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193 lines
7.5 KiB
Text
193 lines
7.5 KiB
Text
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#include "xlat/doom.txt"
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// xlat file for Eternity levels.
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// Many specials are unsupported, especially portal stuff.
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// Some unsupported linedefs wouldn't be hard to add to ZDoom,
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// or are already there but implemented differently. Others are
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// practically impossible, or aren't worth the effort.
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define Unsupported (0)
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// The tag for such a line is actually a key to find, in an ExtraData lump
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// indicated for the current level by the EMAPINFO lump, what line special
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// to actually use. This is how parameterized linedefs are used by Eternity
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// in the Doom format. "xlating" this would thus be quite complicated...
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270 = 0, Unsupported() // "ExtraDataSpecial"
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// These two are standard MBF specials, no need to redefine them, they're in xlat/doom.txt
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// 271 = 0, Static_Init (tag, Init_TransferSky, 0)
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// 272 = 0, Static_Init (tag, Init_TransferSky, 1)
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// Small script starters. Small is considered deprecated now anyway.
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273 = 0, Unsupported() // "WR_StartScript_1S"
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274 = 0, Unsupported() // "W1_StartScript"
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275 = 0, Unsupported() // "W1_StartScript_1S"
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276 = 0, Unsupported() // "SR_StartScript"
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277 = 0, Unsupported() // "S1_StartScript"
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278 = 0, Unsupported() // "GR_StartScript"
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279 = 0, Unsupported() // "G1_StartScript"
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280 = 0, Unsupported() // "WR_StartScript"
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// 3D mid-textures
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281 = 0, Sector_Attach3DMidtex(tag, 0, 0) // "3DMidTex_MoveWithFloor"
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282 = 0, Sector_Attach3DMidtex(tag, 0, 1) // "3DMidTex_MoveWithCeiling"
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// Plane portals are not supported in ZDoom, though they probably wouldn't be too hard to implement.
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283 = 0, Unsupported() // "Portal_PlaneCeiling"
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284 = 0, Unsupported() // "Portal_PlaneFloor"
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285 = 0, Unsupported() // "Portal_PlaneFloorCeiling"
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286 = 0, Unsupported() // "Portal_HorizonCeiling"
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287 = 0, Unsupported() // "Portal_HorizonFloor"
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288 = 0, Unsupported() // "Portal_HorizonFloorCeiling"
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289 = 0, Unsupported() // "Portal_LineTransfer"
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// Skybox portals
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290 = 0, Sector_SetPortal(tag, 2, 1, 1, 0) // "Portal_SkyboxCeiling"
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291 = 0, Sector_SetPortal(tag, 2, 0, 1, 0) // "Portal_SkyboxFloor"
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292 = 0, Sector_SetPortal(tag, 2, 2, 1, 0) // "Portal_SkyboxFloorCeiling"
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// Sector specials
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293 = 0, Sector_SetWind(tag, 0, 0, 1) // "TransferHereticWind"
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294 = 0, Sector_SetCurrent(tag, 0, 0, 1) // "TransferHereticCurrent"
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// Anchored portals -- Sector_SetPortal needs to allow to set both floor and ceiling, though.
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295 = 0, Sector_SetPortal(tag, 0, 1, 1, 0) // "Portal_AnchoredCeiling"
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296 = 0, Sector_SetPortal(tag, 0, 0, 1, 0) // "Portal_AnchoredFloor"
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297 = 0, Sector_SetPortal(tag, 0, 2, 1, 0) // "Portal_AnchoredFloorCeiling"
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298 = 0, Sector_SetPortal(tag, 0, 1, 0, 0) // "Portal_AnchorLine"
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299 = 0, Sector_SetPortal(tag, 0, 0, 0, 0) // "Portal_AnchorLineFloor"
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// Parameterized linedefs
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// They are never used directly in Doom-format maps. Instead, it passes through ExtraData and 270.
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// Hexen format is incomplete; and Quasar wants to use ZDoom-compatible special values for UDMF.
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// So there is no need to bother with them and they are listed only for completeness' sake.
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/*
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300: "Door_Raise"
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301: "Door_Open"
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302: "Door_Close"
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303: "Door_CloseWaitOpen"
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304: "Door_WaitRaise"
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305: "Door_WaitClose"
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306: "Floor_RaiseToHighest"
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307: "Floor_LowerToHighest"
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308: "Floor_RaiseToLowest"
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309: "Floor_LowerToLowest"
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310: "Floor_RaiseToNearest"
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311: "Floor_LowerToNearest"
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312: "Floor_RaiseToLowestCeiling"
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313: "Floor_LowerToLowestCeiling"
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314: "Floor_RaiseToCeiling"
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315: "Floor_RaiseByTexture"
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316: "Floor_LowerByTexture"
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317: "Floor_RaiseByValue"
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318: "Floor_LowerByValue"
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319: "Floor_MoveToValue"
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320: "Floor_RaiseInstant"
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321: "Floor_LowerInstant"
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322: "Floor_ToCeilingInstant"
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323: "Ceiling_RaiseToHighest"
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324: "Ceiling_ToHighestInstant"
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325: "Ceiling_RaiseToNearest"
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326: "Ceiling_LowerToNearest"
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327: "Ceiling_RaiseToLowest"
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328: "Ceiling_LowerToLowest"
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329: "Ceiling_RaiseToHighestFloor"
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330: "Ceiling_LowerToHighestFloor"
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331: "Ceiling_ToFloorInstant"
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332: "Ceiling_LowerToFloor"
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333: "Ceiling_RaiseByTexture"
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334: "Ceiling_LowerByTexture"
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335: "Ceiling_RaiseByValue"
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336: "Ceiling_LowerByValue"
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337: "Ceiling_MoveToValue"
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338: "Ceiling_RaiseInstant"
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339: "Ceiling_LowerInstant"
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340: "Stairs_BuildUpDoom"
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341: "Stairs_BuildDownDoom"
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342: "Stairs_BuildUpDoomSync"
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343: "Stairs_BuildDownDoomSync"
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*/
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// Two-way portals are not supported yet either
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344 = 0, Unsupported() // "Portal_TwowayCeiling"
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345 = 0, Unsupported() // "Portal_TwowayFloor"
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346 = 0, Unsupported() // "Portal_TwowayAnchorLine"
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347 = 0, Unsupported() // "Portal_TwowayAnchorLineFloor"
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// More parameterized linedefs
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/*
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348: "Polyobj_StartLine"
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349: "Polyobj_ExplicitLine"
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350: "Polyobj_DoorSlide"
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351: "Polyobj_DoorSwing"
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352: "Polyobj_Move"
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353: "Polyobj_OR_Move"
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354: "Polyobj_RotateRight"
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355: "Polyobj_OR_RotateRight"
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356: "Polyobj_RotateLeft"
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357: "Polyobj_OR_RotateLeft"
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*/
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// Eternity's linked portals, vertical link version (floor-to-ceiling)
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358 = 0, Unsupported() // "Portal_LinkedCeiling"
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359 = 0, Unsupported() // "Portal_LinkedFloor"
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360 = 0, Unsupported() // "Portal_LinkedAnchorLine"
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361 = 0, Unsupported() // "Portal_LinkedAnchorLineFloor"
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// Even more parameterized linedefs
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/*
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362: "Pillar_Build"
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363: "Pillar_BuildAndCrush"
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364: "Pillar_Open"
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365: "ACS_Execute"
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366: "ACS_Suspend"
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367: "ACS_Terminate"
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368: "Light_RaiseByValue"
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369: "Light_LowerByValue"
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370: "Light_ChangeToValue"
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371: "Light_Fade"
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372: "Light_Glow"
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373: "Light_Flicker"
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374: "Light_Strobe"
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375: "Radius_Quake"
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*/
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// Eternity's linked portals, horizontal link version (wall-to-wall)
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376 = 0, Unsupported() // "Portal_LinkedLineToLine"
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377 = 0, Unsupported() // "Portal_LinkedLineToLineAnchor"
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// The famous Hexen linedef
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// 378 = Line_SetIdentification
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// Attached sectors == linked sectors; However, the implementation in Eternity
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// is based on front sectors of tagged lines, not on sector tags. So instead
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// of Sector_SetLink, we pass through Static_Init to translate those.
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379 = 0, Static_Init(tag, 3, 1) // "Attach_SetCeilingControl"
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380 = 0, Static_Init(tag, 3, 0) // "Attach_SetFloorControl"
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381 = 0, Static_Init(0, 3, 0, 1) // "Attach_FloorToControl"
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382 = 0, Static_Init(0, 3, 1, 2) // "Attach_CeilingToControl"
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383 = 0, Static_Init(0, 3, 0, 5) // "Attach_MirrorFloorToControl"
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384 = 0, Static_Init(0, 3, 0, 10) // "Attach_MirrorCeilingToControl"
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// Attach tagged portal to front sector
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385 = 0, Sector_SetPortal(0, 1, 2, tag) // "Apply_PortalToFrontsector"
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// Slopes!
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386 = 0, Plane_Align (1, 0) // "Slope_FrontsectorFloor"
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387 = 0, Plane_Align (0, 1) // "Slope_FrontsectorCeiling"
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388 = 0, Plane_Align (1, 1) // "Slope_FrontsectorFloorAndCeiling"
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389 = 0, Plane_Align (2, 0) // "Slope_BacksectorFloor"
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390 = 0, Plane_Align (0, 2) // "Slope_BacksectorCeiling"
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391 = 0, Plane_Align (2, 2) // "Slope_BacksectorFloorAndCeiling"
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392 = 0, Plane_Align (2, 1) // "Slope_BackFloorAndFrontCeiling"
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393 = 0, Plane_Align (1, 2) // "Slope_BackCeilingAndFrontFloor"
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394 = 0, Plane_Copy (tag, 0) // "Slope_FrontFloorToTaggedSlope"
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395 = 0, Plane_Copy (0, tag) // "Slope_FrontCeilingToTaggedSlope"
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396 = 0, Plane_Copy(tag, tag)// "Slope_FrontFloorAndCeilingToTaggedSlope"
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// Last parameterized linedefs
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// 397 = Floor_Waggle
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// 398 = Thing_Spawn
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// 399 = Thing_SpawnNoFog
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// 400 = Teleport_EndGame
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