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57 lines
1.1 KiB
C
57 lines
1.1 KiB
C
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#ifndef __GL_SECTIONS_H
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#define __GL_SECTIONS_H
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#include "tarray.h"
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#include "r_defs.h"
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struct FGLSectionLine
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{
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vertex_t *start;
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vertex_t *end;
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side_t *sidedef;
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line_t *linedef;
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seg_t *refseg; // we need to reference at least one seg for each line.
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subsector_t *polysub; // If this is part of a polyobject we need a reference to the containing subsector
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int otherside;
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};
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struct FGLSectionLoop
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{
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int startline;
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int numlines;
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FGLSectionLine *GetLine(int no);
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};
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struct FGLSection
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{
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sector_t *sector;
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TArray<subsector_t *> subsectors;
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TArray<int> primitives; // each primitive has 2 entries: Primitive type and vertex count
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TArray<int> vertices;
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int startloop;
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int numloops;
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int validcount;
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FGLSectionLoop *GetLoop(int no);
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};
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extern TArray<FGLSectionLine> SectionLines;
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extern TArray<FGLSectionLoop> SectionLoops;
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extern TArray<FGLSection> Sections;
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extern TArray<int> SectionForSubsector;
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inline FGLSectionLine *FGLSectionLoop::GetLine(int no)
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{
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return &SectionLines[startline + no];
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}
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inline FGLSectionLoop *FGLSection::GetLoop(int no)
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{
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return &SectionLoops[startloop + no];
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}
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void gl_CreateSections();
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#endif
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