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https://github.com/ZDoom/qzdoom.git
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52 lines
1.2 KiB
C
52 lines
1.2 KiB
C
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// Typedefs related to to textures etc.,
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// isolated here to make it easier separating modules.
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//
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//-----------------------------------------------------------------------------
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#ifndef __D_TEXTUR__
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#define __D_TEXTUR__
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#include "doomtype.h"
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//
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// Flats?
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//
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// a pic is an unmasked block of pixels
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typedef struct
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{
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byte width;
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byte height;
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byte data;
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} pic_t;
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#endif
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//-----------------------------------------------------------------------------
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//
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// $Log:$
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//
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//-----------------------------------------------------------------------------
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