qzdoom/src/gl/shaders/gl_presentshader.h

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#ifndef __GL_PRESENTSHADER_H
#define __GL_PRESENTSHADER_H
#include "gl_shaderprogram.h"
class FPresentShader
{
public:
void Bind();
FBufferedUniform1i InputTexture;
FBufferedUniform1f Gamma;
FBufferedUniform1f Contrast;
FBufferedUniform1f Brightness;
FBufferedUniform2f Scale;
private:
FShaderProgram mShader;
};
#endif