2006-04-16 03:31:40 +00:00
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#include "actor.h"
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2006-04-15 15:00:29 +00:00
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#include "sc_man.h"
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// A stub to simulate the interface of .96x's expression evaluator.
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int ParseExpression (bool _not)
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{
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SC_MustGetFloat();
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if (_not)
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{
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if (sc_Float==0.f) sc_Float=1.f;
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else sc_Float=0.f;
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}
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return (int)(fixed_t)(sc_Float * FRACUNIT);
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}
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int EvalExpressionI (int id, AActor *self)
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{
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return id>>FRACBITS;
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}
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bool EvalExpressionN(int id, AActor * self)
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{
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return !EvalExpressionI(id, self);
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}
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float EvalExpressionF (int id, AActor *self)
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{
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return (float)id/FRACUNIT;
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}
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