qzdoom/src/sound/altsound.h

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#ifndef ALTSOUND_H
#define ALTSOUND_H
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
#include <dsound.h>
#include "i_sound.h"
class AltSoundRenderer : public SoundRenderer
{
public:
AltSoundRenderer ();
~AltSoundRenderer ();
bool IsValid ();
void SetSfxVolume (float volume);
int SetChannels (int numchans);
void LoadSound (sfxinfo_t *sfx);
void UnloadSound (sfxinfo_t *sfx);
// Streaming sounds. PlayStream returns a channel handle that can be used with StopSound.
SoundStream *CreateStream (SoundStreamCallback callback, int buffsamples, int flags, int samplerate, void *userdata);
SoundStream *OpenStream (const char *filename, int flags, int offset, int length);
// Starts a sound in a particular sound channel.
long StartSound (sfxinfo_t *sfx, int vol, int sep, int pitch, int channel, bool looping, bool pauseable);
// Stops a sound channel.
void StopSound (long handle);
// Pauses or resumes all sound effect channels.
void SetSfxPaused (bool paused);
// Returns true if the channel is still playing a sound.
bool IsPlayingSound (long handle);
// Updates the volume, separation, and pitch of a sound channel.
void UpdateSoundParams (long handle, int vol, int sep, int pitch);
// For use by I_PlayMovie
void MovieDisableSound ();
void MovieResumeSound ();
void UpdateSounds ();
void PrintStatus ();
void PrintDriversList ();
void GatherStats (char *outstring);
private:
struct Channel;
struct Stream;
LPDIRECTSOUND lpds;
LPDIRECTSOUNDBUFFER lpdsb, lpdsbPrimary;
int Frequency;
bool SimpleDown;
int Amp;
DWORD BufferSamples, BufferBytes;
DWORD WritePos;
DWORD BufferTime;
DWORD MaxWaitTime;
SDWORD *RenderBuffer;
HANDLE MixerThread;
HANDLE MixerEvent;
bool MixerQuit;
enum { NUM_PERFMETERS = 32 };
double PerfMeter[NUM_PERFMETERS];
int CurPerfMeter;
Channel *Channels;
int NumChannels;
Stream *Streams;
CRITICAL_SECTION StreamCriticalSection;
bool DidInit;
bool Init ();
void Shutdown ();
void CopyAndClip (SWORD *buffer, DWORD count, DWORD start);
void UpdateSound ();
void AddChannel8 (Channel *chan, DWORD count);
void AddChannel16 (Channel *chan, DWORD count);
void AddStream8 (Stream *chan, DWORD count);
void AddStream16 (Stream *chan, DWORD count);
static DWORD WINAPI MixerThreadFunc (LPVOID param);
static SQWORD MixMono8 (SDWORD *dest, const SBYTE *src, DWORD count, SQWORD pos, SQWORD step, int leftvol, int rightvol);
static SQWORD MixMono16 (SDWORD *dest, const SWORD *src, DWORD count, SQWORD pos, SQWORD step, int leftvol, int rightvol);
static SQWORD MixStereo8 (SDWORD *dest, const SBYTE *src, DWORD count, SQWORD pos, SQWORD step, int vol);
static SQWORD MixStereo16 (SDWORD *dest, const SWORD *src, DWORD count, SQWORD pos, SQWORD step, int vol);
};
class AltSoundStream : public SoundStream
{
};
#endif