2016-12-25 10:07:50 +00:00
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/*
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** Voxel rendering
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2017-01-09 13:20:47 +00:00
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** Copyright (c) 1998-2016 Randy Heit
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2016-12-25 10:07:50 +00:00
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** Copyright (c) 2016 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#pragma once
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2016-12-26 04:09:01 +00:00
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struct kvxslab_t;
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2017-01-11 14:41:42 +00:00
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struct FVoxelMipLevel;
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2016-12-26 04:09:01 +00:00
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2016-12-25 10:07:50 +00:00
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namespace swrenderer
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{
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struct vissprite_t;
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2017-01-09 13:20:47 +00:00
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// [RH] A c-buffer. Used for keeping track of offscreen voxel spans.
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struct FCoverageBuffer
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{
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struct Span
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{
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Span *NextSpan;
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short Start, Stop;
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};
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FCoverageBuffer(int size);
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~FCoverageBuffer();
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void Clear();
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void InsertSpan(int listnum, int start, int stop);
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Span *AllocSpan();
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FMemArena SpanArena;
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Span **Spans; // [0..NumLists-1] span lists
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Span *FreeSpans;
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unsigned int NumLists;
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};
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2017-01-11 17:25:14 +00:00
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class RenderVoxel
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{
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public:
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static void Project(AActor *thing, DVector3 pos, FVoxelDef *voxel, const DVector2 &spriteScale, int renderflags, WaterFakeSide fakeside, F3DFloor *fakefloor, F3DFloor *fakeceiling, sector_t *current_sector, int spriteshade);
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static void Render(vissprite_t *sprite, int minZ, int maxZ, short *cliptop, short *clipbottom);
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static void Deinit();
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private:
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enum { DVF_OFFSCREEN = 1, DVF_SPANSONLY = 2, DVF_MIRRORED = 4 };
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static void FillBox(DVector3 origin, double extentX, double extentY, int color, short *cliptop, short *clipbottom, bool viewspace, bool pixelstretch);
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static kvxslab_t *GetSlabStart(const FVoxelMipLevel &mip, int x, int y);
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static kvxslab_t *GetSlabEnd(const FVoxelMipLevel &mip, int x, int y);
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static kvxslab_t *NextSlab(kvxslab_t *slab);
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static void CheckOffscreenBuffer(int width, int height, bool spansonly);
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static FCoverageBuffer *OffscreenCoverageBuffer;
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static int OffscreenBufferWidth;
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static int OffscreenBufferHeight;
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static uint8_t *OffscreenColorBuffer;
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};
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2016-12-25 10:07:50 +00:00
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}
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