes ( uint32_t * events )
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{
for ( int i = 0 ; i < 16 ; + + i )
{
events [ 0 ] = 0 ; // dwDeltaTime
events [ 1 ] = 0 ; // dwStreamID
events [ 2 ] = MIDI_CTRLCHANGE | i | ( 123 < < 8 ) ; // All notes off
events [ 3 ] = 0 ;
events [ 4 ] = 0 ;
events [ 5 ] = MIDI_CTRLCHANGE | i | ( 121 < < 8 ) ; // Reset controllers
events + = 6 ;
}
return events ;
}
//==========================================================================
//
//
//
//==========================================================================
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void MIDIStreamer : : SetMIDISource ( MIDISource * _source )
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{
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source = _source ;
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source - > setTempoCallback ( [ = ] ( int tempo ) { return ! ! MIDI - > SetTempo ( tempo ) ; } ) ;
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}
//==========================================================================
//
// MIDIStreamer :: GetStats
//
//==========================================================================
FString MIDIStreamer : : GetStats ( )
{
if ( MIDI = = NULL )
{
return " No MIDI device in use. " ;
}
return MIDI - > GetStats ( ) ;
}
//==========================================================================
//
// MIDIStreamer :: SetSubsong
//
// Selects which subsong to play in an already-playing file. This is public.
//
//==========================================================================
bool MIDIStreamer : : SetSubsong ( int subsong )
{
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if ( source - > SetMIDISubsong ( subsong ) )
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{
Stop ( ) ;
Play ( m_Looping , subsong ) ;
return true ;
}
return false ;
}
//==========================================================================
//
// MIDIDevice stubs.
//
//==========================================================================
MIDIDevice : : MIDIDevice ( )
{
}
MIDIDevice : : ~ MIDIDevice ( )
{
}
//==========================================================================
//
// MIDIDevice :: PrecacheInstruments
//
// The MIDIStreamer calls this method between device open and the first
// buffered stream with a list of instruments known to be used by the song.
// If the device can benefit from preloading the instruments, it can do so
// now.
//
// Each entry is packed as follows:
// Bits 0- 6: Instrument number
// Bits 7-13: Bank number
// Bit 14: Select drum set if 1, tone bank if 0
//
//==========================================================================
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void MIDIDevice : : PrecacheInstruments ( const uint16_t * instruments , int count )
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{
}
//==========================================================================
//
// MIDIDevice :: Preprocess
//
// Gives the MIDI device a chance to do some processing with the song before
// it starts playing it. Returns true if MIDIStreamer should perform its
// standard playback startup sequence.
//
//==========================================================================
bool MIDIDevice : : Preprocess ( MIDIStreamer * song , bool looping )
{
return true ;
}
//==========================================================================
//
// MIDIDevice :: PrepareHeader
//
// Wrapper for MCI's midiOutPrepareHeader.
//
//==========================================================================
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int MIDIDevice : : PrepareHeader ( MidiHeader * header )
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{
return 0 ;
}
//==========================================================================
//
// MIDIDevice :: UnprepareHeader
//
// Wrapper for MCI's midiOutUnprepareHeader.
//
//==========================================================================
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int MIDIDevice : : UnprepareHeader ( MidiHeader * header )
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{
return 0 ;
}
//==========================================================================
//
// MIDIDevice :: FakeVolume
//
// Since most implementations render as a normal stream, their volume is
// controlled through the GSnd interface, not here.
//
//==========================================================================
bool MIDIDevice : : FakeVolume ( )
{
return false ;
}
//==========================================================================
//
//
//
//==========================================================================
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void MIDIDevice : : InitPlayback ( )
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{
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}
//==========================================================================
//
//
//
//==========================================================================
bool MIDIDevice : : Update ( )
{
return true ;
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}
//==========================================================================
//
// MIDIDevice :: FluidSettingInt
//
//==========================================================================
void MIDIDevice : : FluidSettingInt ( const char * setting , int value )
{
}
//==========================================================================
//
// MIDIDevice :: FluidSettingNum
//
//==========================================================================
void MIDIDevice : : FluidSettingNum ( const char * setting , double value )
{
}
//==========================================================================
//
// MIDIDevice :: FluidSettingStr
//
//==========================================================================
void MIDIDevice : : FluidSettingStr ( const char * setting , const char * value )
{
}
//==========================================================================
//
// MIDIDevice :: WildMidiSetOption
//
//==========================================================================
void MIDIDevice : : WildMidiSetOption ( int opt , int set )
{
}
//==========================================================================
//
// MIDIDevice :: GetStats
//
//==========================================================================
FString MIDIDevice : : GetStats ( )
{
return " This MIDI device does not have any stats. " ;
}