qzdoom/src/p_checkposition.h

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#ifndef P_CHECKPOS_H
#define P_CHECKPOS_H
//============================================================================
//
// Used by P_CheckPosition and P_TryMove in place of the original
// set of global variables.
//
//============================================================================
struct FCheckPosition
{
// in
AActor *thing;
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DVector3 pos;
// out
sector_t *sector;
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double floorz;
double ceilingz;
double dropoffz;
FTextureID floorpic;
int floorterrain;
sector_t *floorsector;
FTextureID ceilingpic;
sector_t *ceilingsector;
bool touchmidtex;
bool abovemidtex;
bool floatok;
bool FromPMove;
line_t *ceilingline;
AActor *stepthing;
// [RH] These are used by PIT_CheckThing and P_XYMovement to apply
// ripping damage once per tic instead of once per move.
bool DoRipping;
TMap<AActor*, bool> LastRipped;
int PushTime;
FCheckPosition(bool rip=false)
{
DoRipping = rip;
PushTime = 0;
FromPMove = false;
}
};
#endif