qzdoom/wadsrc/static/actors/hexen/korax.txt

125 lines
1.9 KiB
Text
Raw Normal View History

2016-03-01 15:47:10 +00:00
ACTOR Korax
{
Health 5000
Painchance 20
Speed 10
Radius 65
Height 115
Mass 2000
Damage 15
Monster
+BOSS
+FLOORCLIP
+TELESTOMP
+DONTMORPH
+NOTARGET
+NOICEDEATH
SeeSound "KoraxSight"
AttackSound "KoraxAttack"
PainSound "KoraxPain"
DeathSound "KoraxDeath"
ActiveSound "KoraxActive"
Obituary "$OB_KORAX" // "%o was swept from the board by Korax."
action native A_KoraxChase();
action native A_KoraxDecide();
action native A_KoraxBonePop();
action native A_KoraxMissile();
action native A_KoraxCommand();
States
{
Spawn:
KORX A 5 A_Look
Loop
See:
KORX AAA 3 A_KoraxChase
KORX B 3 A_Chase
KORX BBB 3 A_KoraxChase
KORX C 0 A_PlaySound("KoraxStep")
KORX C 3 A_Chase
KORX CCC 3 A_KoraxChase
KORX D 3 A_Chase
KORX DDD 3 A_KoraxChase
KORX A 0 A_PlaySound("KoraxStep")
KORX A 3 A_Chase
Loop
Pain:
KORX H 5 A_Pain
KORX H 5
Goto See
Missile:
KORX E 2 Bright A_FaceTarget
KORX E 5 Bright A_KoraxDecide
Wait
Death:
KORX I 5
KORX J 5 A_FaceTarget
KORX K 5 A_Scream
KORX LMNOP 5
KORX Q 10
KORX R 5 A_KoraxBonePop
KORX S 5 A_NoBlocking
KORX TU 5
KORX V -1
Stop
Attack:
KORX E 4 Bright A_FaceTarget
KORX F 8 Bright A_KoraxMissile
KORX E 8 Bright
Goto See
Command:
KORX E 5 Bright A_FaceTarget
KORX W 10 Bright A_FaceTarget
KORX G 15 Bright A_KoraxCommand
KORX W 10 Bright
KORX E 5 Bright
Goto See
}
}
ACTOR KoraxSpirit
{
Speed 8
Projectile
+NOCLIP
-ACTIVATEPCROSS
-ACTIVATEIMPACT
RenderStyle Translucent
Alpha 0.4
action native A_KSpiritRoam();
States
{
Spawn:
SPIR AB 5 A_KSpiritRoam
Loop
Death:
SPIR DEFGHI 5
Stop
}
}
ACTOR KoraxBolt
{
Radius 15
Height 35
Projectile
-ACTIVATEPCROSS
-ACTIVATEIMPACT
RenderStyle Add
action native A_KBolt();
action native A_KBoltRaise();
States
{
Spawn:
MLFX I 2 Bright
MLFX J 2 Bright A_KBoltRaise
MLFX IJKLM 2 Bright A_KBolt
Stop
}
}