qzdoom/wadsrc/static/zscript/menu/menu.txt

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struct KeyBindings native
{
native static String NameKeys(int k1, int k2);
native int, int GetKeysForCommand(String cmd);
native void SetBind(int key, String cmd);
native void UnbindACommand (String str);
}
struct OptionValues native
{
native static int GetCount(Name group);
native static String GetText(Name group, int index);
native static double GetValue(Name group, int index);
native static String GetTextValue(Name group, int index);
}
struct JoystickConfig native
{
enum EJoyAxis
{
JOYAXIS_None = -1,
JOYAXIS_Yaw,
JOYAXIS_Pitch,
JOYAXIS_Forward,
JOYAXIS_Side,
JOYAXIS_Up,
// JOYAXIS_Roll, // Ha ha. No roll for you.
NUM_JOYAXIS,
};
native float GetSensitivity();
native void SetSensitivity(float scale);
native float GetAxisScale(int axis);
native void SetAxisScale(int axis, float scale);
native float GetAxisDeadZone(int axis);
native void SetAxisDeadZone(int axis, float zone);
native int GetAxisMap(int axis);
native void SetAxisMap(int axis, int gameaxis);
}
class Menu : Object native
{
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enum EMenuKey
{
MKEY_Up,
MKEY_Down,
MKEY_Left,
MKEY_Right,
MKEY_PageUp,
MKEY_PageDown,
MKEY_Enter,
MKEY_Back,
MKEY_Clear,
NUM_MKEYS,
// These are not buttons but events sent from other menus
MKEY_Input,
MKEY_Abort,
MKEY_MBYes,
MKEY_MBNo,
}
enum EMenuMouse
{
MOUSE_Click,
MOUSE_Move,
MOUSE_Release
};
native static int MenuTime();
native static void SetVideoMode();
native static Menu GetCurrentMenu();
native static JoystickConfig GetCurrentJoystickConfig();
native static void SetMenu(Name mnu, int param = 0);
native static void StartMessage(String msg, int mode = 0, Name command = 'none');
virtual void SetFocus(MenuItemBase fc) {}
virtual bool CheckFocus(MenuItemBase fc) { return false; }
virtual void ReleaseFocus() {}
native virtual bool MenuEvent (int mkey, bool fromcontroller);
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native virtual bool MouseEvent(int type, int mx, int my);
native virtual void Drawer();
static void MenuSound(Sound snd)
{
S_Sound (snd, CHAN_VOICE | CHAN_UI, snd_menuvolume, ATTN_NONE);
}
static void DrawConText (int color, int x, int y, String str)
{
screen.DrawText (ConFont, color, x, y, str, DTA_CellX, 8 * CleanXfac_1, DTA_CellY, 8 * CleanYfac_1);
}
}
class MenuDescriptor : Object native
{
native Name mMenuName;
native String mNetgameMessage;
native Class<Menu> mClass;
}
class ListMenuDescriptor : MenuDescriptor native
{
native Array<ListMenuItem> mItems;
native int mSelectedItem;
native int mSelectOfsX;
native int mSelectOfsY;
native TextureID mSelector;
native int mDisplayTop;
native int mXpos, mYpos;
native int mWLeft, mWRight;
native int mLinespacing; // needs to be stored for dynamically created menus
native int mAutoselect; // this can only be set by internal menu creation functions
native Font mFont;
native int mFontColor;
native int mFontColor2;
native bool mCenter;
void Reset()
{
// Reset the default settings (ignore all other values in the struct)
mSelectOfsX = 0;
mSelectOfsY = 0;
mSelector.SetInvalid();
mDisplayTop = 0;
mXpos = 0;
mYpos = 0;
mLinespacing = 0;
mNetgameMessage = "";
mFont = NULL;
mFontColor = Font.CR_UNTRANSLATED;
mFontColor2 = Font.CR_UNTRANSLATED;
}
}
struct FOptionMenuSettings
{
int mTitleColor;
int mFontColor;
int mFontColorValue;
int mFontColorMore;
int mFontColorHeader;
int mFontColorHighlight;
int mFontColorSelection;
int mLinespacing;
}
class OptionMenuDescriptor : MenuDescriptor native
{
native Array<OptionMenuItem> mItems;
native String mTitle;
native int mSelectedItem;
native int mDrawTop;
native int mScrollTop;
native int mScrollPos;
native int mIndent;
native int mPosition;
native bool mDontDim;
//native void CalcIndent();
//native OptionMenuItem GetItem(Name iname);
void Reset()
{
// Reset the default settings (ignore all other values in the struct)
mPosition = 0;
mScrollTop = 0;
mIndent = 0;
mDontDim = 0;
}
}
class OptionMenu : Menu native
{
native bool CanScrollUp;
native bool CanScrollDown;
native int VisBottom;
native OptionMenuItem mFocusControl;
native OptionMenuDescriptor mDesc;
override void SetFocus(MenuItemBase fc)
{
mFocusControl = OptionMenuItem(fc);
}
override bool CheckFocus(MenuItemBase fc)
{
return mFocusControl == fc;
}
override void ReleaseFocus()
{
mFocusControl = NULL;
}
}