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18 lines
397 B
C
18 lines
397 B
C
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#ifndef EGAMETYPE
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#define EGAMETYPE
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enum EGameType
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{
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GAME_Any = 0,
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GAME_Doom = 1,
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GAME_Heretic = 2,
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GAME_Hexen = 4,
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GAME_Strife = 8,
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GAME_Chex = 16, //Chex is basically Doom, but we need to have a different set of actors.
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GAME_Raven = GAME_Heretic|GAME_Hexen,
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GAME_DoomChex = GAME_Doom|GAME_Chex,
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GAME_DoomStrifeChex = GAME_Doom|GAME_Strife|GAME_Chex
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};
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#endif
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