mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-17 07:51:06 +00:00
1084 lines
34 KiB
C++
1084 lines
34 KiB
C++
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/*
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** r_opengl.cpp
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**
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** OpenGL system interface
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**
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**---------------------------------------------------------------------------
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** Copyright 2005 Tim Stump
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** Copyright 2005 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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** 4. Full disclosure of the entire project's source code, except for third
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** party libraries is mandatory. (NOTE: This clause is non-negotiable!)
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "gl/system/gl_system.h"
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#include "tarray.h"
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#include "doomtype.h"
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#include "m_argv.h"
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#include "zstring.h"
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#include "version.h"
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#include "i_system.h"
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#include "gl/system/gl_cvars.h"
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#if defined (unix) || defined (__APPLE__)
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#include <SDL.h>
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#define wglGetProcAddress(x) (*SDL_GL_GetProcAddress)(x)
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#endif
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static void APIENTRY glBlendEquationDummy (GLenum mode);
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#if !defined (unix) && !defined (__APPLE__)
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PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB; // = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
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PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
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#endif
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static TArray<FString> m_Extensions;
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#if !defined (unix) && !defined (__APPLE__)
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HWND m_Window;
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HDC m_hDC;
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HGLRC m_hRC;
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#endif
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#define gl pgl
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RenderContext * gl;
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int occlusion_type=0;
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//==========================================================================
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//
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//
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//
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//==========================================================================
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#if !defined (unix) && !defined (__APPLE__)
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static HWND InitDummy()
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{
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HMODULE g_hInst = GetModuleHandle(NULL);
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HWND dummy;
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//Create a rect structure for the size/position of the window
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RECT windowRect;
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windowRect.left = 0;
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windowRect.right = 64;
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windowRect.top = 0;
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windowRect.bottom = 64;
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//Window class structure
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WNDCLASS wc;
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//Fill in window class struct
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wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
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wc.lpfnWndProc = (WNDPROC) DefWindowProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = g_hInst;
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wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
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wc.hCursor = LoadCursor(NULL, IDC_ARROW);
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wc.hbrBackground = NULL;
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wc.lpszMenuName = NULL;
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wc.lpszClassName = "GZDoomOpenGLDummyWindow";
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//Register window class
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if(!RegisterClass(&wc))
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{
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return 0;
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}
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//Set window style & extended style
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DWORD style, exStyle;
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exStyle = WS_EX_CLIENTEDGE;
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style = WS_SYSMENU | WS_BORDER | WS_CAPTION;// | WS_VISIBLE;
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//Adjust the window size so that client area is the size requested
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AdjustWindowRectEx(&windowRect, style, false, exStyle);
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//Create Window
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if(!(dummy = CreateWindowEx(exStyle,
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"GZDoomOpenGLDummyWindow",
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"GZDOOM",
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WS_CLIPSIBLINGS | WS_CLIPCHILDREN | style,
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0, 0,
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windowRect.right-windowRect.left,
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windowRect.bottom-windowRect.top,
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NULL, NULL,
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g_hInst,
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NULL)))
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{
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UnregisterClass("GZDoomOpenGLDummyWindow", g_hInst);
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return 0;
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}
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ShowWindow(dummy, SW_HIDE);
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return dummy;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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static void ShutdownDummy(HWND dummy)
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{
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DestroyWindow(dummy);
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UnregisterClass("GZDoomOpenGLDummyWindow", GetModuleHandle(NULL));
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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static bool ReadInitExtensions()
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{
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HDC hDC;
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HGLRC hRC;
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HWND dummy;
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PIXELFORMATDESCRIPTOR pfd = {
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sizeof(PIXELFORMATDESCRIPTOR),
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1,
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PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
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PFD_TYPE_RGBA,
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32, // color depth
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0, 0, 0, 0, 0, 0,
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0,
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0,
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0,
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0, 0, 0, 0,
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16, // z depth
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0, // stencil buffer
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0,
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PFD_MAIN_PLANE,
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0,
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0, 0, 0
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};
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int pixelFormat;
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// we have to create a dummy window to init stuff from or the full init stuff fails
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dummy = InitDummy();
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hDC = GetDC(dummy);
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pixelFormat = ChoosePixelFormat(hDC, &pfd);
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DescribePixelFormat(hDC, pixelFormat, sizeof(pfd), &pfd);
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SetPixelFormat(hDC, pixelFormat, &pfd);
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hRC = wglCreateContext(hDC);
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wglMakeCurrent(hDC, hRC);
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wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
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wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
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// any extra stuff here?
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(hRC);
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ReleaseDC(dummy, hDC);
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ShutdownDummy(dummy);
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return true;
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}
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#endif
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//==========================================================================
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//
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//
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//
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//==========================================================================
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static void CollectExtensions()
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{
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const char *supported = NULL;
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char *extensions, *extension;
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supported = (char *)glGetString(GL_EXTENSIONS);
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if (supported)
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{
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extensions = new char[strlen(supported) + 1];
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strcpy(extensions, supported);
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extension = strtok(extensions, " ");
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while(extension)
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{
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m_Extensions.Push(FString(extension));
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extension = strtok(NULL, " ");
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}
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delete [] extensions;
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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static bool CheckExtension(const char *ext)
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{
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for (unsigned int i = 0; i < m_Extensions.Size(); ++i)
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{
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if (m_Extensions[i].CompareNoCase(ext) == 0) return true;
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}
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return false;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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static void APIENTRY LoadExtensions()
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{
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CollectExtensions();
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const char *version = (const char*)glGetString(GL_VERSION);
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// Don't even start if it's lower than 1.2
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if (strcmp(version, "1.2") < 0)
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{
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I_FatalError("Unsupported OpenGL version.\nAt least GL 1.2 is required to run "GAMENAME".\n");
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}
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// This loads any function pointers and flags that require a vaild render context to
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// initialize properly
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gl->shadermodel = 0; // assume no shader support
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gl->vendorstring=(char*)glGetString(GL_VENDOR);
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// First try the regular function
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gl->BlendEquation = (PFNGLBLENDEQUATIONPROC)wglGetProcAddress("glBlendEquation");
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// If that fails try the EXT version
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if (!gl->BlendEquation) gl->BlendEquation = (PFNGLBLENDEQUATIONPROC)wglGetProcAddress("glBlendEquationEXT");
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// If that fails use a no-op dummy
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if (!gl->BlendEquation) gl->BlendEquation = glBlendEquationDummy;
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if (CheckExtension("GL_ARB_texture_non_power_of_two")) gl->flags|=RFL_NPOT_TEXTURE;
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if (CheckExtension("GL_ARB_texture_compression")) gl->flags|=RFL_TEXTURE_COMPRESSION;
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if (CheckExtension("GL_EXT_texture_compression_s3tc")) gl->flags|=RFL_TEXTURE_COMPRESSION_S3TC;
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if (strstr(gl->vendorstring, "NVIDIA")) gl->flags|=RFL_NVIDIA;
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else if (strstr(gl->vendorstring, "ATI Technologies")) gl->flags|=RFL_ATI;
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if (strcmp(version, "2.0") >= 0) gl->flags|=RFL_GL_20;
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if (strcmp(version, "2.1") >= 0) gl->flags|=RFL_GL_21;
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if (strcmp(version, "3.0") >= 0) gl->flags|=RFL_GL_30;
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#if !defined (unix) && !defined (__APPLE__)
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PFNWGLSWAPINTERVALEXTPROC vs = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
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if (vs) gl->SetVSync = vs;
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#endif
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glGetIntegerv(GL_MAX_TEXTURE_SIZE,&gl->max_texturesize);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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if (gl->flags & RFL_GL_20)
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{
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gl->DeleteShader = (PFNGLDELETESHADERPROC)wglGetProcAddress("glDeleteShader");
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gl->DeleteProgram = (PFNGLDELETEPROGRAMPROC)wglGetProcAddress("glDeleteProgram");
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gl->DetachShader = (PFNGLDETACHSHADERPROC)wglGetProcAddress("glDetachShader");
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gl->CreateShader = (PFNGLCREATESHADERPROC)wglGetProcAddress("glCreateShader");
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gl->ShaderSource = (PFNGLSHADERSOURCEPROC)wglGetProcAddress("glShaderSource");
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gl->CompileShader = (PFNGLCOMPILESHADERPROC)wglGetProcAddress("glCompileShader");
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gl->CreateProgram = (PFNGLCREATEPROGRAMPROC)wglGetProcAddress("glCreateProgram");
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gl->AttachShader = (PFNGLATTACHSHADERPROC)wglGetProcAddress("glAttachShader");
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gl->LinkProgram = (PFNGLLINKPROGRAMPROC)wglGetProcAddress("glLinkProgram");
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gl->UseProgram = (PFNGLUSEPROGRAMPROC)wglGetProcAddress("glUseProgram");
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gl->ValidateProgram = (PFNGLVALIDATEPROGRAMPROC)wglGetProcAddress("glValidateProgram");
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gl->VertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)wglGetProcAddress("glVertexAttrib1f");
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gl->VertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)wglGetProcAddress("glVertexAttrib2f");
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gl->VertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)wglGetProcAddress("glVertexAttrib4f");
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gl->VertexAttrib2fv = (PFNGLVERTEXATTRIB4FVPROC)wglGetProcAddress("glVertexAttrib2fv");
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gl->VertexAttrib3fv = (PFNGLVERTEXATTRIB4FVPROC)wglGetProcAddress("glVertexAttrib3fv");
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gl->VertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)wglGetProcAddress("glVertexAttrib4fv");
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gl->VertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)wglGetProcAddress("glVertexAttrib4ubv");
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gl->GetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)wglGetProcAddress("glGetAttribLocation");
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gl->BindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)wglGetProcAddress("glBindAttribLocation");
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gl->Uniform1f = (PFNGLUNIFORM1FPROC)wglGetProcAddress("glUniform1f");
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gl->Uniform2f = (PFNGLUNIFORM2FPROC)wglGetProcAddress("glUniform2f");
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gl->Uniform3f = (PFNGLUNIFORM3FPROC)wglGetProcAddress("glUniform3f");
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gl->Uniform4f = (PFNGLUNIFORM4FPROC)wglGetProcAddress("glUniform4f");
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gl->Uniform1i = (PFNGLUNIFORM1IPROC)wglGetProcAddress("glUniform1i");
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gl->Uniform2i = (PFNGLUNIFORM2IPROC)wglGetProcAddress("glUniform2i");
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gl->Uniform3i = (PFNGLUNIFORM3IPROC)wglGetProcAddress("glUniform3i");
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gl->Uniform4i = (PFNGLUNIFORM4IPROC)wglGetProcAddress("glUniform4i");
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gl->Uniform1fv = (PFNGLUNIFORM1FVPROC)wglGetProcAddress("glUniform1fv");
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gl->Uniform2fv = (PFNGLUNIFORM2FVPROC)wglGetProcAddress("glUniform2fv");
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gl->Uniform3fv = (PFNGLUNIFORM3FVPROC)wglGetProcAddress("glUniform3fv");
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gl->Uniform4fv = (PFNGLUNIFORM4FVPROC)wglGetProcAddress("glUniform4fv");
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gl->Uniform1iv = (PFNGLUNIFORM1IVPROC)wglGetProcAddress("glUniform1iv");
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gl->Uniform2iv = (PFNGLUNIFORM2IVPROC)wglGetProcAddress("glUniform2iv");
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gl->Uniform3iv = (PFNGLUNIFORM3IVPROC)wglGetProcAddress("glUniform3iv");
|
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gl->Uniform4iv = (PFNGLUNIFORM4IVPROC)wglGetProcAddress("glUniform4iv");
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gl->UniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)wglGetProcAddress("glUniformMatrix2fv");
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gl->UniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)wglGetProcAddress("glUniformMatrix3fv");
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gl->UniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)wglGetProcAddress("glUniformMatrix4fv");
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gl->GetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)wglGetProcAddress("glGetProgramInfoLog");
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gl->GetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)wglGetProcAddress("glGetShaderInfoLog");
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gl->GetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)wglGetProcAddress("glGetUniformLocation");
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gl->GetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)wglGetProcAddress("glGetActiveUniform");
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gl->GetUniformfv = (PFNGLGETUNIFORMFVPROC)wglGetProcAddress("glGetUniformfv");
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gl->GetUniformiv = (PFNGLGETUNIFORMIVPROC)wglGetProcAddress("glGetUniformiv");
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||
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gl->GetShaderSource = (PFNGLGETSHADERSOURCEPROC)wglGetProcAddress("glGetShaderSource");
|
||
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||
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gl->EnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)wglGetProcAddress("glEnableVertexAttribArray");
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||
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gl->DisableVertexAttribArray= (PFNGLDISABLEVERTEXATTRIBARRAYPROC)wglGetProcAddress("glDisableVertexAttribArray");
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||
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gl->VertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)wglGetProcAddress("glVertexAttribPointer");
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||
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|
||
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// what'S the equivalent of this in GL 2.0???
|
||
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gl->GetObjectParameteriv = (PFNGLGETOBJECTPARAMETERIVARBPROC)wglGetProcAddress("glGetObjectParameterivARB");
|
||
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|
||
|
// Rules:
|
||
|
// SM4 will always use shaders. No option to switch them off is needed here.
|
||
|
// SM3 has shaders optional but they are off by default (they will have a performance impact
|
||
|
// SM2 only uses shaders for colormaps on camera textures and has no option to use them in general.
|
||
|
// On SM2 cards the shaders will be too slow and show visual bugs (at least on GF 6800.)
|
||
|
if (strcmp((const char*)glGetString(GL_SHADING_LANGUAGE_VERSION), "1.3") >= 0) gl->shadermodel = 4;
|
||
|
else if (CheckExtension("GL_NV_GPU_shader4")) gl->shadermodel = 4; // for pre-3.0 drivers that support GF8xxx.
|
||
|
else if (CheckExtension("GL_EXT_GPU_shader4")) gl->shadermodel = 4; // for pre-3.0 drivers that support GF8xxx.
|
||
|
else if (CheckExtension("GL_NV_vertex_program3")) gl->shadermodel = 3;
|
||
|
else if (!strstr(gl->vendorstring, "NVIDIA")) gl->shadermodel = 3;
|
||
|
else gl->shadermodel = 2; // Only for older NVidia cards which had notoriously bad shader support.
|
||
|
|
||
|
// Command line overrides for testing and problem cases.
|
||
|
if (Args->CheckParm("-sm2") && gl->shadermodel > 2) gl->shadermodel = 2;
|
||
|
else if (Args->CheckParm("-sm3") && gl->shadermodel > 3) gl->shadermodel = 3;
|
||
|
}
|
||
|
|
||
|
if (CheckExtension("GL_ARB_occlusion_query"))
|
||
|
{
|
||
|
gl->GenQueries = (PFNGLGENQUERIESARBPROC)wglGetProcAddress("glGenQueriesARB");
|
||
|
gl->DeleteQueries = (PFNGLDELETEQUERIESARBPROC)wglGetProcAddress("glDeleteQueriesARB");
|
||
|
gl->GetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVARBPROC)wglGetProcAddress("glGetQueryObjectuivARB");
|
||
|
gl->BeginQuery = (PFNGLBEGINQUERYARBPROC)wglGetProcAddress("glBeginQueryARB");
|
||
|
gl->EndQuery = (PFNGLENDQUERYPROC)wglGetProcAddress("glEndQueryARB");
|
||
|
gl->flags|=RFL_OCCLUSION_QUERY;
|
||
|
}
|
||
|
|
||
|
if (gl->flags & RFL_GL_21)
|
||
|
{
|
||
|
gl->BindBuffer = (PFNGLBINDBUFFERPROC)wglGetProcAddress("glBindBuffer");
|
||
|
gl->DeleteBuffers = (PFNGLDELETEBUFFERSPROC)wglGetProcAddress("glDeleteBuffers");
|
||
|
gl->GenBuffers = (PFNGLGENBUFFERSPROC)wglGetProcAddress("glGenBuffers");
|
||
|
gl->BufferData = (PFNGLBUFFERDATAPROC)wglGetProcAddress("glBufferData");
|
||
|
gl->BufferSubData = (PFNGLBUFFERSUBDATAPROC)wglGetProcAddress("glBufferSubData");
|
||
|
gl->MapBuffer = (PFNGLMAPBUFFERPROC)wglGetProcAddress("glMapBuffer");
|
||
|
gl->UnmapBuffer = (PFNGLUNMAPBUFFERPROC)wglGetProcAddress("glUnmapBuffer");
|
||
|
gl->flags |= RFL_VBO;
|
||
|
}
|
||
|
else if (CheckExtension("GL_ARB_vertex_buffer_object"))
|
||
|
{
|
||
|
gl->BindBuffer = (PFNGLBINDBUFFERPROC)wglGetProcAddress("glBindBufferARB");
|
||
|
gl->DeleteBuffers = (PFNGLDELETEBUFFERSPROC)wglGetProcAddress("glDeleteBuffersARB");
|
||
|
gl->GenBuffers = (PFNGLGENBUFFERSPROC)wglGetProcAddress("glGenBuffersARB");
|
||
|
gl->BufferData = (PFNGLBUFFERDATAPROC)wglGetProcAddress("glBufferDataARB");
|
||
|
gl->BufferSubData = (PFNGLBUFFERSUBDATAPROC)wglGetProcAddress("glBufferSubDataARB");
|
||
|
gl->MapBuffer = (PFNGLMAPBUFFERPROC)wglGetProcAddress("glMapBufferARB");
|
||
|
gl->UnmapBuffer = (PFNGLUNMAPBUFFERPROC)wglGetProcAddress("glUnmapBufferARB");
|
||
|
gl->flags |= RFL_VBO;
|
||
|
}
|
||
|
|
||
|
if (CheckExtension("GL_ARB_map_buffer_range"))
|
||
|
{
|
||
|
gl->MapBufferRange = (PFNGLMAPBUFFERRANGEPROC)wglGetProcAddress("glMapBufferRange");
|
||
|
gl->FlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)wglGetProcAddress("glFlushMappedBufferRange");
|
||
|
gl->flags|=RFL_MAP_BUFFER_RANGE;
|
||
|
}
|
||
|
|
||
|
if (CheckExtension("GL_ARB_framebuffer_object"))
|
||
|
{
|
||
|
gl->GenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)wglGetProcAddress("glGenFramebuffers");
|
||
|
gl->DeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)wglGetProcAddress("glDeleteFramebuffers");
|
||
|
gl->BindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)wglGetProcAddress("glBindFramebuffer");
|
||
|
gl->FramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)wglGetProcAddress("glFramebufferTexture2D");
|
||
|
gl->GenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)wglGetProcAddress("glGenRenderbuffers");
|
||
|
gl->DeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)wglGetProcAddress("glDeleteRenderbuffers");
|
||
|
gl->BindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)wglGetProcAddress("glBindRenderbuffer");
|
||
|
gl->RenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)wglGetProcAddress("glRenderbufferStorage");
|
||
|
gl->FramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)wglGetProcAddress("glFramebufferRenderbuffer");
|
||
|
|
||
|
gl->flags|=RFL_FRAMEBUFFER;
|
||
|
}
|
||
|
#if 0
|
||
|
else if (CheckExtension("GL_EXT_framebuffer_object") &&
|
||
|
CheckExtension("GL_EXT_packed_depth_stencil"))
|
||
|
{
|
||
|
gl->GenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)wglGetProcAddress("glGenFramebuffersEXT");
|
||
|
gl->BindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)wglGetProcAddress("glBindFramebufferEXT");
|
||
|
gl->FramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)wglGetProcAddress("glFramebufferTexture2DEXT");
|
||
|
gl->GenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)wglGetProcAddress("glGenRenderbuffersEXT");
|
||
|
gl->BindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)wglGetProcAddress("glBindRenderbufferEXT");
|
||
|
gl->RenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)wglGetProcAddress("glRenderbufferStorageEXT");
|
||
|
gl->FramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)wglGetProcAddress("glFramebufferRenderbufferEXT");
|
||
|
|
||
|
gl->flags|=RFL_FRAMEBUFFER;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#if 0
|
||
|
if (CheckExtension("GL_ARB_texture_buffer_object") &&
|
||
|
CheckExtension("GL_ARB_texture_float") &&
|
||
|
CheckExtension("GL_EXT_GPU_Shader4") &&
|
||
|
CheckExtension("GL_ARB_texture_rg") &&
|
||
|
gl->shadermodel == 4)
|
||
|
{
|
||
|
gl->TexBufferARB = (PFNGLTEXBUFFERARBPROC)wglGetProcAddress("glTexBufferARB");
|
||
|
gl->flags|=RFL_TEXTUREBUFFER;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
|
||
|
|
||
|
gl->ActiveTexture = (PFNGLACTIVETEXTUREPROC)wglGetProcAddress("glActiveTextureARB");
|
||
|
gl->MultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) wglGetProcAddress("glMultiTexCoord2fARB");
|
||
|
gl->MultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) wglGetProcAddress("glMultiTexCoord2fvARB");
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
static void APIENTRY PrintStartupLog()
|
||
|
{
|
||
|
Printf ("GL_VENDOR: %s\n", glGetString(GL_VENDOR));
|
||
|
Printf ("GL_RENDERER: %s\n", glGetString(GL_RENDERER));
|
||
|
Printf ("GL_VERSION: %s\n", glGetString(GL_VERSION));
|
||
|
Printf ("GL_SHADING_LANGUAGE_VERSION: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));
|
||
|
Printf ("GL_EXTENSIONS: %s\n", glGetString(GL_EXTENSIONS));
|
||
|
int v;
|
||
|
|
||
|
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &v);
|
||
|
Printf ("Max. texture units: %d\n", v);
|
||
|
glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &v);
|
||
|
Printf ("Max. fragment uniforms: %d\n", v);
|
||
|
if (gl->shadermodel == 4) gl->maxuniforms = v;
|
||
|
glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &v);
|
||
|
Printf ("Max. vertex uniforms: %d\n", v);
|
||
|
glGetIntegerv(GL_MAX_VARYING_FLOATS, &v);
|
||
|
Printf ("Max. varying: %d\n", v);
|
||
|
glGetIntegerv(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, &v);
|
||
|
Printf ("Max. combined uniforms: %d\n", v);
|
||
|
glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &v);
|
||
|
Printf ("Max. combined uniform blocks: %d\n", v);
|
||
|
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
#if !defined (unix) && !defined (__APPLE__)
|
||
|
static bool SetupPixelFormat(HDC hDC, bool allowsoftware, bool nostencil, int multisample)
|
||
|
{
|
||
|
int colorDepth;
|
||
|
HDC deskDC;
|
||
|
int attributes[26];
|
||
|
int pixelFormat;
|
||
|
unsigned int numFormats;
|
||
|
float attribsFloat[] = {0.0f, 0.0f};
|
||
|
int stencil;
|
||
|
|
||
|
deskDC = GetDC(GetDesktopWindow());
|
||
|
colorDepth = GetDeviceCaps(deskDC, BITSPIXEL);
|
||
|
ReleaseDC(GetDesktopWindow(), deskDC);
|
||
|
|
||
|
/*
|
||
|
if (!nostencil && colorDepth < 32)
|
||
|
{
|
||
|
Printf("R_OPENGL: Desktop not in 32 bit mode!\n");
|
||
|
return false;
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
if (!nostencil)
|
||
|
{
|
||
|
for (stencil=1;stencil>=0;stencil--)
|
||
|
{
|
||
|
if (wglChoosePixelFormatARB && stencil)
|
||
|
{
|
||
|
attributes[0] = WGL_RED_BITS_ARB; //bits
|
||
|
attributes[1] = 8;
|
||
|
attributes[2] = WGL_GREEN_BITS_ARB; //bits
|
||
|
attributes[3] = 8;
|
||
|
attributes[4] = WGL_BLUE_BITS_ARB; //bits
|
||
|
attributes[5] = 8;
|
||
|
attributes[6] = WGL_ALPHA_BITS_ARB;
|
||
|
attributes[7] = 8;
|
||
|
attributes[8] = WGL_DEPTH_BITS_ARB;
|
||
|
attributes[9] = 24;
|
||
|
attributes[10] = WGL_STENCIL_BITS_ARB;
|
||
|
attributes[11] = 8;
|
||
|
|
||
|
attributes[12] = WGL_DRAW_TO_WINDOW_ARB; //required to be true
|
||
|
attributes[13] = true;
|
||
|
attributes[14] = WGL_SUPPORT_OPENGL_ARB;
|
||
|
attributes[15] = true;
|
||
|
attributes[16] = WGL_DOUBLE_BUFFER_ARB;
|
||
|
attributes[17] = true;
|
||
|
|
||
|
attributes[18] = WGL_ACCELERATION_ARB; //required to be FULL_ACCELERATION_ARB
|
||
|
if (allowsoftware)
|
||
|
{
|
||
|
attributes[19] = WGL_NO_ACCELERATION_ARB;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
attributes[19] = WGL_FULL_ACCELERATION_ARB;
|
||
|
}
|
||
|
|
||
|
if (multisample > 0)
|
||
|
{
|
||
|
attributes[20] = WGL_SAMPLE_BUFFERS_ARB;
|
||
|
attributes[21] = true;
|
||
|
attributes[22] = WGL_SAMPLES_ARB;
|
||
|
attributes[23] = multisample;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
attributes[20] = 0;
|
||
|
attributes[21] = 0;
|
||
|
attributes[22] = 0;
|
||
|
attributes[23] = 0;
|
||
|
}
|
||
|
|
||
|
attributes[24] = 0;
|
||
|
attributes[25] = 0;
|
||
|
|
||
|
if (!wglChoosePixelFormatARB(hDC, attributes, attribsFloat, 1, &pixelFormat, &numFormats))
|
||
|
{
|
||
|
Printf("R_OPENGL: Couldn't choose pixel format. Retrying in compatibility mode\n");
|
||
|
goto oldmethod;
|
||
|
}
|
||
|
|
||
|
if (numFormats == 0)
|
||
|
{
|
||
|
Printf("R_OPENGL: No valid pixel formats found. Retrying in compatibility mode\n");
|
||
|
goto oldmethod;
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
oldmethod:
|
||
|
// If wglChoosePixelFormatARB is not found we have to do it the old fashioned way.
|
||
|
static PIXELFORMATDESCRIPTOR pfd = {
|
||
|
sizeof(PIXELFORMATDESCRIPTOR),
|
||
|
1,
|
||
|
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
|
||
|
PFD_TYPE_RGBA,
|
||
|
32, // color depth
|
||
|
0, 0, 0, 0, 0, 0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0, 0, 0, 0,
|
||
|
32, // z depth
|
||
|
stencil*8, // stencil buffer
|
||
|
0,
|
||
|
PFD_MAIN_PLANE,
|
||
|
0,
|
||
|
0, 0, 0
|
||
|
};
|
||
|
|
||
|
pixelFormat = ChoosePixelFormat(hDC, &pfd);
|
||
|
DescribePixelFormat(hDC, pixelFormat, sizeof(pfd), &pfd);
|
||
|
|
||
|
if (pfd.dwFlags & PFD_GENERIC_FORMAT)
|
||
|
{
|
||
|
if (!allowsoftware)
|
||
|
{
|
||
|
if (stencil==0)
|
||
|
{
|
||
|
// not accelerated!
|
||
|
Printf("R_OPENGL: OpenGL driver not accelerated! Falling back to software renderer.\n");
|
||
|
return false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Printf("R_OPENGL: OpenGL driver not accelerated! Retrying in compatibility mode\n");
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Use the cheapest mode available and let's hope the driver can handle this...
|
||
|
stencil=0;
|
||
|
|
||
|
// If wglChoosePixelFormatARB is not found we have to do it the old fashioned way.
|
||
|
static PIXELFORMATDESCRIPTOR pfd = {
|
||
|
sizeof(PIXELFORMATDESCRIPTOR),
|
||
|
1,
|
||
|
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
|
||
|
PFD_TYPE_RGBA,
|
||
|
16, // color depth
|
||
|
0, 0, 0, 0, 0, 0,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0, 0, 0, 0,
|
||
|
16, // z depth
|
||
|
0, // stencil buffer
|
||
|
0,
|
||
|
PFD_MAIN_PLANE,
|
||
|
0,
|
||
|
0, 0, 0
|
||
|
};
|
||
|
|
||
|
pixelFormat = ChoosePixelFormat(hDC, &pfd);
|
||
|
DescribePixelFormat(hDC, pixelFormat, sizeof(pfd), &pfd);
|
||
|
|
||
|
if (pfd.dwFlags & PFD_GENERIC_FORMAT)
|
||
|
{
|
||
|
if (!allowsoftware)
|
||
|
{
|
||
|
Printf("R_OPENGL: OpenGL driver not accelerated! Falling back to software renderer.\n");
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (stencil==0)
|
||
|
{
|
||
|
gl->flags|=RFL_NOSTENCIL;
|
||
|
}
|
||
|
|
||
|
if (!SetPixelFormat(hDC, pixelFormat, NULL))
|
||
|
{
|
||
|
Printf("R_OPENGL: Couldn't set pixel format.\n");
|
||
|
return false;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
#else
|
||
|
|
||
|
static bool SetupPixelFormat(bool allowsoftware, bool nostencil, int multisample)
|
||
|
{
|
||
|
int stencil;
|
||
|
|
||
|
if (!nostencil)
|
||
|
{
|
||
|
stencil=1;
|
||
|
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 );
|
||
|
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 );
|
||
|
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 );
|
||
|
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 );
|
||
|
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 24 );
|
||
|
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 8 );
|
||
|
// SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
|
||
|
if (multisample > 0) {
|
||
|
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 1 );
|
||
|
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, multisample );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Use the cheapest mode available and let's hope the driver can handle this...
|
||
|
stencil=0;
|
||
|
|
||
|
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 4 );
|
||
|
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 4 );
|
||
|
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 4 );
|
||
|
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 4 );
|
||
|
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
|
||
|
//SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 )*/
|
||
|
}
|
||
|
if (stencil==0)
|
||
|
{
|
||
|
gl->flags|=RFL_NOSTENCIL;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
#if !defined (unix) && !defined (__APPLE__)
|
||
|
CVAR(Bool, gl_debug, false, 0)
|
||
|
|
||
|
static bool APIENTRY InitHardware (HWND Window, bool allowsoftware, bool nostencil, int multisample)
|
||
|
{
|
||
|
m_Window=Window;
|
||
|
m_hDC = GetDC(Window);
|
||
|
|
||
|
if (!SetupPixelFormat(m_hDC, allowsoftware, nostencil, multisample))
|
||
|
{
|
||
|
Printf ("R_OPENGL: Reverting to software mode...\n");
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
m_hRC = 0;
|
||
|
if (wglCreateContextAttribsARB != NULL)
|
||
|
{
|
||
|
int ctxAttribs[] = {
|
||
|
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
|
||
|
WGL_CONTEXT_MINOR_VERSION_ARB, 3,
|
||
|
WGL_CONTEXT_FLAGS_ARB, gl_debug? WGL_CONTEXT_DEBUG_BIT_ARB : 0,
|
||
|
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
|
||
|
0
|
||
|
};
|
||
|
|
||
|
m_hRC = wglCreateContextAttribsARB(m_hDC, 0, ctxAttribs);
|
||
|
}
|
||
|
if (m_hRC == 0)
|
||
|
{
|
||
|
m_hRC = wglCreateContext(m_hDC);
|
||
|
}
|
||
|
|
||
|
if (m_hRC == NULL)
|
||
|
{
|
||
|
Printf ("R_OPENGL: Couldn't create render context. Reverting to software mode...\n");
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
wglMakeCurrent(m_hDC, m_hRC);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
#else
|
||
|
static bool APIENTRY InitHardware (bool allowsoftware, bool nostencil, int multisample)
|
||
|
{
|
||
|
if (!SetupPixelFormat(allowsoftware, nostencil, multisample))
|
||
|
{
|
||
|
Printf ("R_OPENGL: Reverting to software mode...\n");
|
||
|
return false;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
#if !defined (unix) && !defined (__APPLE__)
|
||
|
static void APIENTRY Shutdown()
|
||
|
{
|
||
|
if (m_hRC)
|
||
|
{
|
||
|
wglMakeCurrent(0, 0);
|
||
|
wglDeleteContext(m_hRC);
|
||
|
}
|
||
|
if (m_hDC) ReleaseDC(m_Window, m_hDC);
|
||
|
}
|
||
|
|
||
|
|
||
|
static bool APIENTRY SetFullscreen(const char *devicename, int w, int h, int bits, int hz)
|
||
|
{
|
||
|
DEVMODE dm;
|
||
|
|
||
|
if (w==0)
|
||
|
{
|
||
|
ChangeDisplaySettingsEx(devicename, 0, 0, 0, 0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dm.dmSize = sizeof(DEVMODE);
|
||
|
dm.dmSpecVersion = DM_SPECVERSION;//Somebody owes me...
|
||
|
dm.dmDriverExtra = 0;//...1 hour of my life back
|
||
|
dm.dmPelsWidth = w;
|
||
|
dm.dmPelsHeight = h;
|
||
|
dm.dmBitsPerPel = bits;
|
||
|
dm.dmDisplayFrequency = hz;
|
||
|
dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | DM_DISPLAYFREQUENCY;
|
||
|
if (DISP_CHANGE_SUCCESSFUL != ChangeDisplaySettingsEx(devicename, &dm, 0, CDS_FULLSCREEN, 0))
|
||
|
{
|
||
|
dm.dmFields &= ~DM_DISPLAYFREQUENCY;
|
||
|
return DISP_CHANGE_SUCCESSFUL == ChangeDisplaySettingsEx(devicename, &dm, 0, CDS_FULLSCREEN, 0);
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
#endif
|
||
|
//==========================================================================
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
static void APIENTRY iSwapBuffers()
|
||
|
{
|
||
|
#if !defined (unix) && !defined (__APPLE__)
|
||
|
SwapBuffers(m_hDC);
|
||
|
#else
|
||
|
SDL_GL_SwapBuffers ();
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
static BOOL APIENTRY SetVSync( int vsync )
|
||
|
{
|
||
|
#if defined (__APPLE__)
|
||
|
return kCGLNoError == CGLSetParameter( CGLGetCurrentContext(), kCGLCPSwapInterval, &vsync );
|
||
|
#else // !__APPLE__
|
||
|
// empty placeholder
|
||
|
return false;
|
||
|
#endif // __APPLE__
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
static void APIENTRY glBlendEquationDummy (GLenum mode)
|
||
|
{
|
||
|
// If this is not supported all non-existent modes are
|
||
|
// made to draw nothing.
|
||
|
if (mode == GL_FUNC_ADD)
|
||
|
{
|
||
|
glColorMask(true, true, true, true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
glColorMask(false, false, false, false);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
static void APIENTRY SetTextureMode(int type)
|
||
|
{
|
||
|
static float white[] = {1.f,1.f,1.f,1.f};
|
||
|
|
||
|
if (gl_vid_compatibility)
|
||
|
{
|
||
|
type = TM_MODULATE;
|
||
|
}
|
||
|
if (type == TM_MASK)
|
||
|
{
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
|
||
|
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_PRIMARY_COLOR);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_TEXTURE0);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
|
||
|
}
|
||
|
else if (type == TM_OPAQUE)
|
||
|
{
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE0);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PRIMARY_COLOR);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
|
||
|
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_PRIMARY_COLOR);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
|
||
|
}
|
||
|
else if (type == TM_INVERT)
|
||
|
{
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE0);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PRIMARY_COLOR);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_ONE_MINUS_SRC_COLOR);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
|
||
|
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_PRIMARY_COLOR);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_TEXTURE0);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
|
||
|
}
|
||
|
else if (type == TM_INVERTOPAQUE)
|
||
|
{
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE0);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PRIMARY_COLOR);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_ONE_MINUS_SRC_COLOR);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
|
||
|
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_PRIMARY_COLOR);
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
|
||
|
}
|
||
|
else // if (type == TM_MODULATE)
|
||
|
{
|
||
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//==========================================================================
|
||
|
//
|
||
|
//
|
||
|
//
|
||
|
//==========================================================================
|
||
|
|
||
|
/*
|
||
|
extern "C"
|
||
|
{
|
||
|
|
||
|
__declspec(dllexport)
|
||
|
*/
|
||
|
void APIENTRY GetContext(RenderContext & gl)
|
||
|
{
|
||
|
::gl=≷
|
||
|
|
||
|
gl.flags=0;
|
||
|
|
||
|
gl.LoadExtensions = LoadExtensions;
|
||
|
gl.SetTextureMode = SetTextureMode;
|
||
|
gl.PrintStartupLog = PrintStartupLog;
|
||
|
gl.InitHardware = InitHardware;
|
||
|
#if !defined (unix) && !defined (__APPLE__)
|
||
|
gl.Shutdown = Shutdown;
|
||
|
#endif
|
||
|
gl.SwapBuffers = iSwapBuffers;
|
||
|
#if !defined (unix) && !defined (__APPLE__)
|
||
|
gl.SetFullscreen = SetFullscreen;
|
||
|
#endif
|
||
|
|
||
|
gl.Begin = glBegin;
|
||
|
gl.End = glEnd;
|
||
|
gl.DrawArrays = glDrawArrays;
|
||
|
|
||
|
gl.TexCoord2f = glTexCoord2f;
|
||
|
gl.TexCoord2fv = glTexCoord2fv;
|
||
|
|
||
|
gl.Vertex2f = glVertex2f;
|
||
|
gl.Vertex2i = glVertex2i;
|
||
|
gl.Vertex3f = glVertex3f;
|
||
|
gl.Vertex3fv = glVertex3fv;
|
||
|
gl.Vertex3d = glVertex3d;
|
||
|
|
||
|
gl.Color4f = glColor4f;
|
||
|
gl.Color4fv = glColor4fv;
|
||
|
gl.Color3f = glColor3f;
|
||
|
gl.Color3ub = glColor3ub;
|
||
|
gl.Color4ub = glColor4ub;
|
||
|
|
||
|
gl.ColorMask = glColorMask;
|
||
|
|
||
|
gl.DepthFunc = glDepthFunc;
|
||
|
gl.DepthMask = glDepthMask;
|
||
|
gl.DepthRange = glDepthRange;
|
||
|
|
||
|
gl.StencilFunc = glStencilFunc;
|
||
|
gl.StencilMask = glStencilMask;
|
||
|
gl.StencilOp = glStencilOp;
|
||
|
|
||
|
gl.MatrixMode = glMatrixMode;
|
||
|
gl.PushMatrix = glPushMatrix;
|
||
|
gl.PopMatrix = glPopMatrix;
|
||
|
gl.LoadIdentity = glLoadIdentity;
|
||
|
gl.MultMatrixd = glMultMatrixd;
|
||
|
gl.Translatef = glTranslatef;
|
||
|
gl.Ortho = glOrtho;
|
||
|
gl.Scalef = glScalef;
|
||
|
gl.Rotatef = glRotatef;
|
||
|
|
||
|
gl.Viewport = glViewport;
|
||
|
gl.Scissor = glScissor;
|
||
|
|
||
|
gl.Clear = glClear;
|
||
|
gl.ClearColor = glClearColor;
|
||
|
gl.ClearDepth = glClearDepth;
|
||
|
gl.ShadeModel = glShadeModel;
|
||
|
gl.Hint = glHint;
|
||
|
|
||
|
gl.DisableClientState = glDisableClientState;
|
||
|
gl.EnableClientState = glEnableClientState;
|
||
|
|
||
|
gl.Fogf = glFogf;
|
||
|
gl.Fogi = glFogi;
|
||
|
gl.Fogfv = glFogfv;
|
||
|
|
||
|
gl.Enable = glEnable;
|
||
|
gl.IsEnabled = glIsEnabled;
|
||
|
gl.Disable = glDisable;
|
||
|
|
||
|
gl.TexGeni = glTexGeni;
|
||
|
gl.DeleteTextures = glDeleteTextures;
|
||
|
gl.GenTextures = glGenTextures;
|
||
|
gl.BindTexture = glBindTexture;
|
||
|
gl.TexImage2D = glTexImage2D;
|
||
|
gl.TexParameterf = glTexParameterf;
|
||
|
gl.TexParameteri = glTexParameteri;
|
||
|
gl.CopyTexSubImage2D = glCopyTexSubImage2D;
|
||
|
|
||
|
gl.ReadPixels = glReadPixels;
|
||
|
gl.PolygonOffset = glPolygonOffset;
|
||
|
gl.ClipPlane = glClipPlane;
|
||
|
|
||
|
gl.Finish = glFinish;
|
||
|
gl.Flush = glFlush;
|
||
|
|
||
|
gl.BlendEquation = glBlendEquationDummy;
|
||
|
gl.SetVSync = SetVSync;
|
||
|
|
||
|
#if !defined (unix) && !defined (__APPLE__)
|
||
|
ReadInitExtensions();
|
||
|
//GL is not yet inited in UNIX version, read them later in LoadExtensions
|
||
|
#endif
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//} // extern "C"
|