qzdoom/wadsrc/static/zscript/shared/morph.txt

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class MorphProjectile : Actor
{
Class<PlayerPawn> PlayerClass;
Class<Actor> MonsterClass, MorphFlash, UnMorphFlash;
int Duration, MorphStyle;
Default
{
Damage 1;
Projectile;
-ACTIVATEIMPACT
-ACTIVATEPCROSS
}
override int DoSpecialDamage (Actor target, int damage, Name damagetype)
{
if (target.player)
{
target.player.MorphPlayer (NULL, PlayerClass, Duration, MorphStyle, MorphFlash, UnMorphFlash);
}
else
{
target.MorphMonster (MonsterClass, Duration, MorphStyle, MorphFlash, UnMorphFlash);
}
return -1;
}
}
class MorphedMonster : Actor native
{
native Actor UnmorphedMe;
native int UnmorphTime, MorphStyle;
native Class<Actor> MorphExitFlash;
Default
{
Monster;
-COUNTKILL
+FLOORCLIP
}
}