2006-02-24 04:48:15 +00:00
|
|
|
/*
|
|
|
|
** v_video.h
|
|
|
|
**
|
|
|
|
**---------------------------------------------------------------------------
|
|
|
|
** Copyright 1998-2005 Randy Heit
|
|
|
|
** All rights reserved.
|
|
|
|
**
|
|
|
|
** Redistribution and use in source and binary forms, with or without
|
|
|
|
** modification, are permitted provided that the following conditions
|
|
|
|
** are met:
|
|
|
|
**
|
|
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
|
|
** notice, this list of conditions and the following disclaimer.
|
|
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
|
|
** documentation and/or other materials provided with the distribution.
|
|
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
|
|
** derived from this software without specific prior written permission.
|
|
|
|
**
|
|
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
**---------------------------------------------------------------------------
|
|
|
|
**
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef __V_VIDEO_H__
|
|
|
|
#define __V_VIDEO_H__
|
|
|
|
|
|
|
|
#include "doomtype.h"
|
|
|
|
#include "m_bbox.h"
|
|
|
|
|
|
|
|
#include "v_palette.h"
|
|
|
|
#include "v_font.h"
|
|
|
|
#include "colormatcher.h"
|
|
|
|
|
|
|
|
#include "doomdef.h"
|
|
|
|
|
|
|
|
// Needed because we are refering to patches.
|
|
|
|
#include "r_data.h"
|
|
|
|
|
|
|
|
extern int CleanWidth, CleanHeight, CleanXfac, CleanYfac;
|
|
|
|
extern int DisplayWidth, DisplayHeight, DisplayBits;
|
|
|
|
|
|
|
|
class FTexture;
|
|
|
|
|
|
|
|
// TagItem definitions for DrawTexture. As far as I know, tag lists
|
|
|
|
// originated on the Amiga.
|
|
|
|
//
|
|
|
|
// Think of TagItems as an array of the following structure:
|
|
|
|
//
|
|
|
|
// struct TagItem {
|
|
|
|
// DWORD ti_Tag;
|
|
|
|
// DWORD ti_Data;
|
|
|
|
// };
|
|
|
|
|
|
|
|
#define TAG_DONE (0L) /* Used to indicate the end of the Tag list */
|
|
|
|
#define TAG_END (0L) /* Ditto */
|
|
|
|
#define TAG_IGNORE (1L) /* Ignore this Tag */
|
|
|
|
#define TAG_MORE (2L) /* Ends this list and continues with the */
|
|
|
|
/* list pointed to in ti_Data */
|
|
|
|
//#define TAG_SKIP (3L) /* Skip this and the next ti_Data Tags */
|
|
|
|
|
|
|
|
#define TAG_USER ((DWORD)(1L<<31))
|
|
|
|
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
DTA_Base = TAG_USER + 5000,
|
|
|
|
DTA_DestWidth, // width of area to draw to
|
|
|
|
DTA_DestHeight, // height of area to draw to
|
|
|
|
DTA_Alpha, // alpha value for translucency
|
|
|
|
DTA_FillColor, // color to stencil onto the destination
|
|
|
|
DTA_Translation, // translation table to recolor the source
|
|
|
|
DTA_AlphaChannel, // bool: the source is an alpha channel; used with DTA_FillColor
|
|
|
|
DTA_Clean, // bool: scale texture size and position by CleanXfac and CleanYfac
|
|
|
|
DTA_320x200, // bool: scale texture size and position to fit on a virtual 320x200 screen
|
|
|
|
DTA_CleanNoMove, // bool: like DTA_Clean but does not reposition output position
|
|
|
|
DTA_FlipX, // bool: flip image horizontally
|
|
|
|
DTA_ShadowColor, // color of shadow
|
|
|
|
DTA_ShadowAlpha, // alpha of shadow
|
|
|
|
DTA_Shadow, // set shadow color and alphas to defaults
|
|
|
|
DTA_VirtualWidth, // pretend the canvas is this wide
|
|
|
|
DTA_VirtualHeight, // pretend the canvas is this tall
|
|
|
|
DTA_TopOffset, // override texture's top offset
|
|
|
|
DTA_LeftOffset, // override texture's left offset
|
|
|
|
DTA_CenterOffset, // override texture's left and top offsets and set them for the texture's middle
|
|
|
|
DTA_CenterBottomOffset,// override texture's left and top offsets and set them for the texture's bottom middle
|
|
|
|
DTA_WindowLeft, // don't draw anything left of this column (on source, not dest)
|
|
|
|
DTA_WindowRight, // don't draw anything at or to the right of this column (on source, not dest)
|
|
|
|
DTA_ClipTop, // don't draw anything above this row (on dest, not source)
|
|
|
|
DTA_ClipBottom, // don't draw anything at or below this row (on dest, not source)
|
|
|
|
DTA_ClipLeft, // don't draw anything to the left of this column (on dest, not source)
|
|
|
|
DTA_ClipRight, // don't draw anything at or to the right of this column (on dest, not source)
|
|
|
|
DTA_Masked, // true(default)=use masks from texture, false=ignore masks
|
|
|
|
DTA_HUDRules, // use fullscreen HUD rules to position and size textures
|
|
|
|
DTA_KeepRatio, // doesn't adjust screen size for DTA_Virtual* if the aspect ratio is not 4:3
|
|
|
|
};
|
|
|
|
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
HUD_Normal,
|
|
|
|
HUD_HorizCenter
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// VIDEO
|
|
|
|
//
|
|
|
|
// [RH] Made screens more implementation-independant:
|
|
|
|
// This layer isn't really necessary, and it would be nice to remove it, I think.
|
|
|
|
// But ZDoom is now built around it so much, I'll probably just leave it.
|
|
|
|
//
|
|
|
|
class DCanvas : public DObject
|
|
|
|
{
|
|
|
|
DECLARE_ABSTRACT_CLASS (DCanvas, DObject)
|
|
|
|
public:
|
|
|
|
FFont *Font;
|
|
|
|
|
|
|
|
DCanvas (int width, int height);
|
|
|
|
virtual ~DCanvas ();
|
|
|
|
|
|
|
|
// Member variable access
|
|
|
|
inline BYTE *GetBuffer () const { return Buffer; }
|
|
|
|
inline int GetWidth () const { return Width; }
|
|
|
|
inline int GetHeight () const { return Height; }
|
|
|
|
inline int GetPitch () const { return Pitch; }
|
|
|
|
|
|
|
|
virtual bool IsValid ();
|
|
|
|
|
|
|
|
// Access control
|
|
|
|
virtual bool Lock () = 0; // Returns true if the surface was lost since last time
|
|
|
|
virtual void Unlock () = 0;
|
|
|
|
virtual bool IsLocked () { return Buffer != NULL; } // Returns true if the surface is locked
|
|
|
|
|
|
|
|
// Copy blocks from one canvas to another
|
|
|
|
virtual void Blit (int srcx, int srcy, int srcwidth, int srcheight, DCanvas *dest, int destx, int desty, int destwidth, int destheight);
|
|
|
|
|
|
|
|
// Draw a linear block of pixels into the canvas
|
|
|
|
virtual void DrawBlock (int x, int y, int width, int height, const byte *src) const;
|
|
|
|
|
|
|
|
// Reads a linear block of pixels into the view buffer.
|
|
|
|
virtual void GetBlock (int x, int y, int width, int height, byte *dest) const;
|
|
|
|
|
|
|
|
// Dim the entire canvas for the menus
|
2006-05-09 00:28:01 +00:00
|
|
|
virtual void Dim (PalEntry color = 0) const;
|
2006-02-24 04:48:15 +00:00
|
|
|
|
|
|
|
// Dim part of the canvas
|
|
|
|
virtual void Dim (PalEntry color, float amount, int x1, int y1, int w, int h) const;
|
|
|
|
|
|
|
|
// Fill an area with a texture
|
2006-04-11 16:27:41 +00:00
|
|
|
virtual void FlatFill (int left, int top, int right, int bottom, FTexture *src);
|
2006-02-24 04:48:15 +00:00
|
|
|
|
|
|
|
// Set an area to a specified color
|
|
|
|
virtual void Clear (int left, int top, int right, int bottom, int color) const;
|
|
|
|
|
|
|
|
// Calculate gamma table
|
|
|
|
void CalcGamma (float gamma, BYTE gammalookup[256]);
|
|
|
|
|
|
|
|
// Text drawing functions -----------------------------------------------
|
|
|
|
|
|
|
|
virtual void SetFont (FFont *font);
|
|
|
|
|
|
|
|
// 2D Texture drawing
|
|
|
|
void STACK_ARGS DrawTexture (FTexture *img, int x, int y, DWORD tags, ...);
|
|
|
|
void FillBorder (FTexture *img); // Fills the border around a 4:3 part of the screen on non-4:3 displays
|
|
|
|
|
|
|
|
// 2D Text drawing
|
|
|
|
void STACK_ARGS DrawText (int normalcolor, int x, int y, const char *string, ...);
|
|
|
|
void STACK_ARGS DrawChar (int normalcolor, int x, int y, BYTE character, ...);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
BYTE *Buffer;
|
|
|
|
int Width;
|
|
|
|
int Height;
|
|
|
|
int Pitch;
|
|
|
|
int LockCount;
|
|
|
|
|
|
|
|
bool ClipBox (int &left, int &top, int &width, int &height, const byte *&src, const int srcpitch) const;
|
|
|
|
|
|
|
|
private:
|
|
|
|
// Keep track of canvases, for automatic destruction at exit
|
|
|
|
DCanvas *Next;
|
|
|
|
static DCanvas *CanvasChain;
|
|
|
|
|
2006-05-12 03:14:40 +00:00
|
|
|
friend void FreeCanvasChain ();
|
2006-02-24 04:48:15 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// A canvas in system memory.
|
|
|
|
|
|
|
|
class DSimpleCanvas : public DCanvas
|
|
|
|
{
|
|
|
|
DECLARE_CLASS (DSimpleCanvas, DCanvas)
|
|
|
|
public:
|
|
|
|
DSimpleCanvas (int width, int height);
|
|
|
|
~DSimpleCanvas ();
|
|
|
|
|
|
|
|
bool IsValid ();
|
|
|
|
bool Lock ();
|
|
|
|
void Unlock ();
|
|
|
|
|
|
|
|
protected:
|
|
|
|
BYTE *MemBuffer;
|
|
|
|
};
|
|
|
|
|
|
|
|
// A canvas that represents the actual display. The video code is responsible
|
|
|
|
// for actually implementing this. Built on top of SimpleCanvas, because it
|
|
|
|
// needs a system memory buffer when buffered output is enabled.
|
|
|
|
|
|
|
|
class DFrameBuffer : public DSimpleCanvas
|
|
|
|
{
|
|
|
|
DECLARE_ABSTRACT_CLASS (DFrameBuffer, DSimpleCanvas)
|
|
|
|
public:
|
|
|
|
DFrameBuffer (int width, int height);
|
|
|
|
|
|
|
|
// Force the surface to use buffered output if true is passed.
|
|
|
|
virtual bool Lock (bool buffered) = 0;
|
|
|
|
|
|
|
|
// Make the surface visible. Also implies Unlock().
|
|
|
|
virtual void Update () = 0;
|
|
|
|
|
|
|
|
// Return a pointer to 256 palette entries that can be written to.
|
|
|
|
virtual PalEntry *GetPalette () = 0;
|
|
|
|
|
|
|
|
// Stores the palette with flash blended in into 256 dwords
|
|
|
|
virtual void GetFlashedPalette (PalEntry palette[256]) = 0;
|
|
|
|
|
|
|
|
// Mark the palette as changed. It will be updated on the next Update().
|
|
|
|
virtual void UpdatePalette () = 0;
|
|
|
|
|
|
|
|
// Sets the gamma level. Returns false if the hardware does not support
|
|
|
|
// gamma changing. (Always true for now, since palettes can always be
|
|
|
|
// gamma adjusted.)
|
|
|
|
virtual bool SetGamma (float gamma) = 0;
|
|
|
|
|
|
|
|
// Sets a color flash. RGB is the color, and amount is 0-256, with 256
|
|
|
|
// being all flash and 0 being no flash. Returns false if the hardware
|
|
|
|
// does not support this. (Always true for now, since palettes can always
|
|
|
|
// be flashed.)
|
|
|
|
virtual bool SetFlash (PalEntry rgb, int amount) = 0;
|
|
|
|
|
|
|
|
// Converse of SetFlash
|
|
|
|
virtual void GetFlash (PalEntry &rgb, int &amount) = 0;
|
|
|
|
|
|
|
|
// Returns the number of video pages the frame buffer is using.
|
|
|
|
virtual int GetPageCount () = 0;
|
|
|
|
|
|
|
|
// Returns true if running fullscreen.
|
|
|
|
virtual bool IsFullscreen () = 0;
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
virtual void PaletteChanged () = 0;
|
|
|
|
virtual int QueryNewPalette () = 0;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
protected:
|
|
|
|
void DrawRateStuff ();
|
|
|
|
void CopyFromBuff (BYTE *src, int srcPitch, int width, int height, BYTE *dest);
|
|
|
|
|
|
|
|
private:
|
|
|
|
DWORD LastMS, LastSec, FrameCount, LastCount, LastTic;
|
|
|
|
};
|
|
|
|
|
|
|
|
extern FColorMatcher ColorMatcher;
|
|
|
|
|
|
|
|
// This is the screen updated by I_FinishUpdate.
|
|
|
|
extern DFrameBuffer *screen;
|
|
|
|
|
|
|
|
#define SCREENWIDTH (screen->GetWidth ())
|
|
|
|
#define SCREENHEIGHT (screen->GetHeight ())
|
|
|
|
#define SCREENPITCH (screen->GetPitch ())
|
|
|
|
|
|
|
|
EXTERN_CVAR (Float, Gamma)
|
|
|
|
|
|
|
|
// Translucency tables
|
|
|
|
extern "C" DWORD Col2RGB8[65][256];
|
|
|
|
extern "C" byte RGB32k[32][32][32];
|
|
|
|
extern "C" DWORD *Col2RGB8_LessPrecision[65];
|
|
|
|
|
|
|
|
// Allocates buffer screens, call before R_Init.
|
|
|
|
void V_Init ();
|
|
|
|
|
2006-05-12 03:14:40 +00:00
|
|
|
void V_Shutdown ();
|
|
|
|
|
2006-02-24 04:48:15 +00:00
|
|
|
void V_MarkRect (int x, int y, int width, int height);
|
|
|
|
|
|
|
|
// Returns the closest color to the one desired. String
|
|
|
|
// should be of the form "rr gg bb".
|
|
|
|
int V_GetColorFromString (const DWORD *palette, const char *colorstring);
|
|
|
|
// Scans through the X11R6RGB lump for a matching color
|
|
|
|
// and returns a color string suitable for V_GetColorFromString.
|
|
|
|
char *V_GetColorStringByName (const char *name);
|
|
|
|
|
|
|
|
// Tries to get color by name, then by string
|
|
|
|
int V_GetColor (const DWORD *palette, const char *str);
|
|
|
|
|
|
|
|
bool V_SetResolution (int width, int height, int bpp);
|
|
|
|
|
|
|
|
#ifdef USEASM
|
|
|
|
extern "C" void ASM_PatchPitch (void);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
int CheckRatio (int width, int height);
|
|
|
|
extern const int BaseRatioSizes[5][4];
|
|
|
|
|
|
|
|
#endif // __V_VIDEO_H__
|