2016-03-01 15:47:10 +00:00
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#ifndef __PO_MAN_H
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#define __PO_MAN_H
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#include "tarray.h"
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#include "r_defs.h"
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#include "m_bbox.h"
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2016-03-28 15:27:55 +00:00
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class DPolyAction;
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2016-03-01 15:47:10 +00:00
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struct FPolyVertex
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{
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DVector2 pos;
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FPolyVertex &operator=(vertex_t *v)
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{
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pos = v->fPos();
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2016-03-01 15:47:10 +00:00
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return *this;
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}
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};
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struct FPolySeg
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{
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FPolyVertex v1;
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FPolyVertex v2;
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side_t *wall;
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};
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//
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// Linked lists of polyobjects
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//
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struct FPolyObj;
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struct FPolyNode
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{
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FPolyObj *poly; // owning polyobject
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FPolyNode *pnext; // next polyobj in list
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FPolyNode *pprev; // previous polyobj
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subsector_t *subsector; // containimg subsector
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FPolyNode *snext; // next subsector
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TArray<FPolySeg> segs; // segs for this node
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int state;
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};
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// ===== Polyobj data =====
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struct FPolyObj
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{
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TArray<side_t *> Sidedefs;
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TArray<line_t *> Linedefs;
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TArray<vertex_t *> Vertices;
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TArray<FPolyVertex> OriginalPts;
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TArray<FPolyVertex> PrevPts;
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FPolyVertex StartSpot;
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FPolyVertex CenterSpot;
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FBoundingBox Bounds; // Bounds in map coordinates
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subsector_t *CenterSubsector;
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int MirrorNum;
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DAngle Angle;
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int tag; // reference tag assigned in HereticEd
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int bbox[4]; // bounds in blockmap coordinates
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int validcount;
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int crush; // should the polyobj attempt to crush mobjs?
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bool bHurtOnTouch; // should the polyobj hurt anything it touches?
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bool bBlocked;
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int seqType;
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double Size; // polyobj size (area of POLY_AREAUNIT == size of FRACUNIT)
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FPolyNode *subsectorlinks;
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DPolyAction *specialdata; // pointer to a thinker, if the poly is moving
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TObjPtr<DInterpolation> interpolation;
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FPolyObj();
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DInterpolation *SetInterpolation();
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void StopInterpolation();
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int GetMirror();
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bool MovePolyobj (const DVector2 &pos, bool force = false);
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bool RotatePolyobj (DAngle angle, bool fromsave = false);
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void ClosestPoint(const DVector2 &fpos, DVector2 &out, side_t **side) const;
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void LinkPolyobj ();
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void RecalcActorFloorCeil(FBoundingBox bounds) const;
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void CreateSubsectorLinks();
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void ClearSubsectorLinks();
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void CalcCenter();
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static void ClearAllSubsectorLinks();
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private:
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void ThrustMobj (AActor *actor, side_t *side);
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void UpdateBBox ();
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void DoMovePolyobj (const DVector2 &pos);
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void UnLinkPolyobj ();
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bool CheckMobjBlocking (side_t *sd);
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};
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extern FPolyObj *polyobjs; // list of all poly-objects on the level
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struct polyblock_t
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{
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FPolyObj *polyobj;
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struct polyblock_t *prev;
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struct polyblock_t *next;
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};
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void PO_LinkToSubsectors();
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FArchive &operator<< (FArchive &arc, FPolyObj *&poly);
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FArchive &operator<< (FArchive &arc, const FPolyObj *&poly);
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// ===== PO_MAN =====
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typedef enum
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{
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PODOOR_NONE,
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PODOOR_SLIDE,
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PODOOR_SWING,
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} podoortype_t;
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bool EV_RotatePoly (line_t *line, int polyNum, int speed, int byteAngle, int direction, bool overRide);
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bool EV_MovePoly (line_t *line, int polyNum, double speed, DAngle angle, double dist, bool overRide);
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bool EV_MovePolyTo (line_t *line, int polyNum, double speed, const DVector2 &pos, bool overRide);
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bool EV_OpenPolyDoor (line_t *line, int polyNum, double speed, DAngle angle, int delay, double distance, podoortype_t type);
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bool EV_StopPoly (int polyNum);
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// [RH] Data structure for P_SpawnMapThing() to keep track
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// of polyobject-related things.
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struct polyspawns_t
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{
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polyspawns_t *next;
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DVector2 pos;
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short angle;
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short type;
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};
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extern int po_NumPolyobjs;
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extern polyspawns_t *polyspawns; // [RH] list of polyobject things to spawn
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void PO_Init ();
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bool PO_Busy (int polyobj);
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FPolyObj *PO_GetPolyobj(int polyNum);
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2010-07-23 05:56:25 +00:00
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#endif
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