2006-02-24 04:48:15 +00:00
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#ifndef __A_STRIFEGLOBAL_H__
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#define __A_STRIFEGLOBAL_H__
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#include "dobject.h"
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#include "info.h"
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#include "a_pickups.h"
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// Base class for every humanoid in Strife that can go into
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// a fire or electric death.
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class ADegninOre : public AInventory
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{
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DECLARE_ACTOR (ADegninOre, AInventory)
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public:
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void GetExplodeParms (int &damage, int &dist, bool &hurtSource);
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bool Use (bool pickup);
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};
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class ACoin : public AInventory
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{
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2008-08-07 17:45:35 +00:00
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DECLARE_CLASS (ACoin, AInventory)
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2006-02-24 04:48:15 +00:00
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public:
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const char *PickupMessage ();
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bool HandlePickup (AInventory *item);
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AInventory *CreateTossable ();
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AInventory *CreateCopy (AActor *other);
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};
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class ADummyStrifeItem : public AInventory
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{
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DECLARE_ACTOR (ADummyStrifeItem, AInventory)
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};
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class AUpgradeStamina : public ADummyStrifeItem
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{
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DECLARE_STATELESS_ACTOR (AUpgradeStamina, ADummyStrifeItem)
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public:
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bool TryPickup (AActor *toucher);
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};
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class AUpgradeAccuracy : public ADummyStrifeItem
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{
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DECLARE_STATELESS_ACTOR (AUpgradeAccuracy, ADummyStrifeItem)
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public:
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bool TryPickup (AActor *toucher);
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};
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2008-03-26 08:29:02 +00:00
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class ASlideshowStarter : public ADummyStrifeItem
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{
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DECLARE_STATELESS_ACTOR (ASlideshowStarter, ADummyStrifeItem)
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public:
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bool TryPickup (AActor *toucher);
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};
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2008-08-08 07:40:41 +00:00
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class ASigil : public AWeapon
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2006-02-24 04:48:15 +00:00
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{
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2008-08-08 10:24:08 +00:00
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DECLARE_ACTOR (ASigil, AWeapon)
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2006-02-24 04:48:15 +00:00
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public:
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bool HandlePickup (AInventory *item);
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AInventory *CreateCopy (AActor *other);
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void Serialize (FArchive &arc);
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bool SpecialDropAction (AActor *dropper);
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static int GiveSigilPiece (AActor *daPlayer);
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int NumPieces, DownPieces;
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};
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2006-05-10 02:40:43 +00:00
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extern const PClass *QuestItemClasses[31];
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2006-02-24 04:48:15 +00:00
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#endif
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