qzdoom/wadsrc/static/reverbs.txt

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2016-03-01 15:47:10 +00:00
"Castle Alcove" 30 0
{
Environment 20
EnvironmentDiffusion 0.890
RoomHF -600
RoomLF -2000
DecayTime 1.640
DecayHFRatio 0.870
DecayLFRatio 0.310
Reflections -100
ReflectionsDelay 0.007
Reverb -500
ReverbDelay 0.034
EchoTime 0.138
EchoDepth 0.080
HFReference 5168.600
LFReference 139.500
bDecayHFLimit true
bEchoTimeScale true
}
"Castle Courtyard" 30 1
{
Environment 20
EnvironmentDiffusion 0.420
Room -1100
RoomHF -700
RoomLF -900
DecayTime 2.130
DecayHFRatio 0.610
DecayLFRatio 0.230
Reflections -2300
ReflectionsDelay 0.112
Reverb -1500
ReverbDelay 0.036
EchoDepth 0.370
AirAbsorptionHF 0.000
bDecayHFLimit true
bEchoTimeScale true
}
"Castle Cupboard" 30 2
{
Environment 20
EnvironmentDiffusion 0.890
RoomHF -1100
RoomLF -2000
DecayTime 0.670
DecayHFRatio 0.870
DecayLFRatio 0.310
Reflections 300
ReflectionsDelay 0.010
Reverb 300
ReverbDelay 0.007
EchoTime 0.138
EchoDepth 0.080
HFReference 5168.600
LFReference 139.500
bDecayHFLimit true
bEchoTimeScale true
}
"Castle Hall" 30 3
{
Environment 20
EnvironmentDiffusion 0.810
RoomHF -1100
RoomLF -1500
DecayTime 3.140
DecayHFRatio 0.790
DecayLFRatio 0.620
Reflections -1300
ReflectionsDelay 0.056
Reverb -500
ReverbDelay 0.024
HFReference 5168.600
LFReference 139.500
bDecayHFLimit true
bEchoTimeScale true
}
"Castle Large Room" 30 4
{
Environment 20
EnvironmentDiffusion 0.820
RoomHF -1100
RoomLF -1800
DecayTime 2.530
DecayHFRatio 0.830
DecayLFRatio 0.500
Reflections -900
ReflectionsDelay 0.034
Reverb -400
ReverbDelay 0.016
EchoTime 0.185
EchoDepth 0.070
HFReference 5168.600
LFReference 139.500
bDecayHFLimit true
bEchoTimeScale true
}
"Castle Long Passage" 30 5
{
Environment 20
EnvironmentDiffusion 0.890
RoomHF -800
RoomLF -2000
DecayTime 3.420
DecayHFRatio 0.830
DecayLFRatio 0.310
Reflections -200
ReflectionsDelay 0.007
Reverb -600
ReverbDelay 0.023
EchoTime 0.138
EchoDepth 0.080
HFReference 5168.600
LFReference 139.500
bDecayHFLimit true
bEchoTimeScale true
}
"Castle Medium Room" 30 6
{
Environment 20
EnvironmentDiffusion 0.930
RoomHF -1100
RoomLF -2000
DecayTime 2.040
DecayHFRatio 0.830
DecayLFRatio 0.460
Reflections -300
ReflectionsDelay 0.022
Reverb -200
ReverbDelay 0.011
EchoTime 0.155
EchoDepth 0.030
HFReference 5168.600
LFReference 139.500
bDecayHFLimit true
bEchoTimeScale true
}
"Castle Short Passage" 30 7
{
Environment 20
EnvironmentDiffusion 0.890
RoomHF -1000
RoomLF -2000
DecayTime 2.320
DecayHFRatio 0.830
DecayLFRatio 0.310
Reflections -100
ReflectionsDelay 0.007
Reverb -500
ReverbDelay 0.023
EchoTime 0.138
EchoDepth 0.080
HFReference 5168.600
LFReference 139.500
bDecayHFLimit true
bEchoTimeScale true
}
"Castle Small Room" 30 8
{
Environment 20
EnvironmentDiffusion 0.890
Room -1100
RoomHF -800
RoomLF -2000
DecayTime 1.220
DecayHFRatio 0.830
DecayLFRatio 0.310
Reflections -100
ReflectionsDelay 0.022
Reverb 0
ReverbDelay 0.011
EchoTime 0.138
EchoDepth 0.080
HFReference 5168.600
LFReference 139.500
bDecayHFLimit true
bEchoTimeScale true
}
"Chapel" 31 0
{
Environment 7
EnvironmentDiffusion 0.840
DecayTime 4.620
DecayHFRatio 0.640
DecayLFRatio 1.230
Reflections -700
ReflectionsDelay 0.032
Reverb -800
ReverbDelay 0.049
ModulationDepth 0.110
bEchoTimeScale true
}
"City Abandoned" 32 0
{
Environment 16
EnvironmentSize 3.000
EnvironmentDiffusion 0.690
Room -1100
RoomHF -200
RoomLF -100
DecayTime 3.280
DecayHFRatio 1.170
DecayLFRatio 0.910
Reflections -1400
ReflectionsDelay 0.044
Reverb -2400
ReverbDelay 0.024
EchoDepth 0.200
bEchoTimeScale true
}
"City Library" 32 1
{
Environment 16
EnvironmentSize 80.300
EnvironmentDiffusion 0.820
Room -1100
RoomHF -1100
RoomLF -2100
DecayTime 2.760
DecayHFRatio 0.890
DecayLFRatio 0.410
Reflections -1100
ReflectionsDelay 0.029
Reverb -500
ReverbDelay 0.020
EchoTime 0.130
EchoDepth 0.170
HFReference 2854.400
LFReference 107.500
bEchoTimeScale true
}
"City Museum" 32 2
{
Environment 16
EnvironmentSize 80.300
EnvironmentDiffusion 0.820
Room -1100
RoomHF -1500
RoomLF -1500
DecayTime 3.280
DecayHFRatio 1.400
DecayLFRatio 0.570
Reflections -1600
ReflectionsDelay 0.039
Reverb -600
ReverbDelay 0.034
EchoTime 0.130
EchoDepth 0.170
AirAbsorptionHF 0.000
HFReference 2854.400
LFReference 107.500
bEchoTimeScale true
}
"City Streets" 32 3
{
Environment 16
EnvironmentSize 3.000
EnvironmentDiffusion 0.780
Room -1100
RoomHF -300
RoomLF -100
DecayTime 1.790
DecayHFRatio 1.120
DecayLFRatio 0.910
Reflections -1700
ReflectionsDelay 0.046
Reverb -2800
ReverbDelay 0.028
EchoDepth 0.200
AirAbsorptionHF 0.000
bEchoTimeScale true
}
"City Subway" 32 4
{
Environment 16
EnvironmentSize 3.000
EnvironmentDiffusion 0.740
Room -1100
RoomHF -300
RoomLF -100
DecayTime 3.010
DecayHFRatio 1.230
DecayLFRatio 0.910
Reflections -700
ReflectionsDelay 0.046
Reverb -1000
ReverbDelay 0.028
EchoTime 0.125
EchoDepth 0.210
AirAbsorptionHF 0.000
bEchoTimeScale true
}
"City Underpass" 32 5
{
Environment 16
EnvironmentSize 3.000
EnvironmentDiffusion 0.820
Room -1500
RoomHF -700
RoomLF -100
DecayTime 3.570
DecayHFRatio 1.120
DecayLFRatio 0.910
Reflections -1500
ReflectionsDelay 0.059
Reverb -1100
ReverbDelay 0.037
EchoDepth 0.140
AirAbsorptionHF 0.000
bEchoTimeScale true
}
"Dome Saint Paul" 33 0
{
Environment 0
EnvironmentSize 50.300
EnvironmentDiffusion 0.870
Room -1000
RoomHF -900
RoomLF -1300
DecayTime 10.480
DecayHFRatio 0.190
DecayLFRatio 0.100
Reflections -1500
ReflectionsDelay 0.090
Reverb -500
ReverbDelay 0.042
EchoDepth 0.120
HFReference 2854.400
LFReference 20.000
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Dome Tomb" 33 1
{
Environment 0
EnvironmentSize 51.800
EnvironmentDiffusion 0.790
Room -1000
RoomHF -900
RoomLF -1300
DecayTime 4.180
DecayHFRatio 0.210
DecayLFRatio 0.100
Reflections -825
ReflectionsDelay 0.030
Reverb -125
ReverbDelay 0.022
EchoTime 0.177
EchoDepth 0.190
HFReference 2854.400
LFReference 20.000
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Driving Commentator" 34 0
{
Environment 0
EnvironmentSize 3.000
Room -900
RoomHF -500
RoomLF -600
DecayTime 2.420
DecayHFRatio 0.880
DecayLFRatio 0.680
Reflections -1400
ReflectionsDelay 0.093
Reverb -1200
ReverbDelay 0.017
EchoDepth 1.000
AirAbsorptionHF 0.000
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Driving Empty Grandstand" 34 1
{
Environment 0
EnvironmentSize 8.300
Room -700
RoomHF 0
RoomLF -200
DecayTime 4.620
DecayHFRatio 1.750
DecayLFRatio 1.400
Reflections -1363
ReflectionsDelay 0.090
Reverb -1900
ReverbDelay 0.049
HFReference 10420.200
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Driving Full Grandstand" 34 2
{
Environment 0
EnvironmentSize 8.300
Room -1100
RoomHF -1100
RoomLF -400
DecayTime 3.010
DecayHFRatio 1.370
DecayLFRatio 1.280
Reflections -900
ReflectionsDelay 0.090
Reverb -1700
ReverbDelay 0.049
HFReference 10420.200
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Driving In-Car Luxury" 34 3
{
Environment 0
EnvironmentSize 1.600
Room -800
RoomHF -2000
RoomLF -600
DecayTime 0.130
DecayHFRatio 0.410
DecayLFRatio 0.460
Reflections -200
ReflectionsDelay 0.010
Reverb 300
ReverbDelay 0.010
AirAbsorptionHF 0.000
HFReference 10268.200
LFReference 251.000
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Driving In-Car Pit Garage" 34 6
{
Environment 0
EnvironmentSize 1.900
EnvironmentDiffusion 0.590
Room -1400
RoomHF -300
RoomLF -500
DecayTime 1.720
DecayHFRatio 0.930
DecayLFRatio 0.870
Reflections -500
ReflectionsDelay 0.000
Reverb 0
ReverbDelay 0.016
EchoDepth 0.110
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Driving In-Car Racer" 34 4
{
Environment 0
EnvironmentSize 1.100
EnvironmentDiffusion 0.800
Room -700
RoomHF 0
RoomLF -200
DecayTime 0.170
DecayHFRatio 2.000
DecayLFRatio 0.410
Reflections 500
Reverb -500
ReverbDelay 0.015
AirAbsorptionHF 0.000
HFReference 10268.200
LFReference 251.000
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Driving In-Car Sports" 34 5
{
Environment 0
EnvironmentSize 1.100
EnvironmentDiffusion 0.800
Room -900
RoomHF -400
DecayTime 0.170
DecayHFRatio 0.750
DecayLFRatio 0.410
Reflections 500
Reverb -600
ReverbDelay 0.000
AirAbsorptionHF 0.000
HFReference 10268.200
LFReference 251.000
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Driving Tunnel" 34 7
{
Environment 0
EnvironmentSize 3.100
EnvironmentDiffusion 0.810
Room -900
RoomHF -800
RoomLF -100
DecayTime 3.420
DecayHFRatio 0.940
DecayLFRatio 1.310
Reflections -300
ReflectionsDelay 0.051
Reverb -500
ReverbDelay 0.047
EchoTime 0.214
EchoDepth 0.050
AirAbsorptionHF 0.000
LFReference 155.300
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Dusty Room" 35 0
{
Environment 2
EnvironmentSize 1.800
EnvironmentDiffusion 0.560
Room -1100
RoomHF -200
RoomLF -300
DecayTime 1.790
DecayHFRatio 0.380
DecayLFRatio 0.210
Reflections -600
Reverb 200
ReverbDelay 0.006
EchoTime 0.202
EchoDepth 0.050
AirAbsorptionHF -3.000
HFReference 13046.000
LFReference 163.300
bEchoTimeScale true
}
"Factory Alcove" 36 0
{
Environment 2
EnvironmentSize 1.800
EnvironmentDiffusion 0.590
Room -1200
RoomHF -200
RoomLF -600
DecayTime 3.140
DecayHFRatio 0.650
DecayLFRatio 1.310
Reflections 300
ReflectionsDelay 0.010
Reverb -1200
ReverbDelay 0.038
EchoTime 0.114
EchoDepth 0.100
AirAbsorptionHF 0.000
HFReference 3762.600
LFReference 362.500
bEchoTimeScale true
}
"Factory Courtyard" 36 1
{
Environment 2
EnvironmentSize 1.700
EnvironmentDiffusion 0.570
RoomHF -1000
RoomLF -400
DecayTime 2.320
DecayHFRatio 0.290
DecayLFRatio 0.560
Reflections -2400
ReflectionsDelay 0.090
Reverb -2000
ReverbDelay 0.039
EchoDepth 0.290
AirAbsorptionHF 0.000
HFReference 3762.600
LFReference 362.500
bEchoTimeScale true
}
"Factory Cupboard" 36 2
{
Environment 2
EnvironmentSize 1.700
EnvironmentDiffusion 0.630
Room -1200
RoomHF -200
RoomLF -600
DecayTime 0.490
DecayHFRatio 0.650
DecayLFRatio 1.310
Reflections 200
ReflectionsDelay 0.010
Reverb 200
ReverbDelay 0.032
EchoTime 0.107
EchoDepth 0.070
AirAbsorptionHF 0.000
HFReference 3762.600
LFReference 362.500
bEchoTimeScale true
}
"Factory Hall" 36 3
{
Environment 2
EnvironmentDiffusion 0.750
RoomHF -300
RoomLF -400
DecayTime 7.430
DecayHFRatio 0.510
DecayLFRatio 1.310
Reflections -2400
ReflectionsDelay 0.073
Reverb -500
ReverbDelay 0.027
EchoDepth 0.070
AirAbsorptionHF 0.000
HFReference 3762.600
LFReference 362.500
bEchoTimeScale true
}
"Factory Large Room" 36 4
{
Environment 2
EnvironmentDiffusion 0.750
Room -1200
RoomHF -300
RoomLF -400
DecayTime 4.420
DecayHFRatio 0.510
DecayLFRatio 1.310
Reflections -1500
ReflectionsDelay 0.039
Reverb -600
ReverbDelay 0.023
EchoTime 0.231
EchoDepth 0.070
AirAbsorptionHF 0.000
HFReference 3762.600
LFReference 362.500
bEchoTimeScale true
}
"Factory Long Passage" 36 5
{
Environment 2
EnvironmentSize 1.800
EnvironmentDiffusion 0.640
Room -1200
RoomHF -200
RoomLF -600
DecayTime 4.059
DecayHFRatio 0.650
DecayLFRatio 1.310
Reflections 0
ReflectionsDelay 0.020
Reverb -900
ReverbDelay 0.037
EchoTime 0.135
EchoDepth 0.230
AirAbsorptionHF 0.000
HFReference 3762.600
LFReference 362.500
bEchoTimeScale true
}
"Factory Medium Room" 36 6
{
Environment 2
EnvironmentDiffusion 0.820
Room -1200
RoomHF -200
RoomLF -600
DecayTime 2.760
DecayHFRatio 0.650
DecayLFRatio 1.310
Reflections 0
ReflectionsDelay 0.022
Reverb -400
ReverbDelay 0.023
EchoTime 0.174
EchoDepth 0.070
AirAbsorptionHF 0.000
HFReference 3762.600
LFReference 362.500
bEchoTimeScale true
}
"Factory Short Passage" 36 7
{
Environment 2
EnvironmentSize 1.800
EnvironmentDiffusion 0.640
Room -1200
RoomHF -200
RoomLF -600
DecayTime 2.530
DecayHFRatio 0.650
DecayLFRatio 1.310
Reflections 0
ReflectionsDelay 0.010
Reverb -600
ReverbDelay 0.038
EchoTime 0.135
EchoDepth 0.230
AirAbsorptionHF 0.000
HFReference 3762.600
LFReference 362.500
bEchoTimeScale true
}
"Factory Small Room" 36 8
{
Environment 2
EnvironmentSize 1.800
EnvironmentDiffusion 0.820
Room -1200
RoomHF -200
RoomLF -600
DecayTime 1.720
DecayHFRatio 0.650
DecayLFRatio 1.310
Reflections -300
ReflectionsDelay 0.010
Reverb -200
ReverbDelay 0.024
EchoTime 0.119
EchoDepth 0.070
AirAbsorptionHF 0.000
HFReference 3762.600
LFReference 362.500
bEchoTimeScale true
}
"Ice Palace Alcove" 37 0
{
Environment 21
EnvironmentSize 2.700
EnvironmentDiffusion 0.840
RoomHF -500
RoomLF -1100
DecayTime 2.760
DecayHFRatio 1.460
DecayLFRatio 0.280
Reflections 100
ReflectionsDelay 0.010
Reverb -1200
ReverbDelay 0.030
EchoTime 0.161
EchoDepth 0.090
AirAbsorptionHF 0.000
HFReference 12428.500
LFReference 99.600
bEchoTimeScale true
}
"Ice Palace Courtyard" 37 1
{
Environment 21
EnvironmentSize 2.900
EnvironmentDiffusion 0.590
RoomHF -1100
RoomLF -1000
DecayTime 2.040
DecayHFRatio 1.200
DecayLFRatio 0.380
Reflections -2000
ReflectionsDelay 0.073
Reverb -2200
ReverbDelay 0.043
EchoTime 0.235
EchoDepth 0.480
AirAbsorptionHF 0.000
HFReference 12428.500
LFReference 99.600
bEchoTimeScale true
}
"Ice Palace Cupboard" 37 2
{
Environment 21
EnvironmentSize 2.700
EnvironmentDiffusion 0.830
RoomHF -600
RoomLF -1300
DecayTime 0.760
DecayHFRatio 1.530
DecayLFRatio 0.260
Reflections 100
ReflectionsDelay 0.012
Reverb 100
ReverbDelay 0.016
EchoTime 0.143
EchoDepth 0.080
AirAbsorptionHF 0.000
HFReference 12428.500
LFReference 99.600
bEchoTimeScale true
}
"Ice Palace Hall" 37 3
{
Environment 21
EnvironmentSize 2.900
EnvironmentDiffusion 0.760
RoomHF -700
RoomLF -500
DecayTime 5.490
DecayHFRatio 1.530
DecayLFRatio 0.380
Reflections -1900
ReflectionsDelay 0.054
Reverb -1400
ReverbDelay 0.052
EchoTime 0.226
EchoDepth 0.110
AirAbsorptionHF 0.000
HFReference 12428.500
LFReference 99.600
bEchoTimeScale true
}
"Ice Palace Large Room" 37 4
{
Environment 21
EnvironmentSize 2.900
EnvironmentDiffusion 0.810
RoomHF -500
RoomLF -700
DecayTime 3.140
DecayHFRatio 1.530
DecayLFRatio 0.320
Reflections -1200
ReflectionsDelay 0.039
Reverb -1300
ReverbDelay 0.027
EchoTime 0.214
EchoDepth 0.110
AirAbsorptionHF 0.000
HFReference 12428.500
LFReference 99.600
bEchoTimeScale true
}
"Ice Palace Long Passage" 37 5
{
Environment 21
EnvironmentSize 2.700
EnvironmentDiffusion 0.770
RoomHF -500
RoomLF -800
DecayTime 3.010
DecayHFRatio 1.460
DecayLFRatio 0.280
Reflections -200
ReflectionsDelay 0.012
Reverb -800
ReverbDelay 0.025
EchoTime 0.186
EchoDepth 0.040
AirAbsorptionHF 0.000
HFReference 12428.500
LFReference 99.600
bEchoTimeScale true
}
"Ice Palace Medium Room" 37 6
{
Environment 21
EnvironmentSize 2.700
EnvironmentDiffusion 0.870
RoomHF -500
RoomLF -700
DecayTime 2.220
DecayHFRatio 1.530
DecayLFRatio 0.320
Reflections -800
ReflectionsDelay 0.039
Reverb -1200
ReverbDelay 0.027
EchoTime 0.186
EchoDepth 0.120
AirAbsorptionHF 0.000
HFReference 12428.500
LFReference 99.600
bEchoTimeScale true
}
"Ice Palace Short Passage" 37 7
{
Environment 21
EnvironmentSize 2.700
EnvironmentDiffusion 0.750
RoomHF -500
RoomLF -1100
DecayTime 1.790
DecayHFRatio 1.460
DecayLFRatio 0.280
Reflections -600
ReflectionsDelay 0.010
Reverb -700
ReverbDelay 0.019
EchoTime 0.177
EchoDepth 0.090
AirAbsorptionHF 0.000
HFReference 12428.500
LFReference 99.600
bEchoTimeScale true
}
"Ice Palace Small Room" 37 8
{
Environment 21
EnvironmentSize 2.700
EnvironmentDiffusion 0.840
RoomHF -500
RoomLF -1100
DecayTime 1.510
DecayHFRatio 1.530
DecayLFRatio 0.270
Reflections -100
ReflectionsDelay 0.010
Reverb -900
ReverbDelay 0.011
EchoTime 0.164
EchoDepth 0.140
AirAbsorptionHF 0.000
HFReference 12428.500
LFReference 99.600
bEchoTimeScale true
}
"Mood Heaven" 38 0
{
Environment 0
EnvironmentSize 19.600
EnvironmentDiffusion 0.940
Room -1000
RoomHF -200
RoomLF -700
DecayTime 5.040
DecayHFRatio 1.120
DecayLFRatio 0.560
Reflections -1230
ReflectionsDelay 0.020
Reverb -200
ReverbDelay 0.029
EchoDepth 0.080
ModulationTime 2.742
ModulationDepth 0.050
AirAbsorptionHF -2.000
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Mood Hell" 38 1
{
Environment 0
EnvironmentSize 100.000
EnvironmentDiffusion 0.570
Room -1000
RoomHF -900
RoomLF -700
DecayTime 3.570
DecayHFRatio 0.490
DecayLFRatio 2.000
Reflections -10000
ReflectionsDelay 0.020
Reverb 100
ReverbDelay 0.030
EchoTime 0.110
EchoDepth 0.040
ModulationTime 2.109
ModulationDepth 0.520
LFReference 139.500
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Mood Memory" 38 2
{
Environment 0
EnvironmentSize 8.000
EnvironmentDiffusion 0.850
Room -1000
RoomHF -400
RoomLF -900
DecayTime 4.059
DecayHFRatio 0.820
DecayLFRatio 0.560
Reflections -2800
ReflectionsDelay 0.000
Reverb -500
ReverbDelay 0.000
ModulationTime 0.474
ModulationDepth 0.450
AirAbsorptionHF -2.000
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Outdoors Backyard" 39 0
{
Environment 0
EnvironmentSize 80.300
EnvironmentDiffusion 0.450
Room -1100
RoomHF -1200
RoomLF -600
DecayTime 1.120
DecayHFRatio 0.340
DecayLFRatio 0.460
Reflections -1100
ReflectionsDelay 0.049
Reverb -1300
ReverbDelay 0.023
EchoTime 0.218
EchoDepth 0.340
HFReference 4399.100
LFReference 242.900
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Outdoors Creek" 39 1
{
Environment 0
EnvironmentSize 80.300
EnvironmentDiffusion 0.350
Room -1100
RoomHF -1500
RoomLF -600
DecayTime 2.130
DecayHFRatio 0.210
DecayLFRatio 0.460
Reflections -1700
ReflectionsDelay 0.115
Reverb -1100
ReverbDelay 0.031
EchoTime 0.218
EchoDepth 0.340
HFReference 4399.100
LFReference 242.900
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Outdoors Deep Canyon" 39 2
{
Environment 0
EnvironmentSize 80.300
EnvironmentDiffusion 0.740
Room -1100
RoomHF -1500
RoomLF -400
DecayTime 3.890
DecayHFRatio 0.210
DecayLFRatio 0.460
Reflections -2000
ReflectionsDelay 0.193
Reverb -1100
ReverbDelay 0.019
EchoDepth 1.000
HFReference 4399.100
LFReference 242.900
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Outdoors Rolling Plains" 39 3
{
Environment 0
EnvironmentSize 80.300
EnvironmentDiffusion 0.740
Room -1100
RoomHF -3900
RoomLF -400
DecayTime 2.130
DecayHFRatio 0.210
DecayLFRatio 0.460
Reflections -2000
ReflectionsDelay 0.300
Reverb -1500
ReverbDelay 0.019
EchoDepth 1.000
HFReference 4399.100
LFReference 242.900
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Outdoors Valley" 39 4
{
Environment 0
EnvironmentSize 80.300
EnvironmentDiffusion 0.280
Room -1100
RoomHF -3100
RoomLF -1600
DecayTime 2.880
DecayHFRatio 0.260
DecayLFRatio 0.350
Reflections -3200
ReflectionsDelay 0.163
Reverb -1000
ReverbDelay 0.100
EchoDepth 0.340
AirAbsorptionHF 0.000
HFReference 2854.400
LFReference 107.500
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Pipe Large" 40 0
{
Environment 21
EnvironmentSize 50.300
EnvironmentDiffusion 1.000
RoomHF -900
RoomLF -1300
DecayTime 8.450
DecayHFRatio 0.100
DecayLFRatio 0.100
Reflections -800
ReflectionsDelay 0.046
Reverb 0
ReverbDelay 0.032
HFReference 2854.400
LFReference 20.000
bEchoTimeScale true
}
"Pipe Long Thin" 40 1
{
Environment 21
EnvironmentSize 1.600
EnvironmentDiffusion 0.910
Room -1200
RoomHF -700
RoomLF -1100
DecayTime 9.210
DecayHFRatio 0.180
DecayLFRatio 0.100
Reflections -300
ReflectionsDelay 0.010
Reverb -1000
ReverbDelay 0.022
HFReference 2854.400
LFReference 20.000
bEchoTimeScale true
}
"Pipe Resonant" 40 2
{
Environment 21
EnvironmentSize 1.300
EnvironmentDiffusion 0.910
Room -1200
RoomHF -700
RoomLF -1100
DecayTime 6.810
DecayHFRatio 0.180
DecayLFRatio 0.100
Reflections -300
ReflectionsDelay 0.010
Reverb -700
ReverbDelay 0.022
HFReference 2854.400
LFReference 20.000
bEchoTimeScale true
}
"Pipe Small" 40 3
{
Environment 21
EnvironmentSize 50.300
EnvironmentDiffusion 1.000
RoomHF -900
RoomLF -1300
DecayTime 5.040
DecayHFRatio 0.100
DecayLFRatio 0.100
Reflections -600
ReflectionsDelay 0.032
Reverb 400
ReverbDelay 0.015
HFReference 2854.400
LFReference 20.000
bEchoTimeScale true
}
"Prefab Caravan" 41 0
{
Environment 0
EnvironmentSize 8.300
Room -1000
RoomHF -2100
RoomLF -1800
DecayTime 0.430
DecayHFRatio 1.500
Reflections 0
ReflectionsDelay 0.012
Reverb 400
ReverbDelay 0.012
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Prefab Outhouse" 41 1
{
Environment 0
EnvironmentSize 80.300
EnvironmentDiffusion 0.820
Room -1100
RoomHF -1900
RoomLF -1600
DecayTime 1.380
DecayHFRatio 0.380
DecayLFRatio 0.350
Reflections -100
ReflectionsDelay 0.024
Reverb -800
ReverbDelay 0.044
EchoTime 0.121
EchoDepth 0.170
AirAbsorptionHF 0.000
HFReference 2854.400
LFReference 107.500
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Prefab Practise Room" 41 2
{
Environment 0
EnvironmentSize 1.860
EnvironmentDiffusion 0.870
Room -1000
RoomHF -800
RoomLF -600
DecayTime 1.120
DecayHFRatio 0.560
DecayLFRatio 0.180
Reflections 200
ReflectionsDelay 0.010
Reverb -200
EchoTime 0.095
EchoDepth 0.140
AirAbsorptionHF 0.000
HFReference 7176.900
LFReference 211.200
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Prefab School Room" 41 3
{
Environment 0
EnvironmentSize 1.860
EnvironmentDiffusion 0.690
Room -1100
RoomHF -400
RoomLF -600
DecayTime 0.980
DecayHFRatio 0.450
DecayLFRatio 0.180
Reflections 300
ReflectionsDelay 0.017
Reverb 0
ReverbDelay 0.015
EchoTime 0.095
EchoDepth 0.140
AirAbsorptionHF 0.000
HFReference 7176.900
LFReference 211.200
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Prefab Workshop" 41 4
{
Environment 0
EnvironmentSize 1.900
Room -1000
RoomHF -1700
RoomLF -800
DecayTime 0.760
Reflections 0
ReflectionsDelay 0.012
Reverb -200
ReverbDelay 0.012
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Small Water Room" 42 0
{
Environment 2
EnvironmentSize 36.200
EnvironmentDiffusion 0.700
Room -1200
RoomHF -698
DecayTime 1.510
DecayHFRatio 1.250
DecayLFRatio 1.140
Reflections -100
ReflectionsDelay 0.020
Reverb 200
ReverbDelay 0.030
EchoTime 0.179
EchoDepth 0.150
ModulationTime 0.895
ModulationDepth 0.190
bEchoTimeScale true
}
"Spacestation Alcove" 43 0
{
Environment 0
EnvironmentSize 1.500
EnvironmentDiffusion 0.780
Room -1100
RoomHF -300
RoomLF -100
DecayTime 1.160
DecayHFRatio 0.810
DecayLFRatio 0.550
Reflections 300
Reverb -500
ReverbDelay 0.018
EchoTime 0.192
EchoDepth 0.210
HFReference 3316.100
LFReference 458.200
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Spacestation Cupboard" 43 1
{
Environment 0
EnvironmentSize 1.400
EnvironmentDiffusion 0.560
Room -1000
RoomHF -300
RoomLF -100
DecayTime 0.790
DecayHFRatio 0.810
DecayLFRatio 0.550
Reflections 200
Reverb 400
ReverbDelay 0.018
EchoTime 0.181
EchoDepth 0.310
HFReference 3316.100
LFReference 458.200
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Spacestation Hall" 43 2
{
Environment 0
EnvironmentSize 1.900
EnvironmentDiffusion 0.870
Room -1000
RoomHF -400
RoomLF -100
DecayTime 7.110
DecayHFRatio 0.380
DecayLFRatio 0.610
Reflections -1500
ReflectionsDelay 0.100
Reverb -1000
ReverbDelay 0.047
EchoDepth 0.250
HFReference 3316.100
LFReference 458.200
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Spacestation Large Room" 43 3
{
Environment 0
EnvironmentSize 1.800
EnvironmentDiffusion 0.810
Room -1000
RoomHF -400
RoomLF -100
DecayTime 3.890
DecayHFRatio 0.380
DecayLFRatio 0.610
Reflections -1200
ReflectionsDelay 0.056
Reverb -800
ReverbDelay 0.035
EchoTime 0.233
EchoDepth 0.280
HFReference 3316.100
LFReference 458.200
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Spacestation Long Passage" 43 4
{
Environment 0
EnvironmentSize 1.900
EnvironmentDiffusion 0.820
Room -1000
RoomHF -400
RoomLF -100
DecayTime 4.620
DecayHFRatio 0.620
DecayLFRatio 0.550
Reflections 0
ReflectionsDelay 0.012
Reverb -800
ReverbDelay 0.031
EchoDepth 0.230
HFReference 3316.100
LFReference 458.200
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Spacestation Medium Room" 43 5
{
Environment 0
EnvironmentSize 1.500
EnvironmentDiffusion 0.750
Room -1000
RoomHF -400
RoomLF -100
DecayTime 3.010
DecayHFRatio 0.500
DecayLFRatio 0.550
Reflections -1000
ReflectionsDelay 0.034
Reverb -700
ReverbDelay 0.035
EchoTime 0.209
EchoDepth 0.310
HFReference 3316.100
LFReference 458.200
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Spacestation Short Passage" 43 6
{
Environment 0
EnvironmentSize 1.500
EnvironmentDiffusion 0.870
Room -1000
RoomHF -400
RoomLF -100
DecayTime 3.570
DecayHFRatio 0.500
DecayLFRatio 0.550
Reflections -1000
ReflectionsDelay 0.012
Reverb -600
ReverbDelay 0.016
EchoTime 0.172
EchoDepth 0.200
HFReference 3316.100
LFReference 458.200
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Spacestation Small Room" 43 7
{
Environment 0
EnvironmentSize 1.500
EnvironmentDiffusion 0.700
Room -1000
RoomHF -300
RoomLF -100
DecayTime 1.720
DecayHFRatio 0.820
DecayLFRatio 0.550
Reflections -400
Reverb -500
ReverbDelay 0.013
EchoTime 0.188
EchoDepth 0.260
HFReference 3316.100
LFReference 458.200
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Sport Empty Stadium" 44 0
{
Environment 0
EnvironmentSize 7.200
Room -1300
RoomHF -700
RoomLF -200
DecayTime 6.260
DecayHFRatio 0.510
DecayLFRatio 1.100
Reflections -2400
ReflectionsDelay 0.183
Reverb -1100
ReverbDelay 0.038
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Sport Full Stadium" 44 1
{
Environment 0
EnvironmentSize 7.200
Room -1300
RoomHF -2300
RoomLF -200
DecayTime 5.250
DecayHFRatio 0.170
DecayLFRatio 0.800
Reflections -2000
ReflectionsDelay 0.188
Reverb -1300
ReverbDelay 0.038
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Sport Gymnasium" 44 2
{
Environment 0
EnvironmentDiffusion 0.810
Room -1200
RoomHF -700
RoomLF -100
DecayTime 3.140
DecayHFRatio 1.060
DecayLFRatio 1.350
Reflections -800
ReflectionsDelay 0.029
Reverb -700
ReverbDelay 0.045
EchoTime 0.146
EchoDepth 0.140
AirAbsorptionHF 0.000
HFReference 7176.900
LFReference 211.200
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Sport Small Swimming Pool" 44 3
{
Environment 0
EnvironmentSize 36.200
EnvironmentDiffusion 0.700
Room -1400
RoomHF -200
RoomLF -100
DecayTime 2.760
DecayHFRatio 1.250
DecayLFRatio 1.140
Reflections -400
ReflectionsDelay 0.020
Reverb -300
ReverbDelay 0.030
EchoTime 0.179
EchoDepth 0.150
ModulationTime 0.895
ModulationDepth 0.190
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Sport Squash Court" 44 4
{
Environment 0
EnvironmentDiffusion 0.750
Room -1100
RoomHF -1000
RoomLF -200
DecayTime 2.220
DecayHFRatio 0.910
DecayLFRatio 1.160
Reflections -700
Reverb -300
EchoTime 0.126
EchoDepth 0.190
AirAbsorptionHF 0.000
HFReference 7176.900
LFReference 211.200
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Sport Stadium Tannoy" 44 5
{
Environment 0
EnvironmentSize 3.000
EnvironmentDiffusion 0.780
Room -900
RoomHF -500
RoomLF -600
DecayTime 2.530
DecayHFRatio 0.880
DecayLFRatio 0.680
Reflections -1100
ReflectionsDelay 0.230
Reverb -600
ReverbDelay 0.063
EchoDepth 0.200
AirAbsorptionHF 0.000
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Wooden Alcove" 45 0
{
Environment 0
Room -1100
RoomHF -1800
RoomLF -1000
DecayTime 1.220
DecayHFRatio 0.620
DecayLFRatio 0.910
Reflections -100
ReflectionsDelay 0.012
Reverb -600
ReverbDelay 0.024
HFReference 4705.000
LFReference 99.600
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Wooden Courtyard" 45 1
{
Environment 0
EnvironmentDiffusion 0.650
Room -1700
RoomHF -2200
RoomLF -1000
DecayTime 1.790
DecayHFRatio 0.350
DecayLFRatio 0.790
Reflections -700
ReflectionsDelay 0.063
Reverb -2300
ReverbDelay 0.032
HFReference 4705.000
LFReference 99.600
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Wooden Cupboard" 45 2
{
Environment 0
Room -1000
RoomHF -1700
RoomLF -1000
DecayTime 0.560
DecayHFRatio 0.460
DecayLFRatio 0.910
Reflections -100
ReflectionsDelay 0.012
Reverb -100
ReverbDelay 0.028
HFReference 4705.000
LFReference 99.600
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Wooden Hall" 45 3
{
Environment 0
Room -1200
RoomHF -2200
RoomLF -1100
DecayTime 1.950
DecayHFRatio 0.300
DecayLFRatio 0.820
Reflections -300
ReflectionsDelay 0.068
Reverb -500
ReverbDelay 0.063
HFReference 4705.000
LFReference 99.600
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Wooden Large Room" 45 4
{
Environment 0
Room -1200
RoomHF -2100
RoomLF -1100
DecayTime 1.450
DecayHFRatio 0.330
DecayLFRatio 0.820
Reflections -300
ReflectionsDelay 0.056
Reverb -500
ReverbDelay 0.049
HFReference 4705.000
LFReference 99.600
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Wooden Long Passage" 45 5
{
Environment 0
Room -1100
RoomHF -2000
RoomLF -1000
DecayTime 1.790
DecayHFRatio 0.400
DecayLFRatio 0.790
Reflections -200
ReflectionsDelay 0.020
Reverb -1000
ReverbDelay 0.036
HFReference 4705.000
LFReference 99.600
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Wooden Medium Room" 45 6
{
Environment 0
Room -1200
RoomHF -2000
RoomLF -1100
DecayTime 1.070
DecayHFRatio 0.420
DecayLFRatio 0.820
Reflections -300
ReflectionsDelay 0.039
Reverb -400
ReverbDelay 0.029
HFReference 4705.000
LFReference 99.600
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Wooden Short Passage" 45 7
{
Environment 0
Room -1100
RoomHF -1800
RoomLF -1000
DecayTime 1.450
DecayHFRatio 0.500
DecayLFRatio 0.870
Reflections -300
ReflectionsDelay 0.012
Reverb -700
ReverbDelay 0.024
HFReference 4705.000
LFReference 99.600
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}
"Wooden Small Room" 45 8
{
Environment 0
Room -1200
RoomHF -1900
RoomLF -1000
DecayTime 0.790
DecayHFRatio 0.320
DecayLFRatio 0.870
Reflections -200
ReflectionsDelay 0.032
Reverb -300
ReverbDelay 0.029
HFReference 4705.000
LFReference 99.600
Diffusion 100.000
Density 100.000
bEchoTimeScale true
}