qzdoom/src/sound/opnmidi/opnbank.h

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2018-03-24 14:52:52 +00:00
/*
* libOPNMIDI is a free MIDI to WAV conversion library with OPN2 (YM2612) emulation
*
* MIDI parser and player (Original code from ADLMIDI): Copyright (c) 2010-2014 Joel Yliluoma <bisqwit@iki.fi>
* ADLMIDI Library API: Copyright (c) 2016 Vitaly Novichkov <admin@wohlnet.ru>
*
* Library is based on the ADLMIDI, a MIDI player for Linux and Windows with OPL3 emulation:
* http://iki.fi/bisqwit/source/adlmidi.html
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#ifdef ADLMIDI_buildAsApp
#include <SDL2/SDL.h>
class MutexType
{
SDL_mutex* mut;
public:
MutexType() : mut(SDL_CreateMutex()) { }
~MutexType() { SDL_DestroyMutex(mut); }
void Lock() { SDL_mutexP(mut); }
void Unlock() { SDL_mutexV(mut); }
};
#endif
/* *********** FM Operator indexes *********** */
#define OPERATOR1 0
#define OPERATOR2 1
#define OPERATOR3 2
#define OPERATOR4 3
/* *********** FM Operator indexes *end******* */
struct OPN_Operator
{
//! Raw register data
uint8_t data[7];
/*
Bytes:
0 - Deture/Multiple
1 - Total Level
2 - Rate Scale / Attack
3 - Amplitude modulation / Decay-1
4 - Decay-2
5 - Systain / Release
6 - SSG-EG byte
*/
};
struct opnInstData
{
//! Operators prepared for sending to OPL chip emulator
OPN_Operator OPS[4];
uint8_t fbalg;
uint8_t lfosens;
//! Note offset
int16_t finetune;
};
struct opnInstMeta
{
enum { Flag_Pseudo8op = 0x01, Flag_NoSound = 0x02 };
uint16_t opnno1, opnno2;
uint8_t tone;
uint8_t flags;
uint16_t ms_sound_kon; // Number of milliseconds it produces sound;
uint16_t ms_sound_koff;
double fine_tune;
};