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https://github.com/ZDoom/qzdoom.git
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189 lines
3.9 KiB
C
189 lines
3.9 KiB
C
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#ifndef __A_SHAREDGLOBAL_H__
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#define __A_SHAREDGLOBAL_H__
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#include "dobject.h"
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#include "info.h"
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#include "actor.h"
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class FDecal;
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struct vertex_s;
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struct side_s;
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extern void P_SpawnDirt (AActor *actor, fixed_t radius);
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class AUnknown : public AActor
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{
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DECLARE_ACTOR (AUnknown, AActor)
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};
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class APatrolPoint : public AActor
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{
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DECLARE_STATELESS_ACTOR (APatrolPoint, AActor)
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};
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class APatrolSpecial : public AActor
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{
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DECLARE_STATELESS_ACTOR (APatrolSpecial, AActor)
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};
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class ABlood : public AActor
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{
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DECLARE_ACTOR (ABlood, AActor)
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public:
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void SetDamage (int damage);
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};
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class AMapSpot : public AActor
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{
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DECLARE_STATELESS_ACTOR (AMapSpot, AActor)
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};
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class AMapSpotGravity : public AMapSpot
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{
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DECLARE_STATELESS_ACTOR (AMapSpotGravity, AMapSpot)
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};
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class ARealGibs : public AActor
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{
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DECLARE_ACTOR (ARealGibs, AActor)
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};
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struct side_s;
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class ADecal : public AActor
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{
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DECLARE_STATELESS_ACTOR (ADecal, AActor)
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public:
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void BeginPlay ();
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void Destroy ();
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int StickToWall (side_s *wall);
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void Relocate (fixed_t x, fixed_t y, fixed_t z);
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fixed_t GetRealZ (const side_s *wall) const;
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static void SerializeChain (FArchive &arc, ADecal **firstptr);
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static void MoveChain (ADecal *first, fixed_t x, fixed_t y);
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static void FixForSide (side_s *side);
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protected:
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void CalcFracPos (side_s *wall);
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void DoTrace ();
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void Remove ();
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};
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class AImpactDecal : public ADecal
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{
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DECLARE_STATELESS_ACTOR (AImpactDecal, ADecal)
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public:
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static AImpactDecal *StaticCreate (const char *name, fixed_t x, fixed_t y, fixed_t z, side_s *wall, PalEntry color=0);
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static AImpactDecal *StaticCreate (const FDecal *decal, fixed_t x, fixed_t y, fixed_t z, side_s *wall, PalEntry color=0);
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void BeginPlay ();
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void Destroy ();
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void Serialize (FArchive &arc);
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static void SerializeTime (FArchive &arc);
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protected:
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AImpactDecal *CloneSelf (const FDecal *decal, fixed_t x, fixed_t y, fixed_t z, side_s *wall) const;
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static void SpreadLeft (fixed_t r, vertex_s *v1, side_s *feelwall);
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static void SpreadRight (fixed_t r, side_s *feelwall, fixed_t wallsize);
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};
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class AWaterSplashBase : public AActor
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{
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DECLARE_ACTOR (AWaterSplashBase, AActor)
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};
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class AWaterSplash : public AActor
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{
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DECLARE_ACTOR (AWaterSplash, AActor)
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};
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class ALavaSplash : public AActor
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{
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DECLARE_ACTOR (ALavaSplash, AActor)
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};
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class ALavaSmoke : public AActor
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{
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DECLARE_ACTOR (ALavaSmoke, AActor)
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};
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class ASludgeSplash : public AActor
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{
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DECLARE_ACTOR (ASludgeSplash, AActor)
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};
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class ASludgeChunk : public AActor
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{
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DECLARE_ACTOR (ASludgeChunk, AActor)
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};
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class AAmbientSound : public AActor
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{
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DECLARE_STATELESS_ACTOR (AAmbientSound, AActor)
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public:
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void Serialize (FArchive &arc);
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void BeginPlay ();
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void Tick ();
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void Activate (AActor *activator);
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void Deactivate (AActor *activator);
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protected:
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bool bActive;
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private:
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void SetTicker (struct AmbientSound *ambient);
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int NextCheck;
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};
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class ATeleportFog : public AActor
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{
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DECLARE_ACTOR (ATeleportFog, AActor)
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public:
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void PostBeginPlay ();
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};
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class ATeleportDest : public AActor
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{
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DECLARE_STATELESS_ACTOR (ATeleportDest, AActor)
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};
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class ASkyViewpoint : public AActor
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{
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DECLARE_STATELESS_ACTOR (ASkyViewpoint, AActor)
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public:
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void Serialize (FArchive &arc);
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void BeginPlay ();
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bool bInSkybox;
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bool bAlways;
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ASkyViewpoint *Mate;
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fixed_t PlaneAlpha;
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};
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class DFlashFader : public DThinker
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{
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DECLARE_CLASS (DFlashFader, DThinker)
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HAS_OBJECT_POINTERS
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public:
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DFlashFader (float r1, float g1, float b1, float a1,
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float r2, float g2, float b2, float a2,
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float time, AActor *who);
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~DFlashFader ();
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void Serialize (FArchive &arc);
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void Tick ();
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AActor *WhoFor() { return ForWho; }
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void Cancel ();
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protected:
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float Blends[2][4];
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int TotalTics;
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int StartTic;
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AActor *ForWho;
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void SetBlend (float time);
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DFlashFader ();
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};
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#endif //__A_SHAREDGLOBAL_H__
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