2013-06-23 07:49:34 +00:00
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#ifndef _GL_INTERN_H
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#define _GL_INTERN_H
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#include "r_defs.h"
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#include "c_cvars.h"
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#ifdef _MSC_VER
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#pragma warning(disable:4244)
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#endif
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EXTERN_CVAR(Bool,gl_enhanced_nightvision)
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EXTERN_CVAR(Int, screenblocks);
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EXTERN_CVAR(Bool, gl_texture)
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EXTERN_CVAR(Int, gl_texture_filter)
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EXTERN_CVAR(Float, gl_texture_filter_anisotropic)
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EXTERN_CVAR(Int, gl_texture_format)
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EXTERN_CVAR(Bool, gl_texture_usehires)
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EXTERN_CVAR(Bool, gl_usefb)
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EXTERN_CVAR(Int, gl_weaponlight)
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EXTERN_CVAR (Bool, gl_lights);
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EXTERN_CVAR (Bool, gl_attachedlights);
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EXTERN_CVAR (Bool, gl_lights_checkside);
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EXTERN_CVAR (Bool, gl_light_sprites);
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EXTERN_CVAR (Bool, gl_light_particles);
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EXTERN_CVAR(Int, gl_fogmode)
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EXTERN_CVAR(Int, gl_lightmode)
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EXTERN_CVAR(Bool,gl_mirror_envmap)
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EXTERN_CVAR(Bool,gl_mirrors)
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EXTERN_CVAR(Bool,gl_mirror_envmap)
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EXTERN_CVAR(Bool, gl_seamless)
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EXTERN_CVAR(Float, gl_mask_threshold)
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EXTERN_CVAR(Float, gl_mask_sprite_threshold)
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2016-07-30 13:33:30 +00:00
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EXTERN_CVAR(Bool, gl_renderbuffers)
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EXTERN_CVAR(Int, gl_multisample)
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2016-07-29 19:31:20 +00:00
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2016-07-30 13:33:30 +00:00
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EXTERN_CVAR(Bool, gl_bloom)
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2016-07-29 19:31:20 +00:00
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EXTERN_CVAR(Float, gl_bloom_amount)
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EXTERN_CVAR(Int, gl_bloom_kernel_size)
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EXTERN_CVAR(Int, gl_tonemap)
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EXTERN_CVAR(Float, gl_exposure)
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2016-08-02 15:32:21 +00:00
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EXTERN_CVAR(Bool, gl_lens)
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EXTERN_CVAR(Float, gl_lens_k)
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EXTERN_CVAR(Float, gl_lens_kcube)
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EXTERN_CVAR(Float, gl_lens_chromatic)
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2016-09-24 17:26:25 +00:00
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EXTERN_CVAR(Int, gl_ssao)
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2016-09-24 18:09:40 +00:00
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EXTERN_CVAR(Int, gl_ssao_portals)
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2016-09-21 00:04:56 +00:00
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EXTERN_CVAR(Float, gl_ssao_strength)
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2016-10-05 05:57:27 +00:00
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EXTERN_CVAR(Int, gl_ssao_debug)
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2016-09-21 00:04:56 +00:00
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EXTERN_CVAR(Float, gl_ssao_bias)
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EXTERN_CVAR(Float, gl_ssao_radius)
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EXTERN_CVAR(Float, gl_ssao_blur_amount)
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2016-07-29 19:31:20 +00:00
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2016-08-17 18:33:10 +00:00
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EXTERN_CVAR(Int, gl_debug_level)
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EXTERN_CVAR(Bool, gl_debug_breakpoint)
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2013-06-23 07:49:34 +00:00
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#endif // _GL_INTERN_H
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