qzdoom/wadsrc/static/shaders_gles/glsl/func_spec.fp

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void SetupMaterial(inout Material material)
{
SetMaterialProps(material, vTexCoord.st);
material.Specular = texture2D(speculartexture, vTexCoord.st).rgb;
material.Glossiness = uSpecularMaterial.x;
material.SpecularLevel = uSpecularMaterial.y;
}