qzdoom/src/g_strife/a_reaver.cpp

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/*
#include "actor.h"
#include "p_enemy.h"
#include "a_action.h"
#include "s_sound.h"
#include "m_random.h"
#include "p_local.h"
#include "a_strifeglobal.h"
#include "thingdef/thingdef.h"
*/
static FRandom pr_reaverattack ("ReaverAttack");
DEFINE_ACTION_FUNCTION(AActor, A_ReaverRanged)
{
if (self->target != NULL)
{
angle_t bangle;
int pitch;
A_FaceTarget (self);
S_Sound (self, CHAN_WEAPON, "reaver/attack", 1, ATTN_NORM);
bangle = self->angle;
pitch = P_AimLineAttack (self, bangle, MISSILERANGE);
for (int i = 0; i < 3; ++i)
{
angle_t angle = bangle + (pr_reaverattack.Random2() << 20);
int damage = ((pr_reaverattack() & 7) + 1) * 3;
P_LineAttack (self, angle, MISSILERANGE, pitch, damage, NAME_None, NAME_StrifePuff);
}
}
}