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98cc7eeb99
qzdoom
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wadsrc
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static
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shaders
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glsl
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func_notexture.fp
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- GZDoom solution file - missing GL resources for gzdoom.pk3.
2013-06-23 09:13:01 +00:00
vec4 Process(vec4 color)
{
- added objectcolor uniform. This will be used to hold the thingcolor for shader based rendering.
2014-05-11 14:06:25 +00:00
return color*objectcolor;
- GZDoom solution file - missing GL resources for gzdoom.pk3.
2013-06-23 09:13:01 +00:00
}
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