qzdoom/wadsrc/static/shaders/glsl/bloomextract.vp

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2016-07-27 19:50:30 +00:00
in vec4 PositionInProjection;
out vec2 TexCoord;
void main()
{
gl_Position = PositionInProjection;
TexCoord = PositionInProjection.xy * 0.5 + 0.5;
}