qzdoom/src/win32/i_keyboard.cpp

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2016-03-01 15:47:10 +00:00
// HEADER FILES ------------------------------------------------------------
#define WIN32_LEAN_AND_MEAN
#define DIRECTINPUT_VERSION 0x800
#define _WIN32_WINNT 0x0501
#include <windows.h>
#include <dinput.h>
#define USE_WINDOWS_DWORD
#include "i_input.h"
#include "i_system.h"
#include "d_event.h"
#include "d_gui.h"
#include "c_cvars.h"
#include "doomdef.h"
#include "doomstat.h"
#include "win32iface.h"
#include "rawinput.h"
// MACROS ------------------------------------------------------------------
#define DINPUT_BUFFERSIZE 32
// MinGW-w64 (TDM5.1 - 2016/11/21)
#ifndef DIK_PREVTRACK
#define DIK_PREVTRACK DIK_CIRCUMFLEX
#endif
2016-03-01 15:47:10 +00:00
// TYPES -------------------------------------------------------------------
class FDInputKeyboard : public FKeyboard
{
public:
FDInputKeyboard();
~FDInputKeyboard();
bool GetDevice();
void ProcessInput();
protected:
LPDIRECTINPUTDEVICE8 Device;
};
class FRawKeyboard : public FKeyboard
{
public:
FRawKeyboard();
~FRawKeyboard();
bool GetDevice();
bool ProcessRawInput(RAWINPUT *rawinput, int code);
protected:
USHORT E1Prefix;
};
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
extern HWND Window;
extern LPDIRECTINPUT8 g_pdi;
extern LPDIRECTINPUT g_pdi3;
extern bool GUICapture;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// Convert DIK_* code to ASCII using Qwerty keymap
static const BYTE Convert[256] =
{
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 27, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', 8, 9, // 0
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', 13, 0, 'a', 's', // 1
'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', 39, '`', 0,'\\', 'z', 'x', 'c', 'v', // 2
'b', 'n', 'm', ',', '.', '/', 0, '*', 0, ' ', 0, 0, 0, 0, 0, 0, // 3
0, 0, 0, 0, 0, 0, 0, '7', '8', '9', '-', '4', '5', '6', '+', '1', // 4
'2', '3', '0', '.', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 5
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 6
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 7
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '=', 0, 0, // 8
0, '@', ':', '_', 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, // 9
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // A
0, 0, 0, ',', 0, '/', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // B
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // C
0, 0, 0, 0, 0, 0, 0, 0
};
// PUBLIC DATA DEFINITIONS -------------------------------------------------
FKeyboard *Keyboard;
// Set this to false to make keypad-enter a usable separate key.
CVAR (Bool, k_mergekeys, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
// CODE --------------------------------------------------------------------
//==========================================================================
//
// FKeyboard - Constructor
//
//==========================================================================
FKeyboard::FKeyboard()
{
memset(KeyStates, 0, sizeof(KeyStates));
}
//==========================================================================
//
// FKeyboard - Destructor
//
//==========================================================================
FKeyboard::~FKeyboard()
{
AllKeysUp();
}
//==========================================================================
//
// FKeyboard :: CheckAndSetKey
//
// Returns true if the key was already in the desired state, false if it
// wasn't.
//
//==========================================================================
bool FKeyboard::CheckAndSetKey(int keynum, INTBOOL down)
{
BYTE *statebyte = &KeyStates[keynum >> 3];
BYTE mask = 1 << (keynum & 7);
if (down)
{
if (*statebyte & mask)
{
return true;
}
*statebyte |= mask;
return false;
}
else
{
if (*statebyte & mask)
{
*statebyte &= ~mask;
return false;
}
return true;
}
}
//==========================================================================
//
// FKeyboard :: AllKeysUp
//
// For every key currently marked as down, send a key up event and clear it.
//
//==========================================================================
void FKeyboard::AllKeysUp()
{
event_t ev = { 0 };
ev.type = EV_KeyUp;
for (int i = 0; i < 256/8; ++i)
{
if (KeyStates[i] != 0)
{
BYTE states = KeyStates[i];
int j = 0;
KeyStates[i] = 0;
do
{
if (states & 1)
{
ev.data1 = (i << 3) + j;
ev.data2 = Convert[ev.data1];
D_PostEvent(&ev);
}
states >>= 1;
++j;
}
while (states != 0);
}
}
}
//==========================================================================
//
// FKeyboard :: PostKeyEvent
//
// Posts a keyboard event, but only if the state is different from what we
// currently think it is. (For instance, raw keyboard input sends key
// down events every time the key automatically repeats, so we want to
// discard those.)
//
//==========================================================================
void FKeyboard::PostKeyEvent(int key, INTBOOL down, bool foreground)
{
event_t ev = { 0 };
// Printf("key=%02x down=%02x\n", key, down);
// "Merge" multiple keys that are considered to be the same. If the
// original unmerged key is down, it also needs to go up. (In case
// somebody was holding the key down when they changed this setting.)
if (k_mergekeys)
{
if (key == DIK_NUMPADENTER || key == DIK_RMENU || key == DIK_RCONTROL)
{
k_mergekeys = false;
PostKeyEvent(key, false, foreground);
k_mergekeys = true;
key &= 0x7F;
}
else if (key == DIK_RSHIFT)
{
k_mergekeys = false;
PostKeyEvent(key, false, foreground);
k_mergekeys = true;
key = DIK_LSHIFT;
}
}
if (key == 0x59)
{ // Turn kp= on a Mac keyboard into kp= on a PC98 keyboard.
key = DIK_NUMPADEQUALS;
}
// Generate the event, if appropriate.
if (down)
{
if (!foreground || GUICapture)
{ // Do not generate key down events if we are in the background
// or in "GUI Capture" mode.
return;
}
ev.type = EV_KeyDown;
}
else
{
ev.type = EV_KeyUp;
}
if (CheckAndSetKey(key, down))
{ // Key is already down or up.
return;
}
ev.data1 = key;
ev.data2 = Convert[key];
D_PostEvent(&ev);
}
//==========================================================================
//
// FDInputKeyboard - Constructor
//
//==========================================================================
FDInputKeyboard::FDInputKeyboard()
{
Device = NULL;
}
//==========================================================================
//
// FDInputKeyboard - Destructor
//
//==========================================================================
FDInputKeyboard::~FDInputKeyboard()
{
if (Device != NULL)
{
Device->Release();
Device = NULL;
}
}
//==========================================================================
//
// FDInputKeyboard :: GetDevice
//
// Create the device interface and initialize it.
//
//==========================================================================
bool FDInputKeyboard::GetDevice()
{
HRESULT hr;
if (g_pdi3 != NULL)
{ // DirectInput3 interface
hr = g_pdi3->CreateDevice(GUID_SysKeyboard, (LPDIRECTINPUTDEVICE*)&Device, NULL);
}
else if (g_pdi != NULL)
{ // DirectInput8 interface
hr = g_pdi->CreateDevice(GUID_SysKeyboard, &Device, NULL);
}
else
{
hr = -1;
}
if (FAILED(hr))
{
return false;
}
// Yes, this is a keyboard.
hr = Device->SetDataFormat(&c_dfDIKeyboard);
if (FAILED(hr))
{
ufailit:
Device->Release();
Device = NULL;
return false;
}
// Set cooperative level.
hr = Device->SetCooperativeLevel(Window, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND);
if (FAILED(hr))
{
goto ufailit;
}
// Set buffer size so we can use buffered input.
DIPROPDWORD prop;
prop.diph.dwSize = sizeof(prop);
prop.diph.dwHeaderSize = sizeof(prop.diph);
prop.diph.dwObj = 0;
prop.diph.dwHow = DIPH_DEVICE;
prop.dwData = DINPUT_BUFFERSIZE;
hr = Device->SetProperty(DIPROP_BUFFERSIZE, &prop.diph);
if (FAILED(hr))
{
goto ufailit;
}
Device->Acquire();
return true;
}
//==========================================================================
//
// FDInputKeyboard :: ProcessInput
//
//==========================================================================
void FDInputKeyboard::ProcessInput()
{
DIDEVICEOBJECTDATA od;
DWORD dwElements;
HRESULT hr;
bool foreground = (GetForegroundWindow() == Window);
for (;;)
{
DWORD cbObjectData = g_pdi3 ? sizeof(DIDEVICEOBJECTDATA_DX3) : sizeof(DIDEVICEOBJECTDATA);
dwElements = 1;
hr = Device->GetDeviceData(cbObjectData, &od, &dwElements, 0);
if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED)
{
Device->Acquire();
hr = Device->GetDeviceData(cbObjectData, &od, &dwElements, 0);
}
if (FAILED(hr) || !dwElements)
{
break;
}
if (od.dwOfs >= 1 && od.dwOfs <= 255)
{
PostKeyEvent(od.dwOfs, od.dwData & 0x80, foreground);
}
}
}
/**************************************************************************/
/**************************************************************************/
//==========================================================================
//
// FRawKeyboard - Constructor
//
//==========================================================================
FRawKeyboard::FRawKeyboard()
{
E1Prefix = 0;
}
//==========================================================================
//
// FRawKeyboard - Destructor
//
//==========================================================================
FRawKeyboard::~FRawKeyboard()
{
if (MyRegisterRawInputDevices != NULL)
{
RAWINPUTDEVICE rid;
rid.usUsagePage = HID_GENERIC_DESKTOP_PAGE;
rid.usUsage = HID_GDP_KEYBOARD;
rid.dwFlags = RIDEV_REMOVE;
rid.hwndTarget = NULL;
MyRegisterRawInputDevices(&rid, 1, sizeof(rid));
}
}
//==========================================================================
//
// FRawKeyboard :: GetDevice
//
// Ensure the API is present and we can listen for keyboard input.
//
//==========================================================================
bool FRawKeyboard::GetDevice()
{
RAWINPUTDEVICE rid;
if (MyRegisterRawInputDevices == NULL)
{
return false;
}
rid.usUsagePage = HID_GENERIC_DESKTOP_PAGE;
rid.usUsage = HID_GDP_KEYBOARD;
rid.dwFlags = RIDEV_INPUTSINK;
rid.hwndTarget = Window;
if (!MyRegisterRawInputDevices(&rid, 1, sizeof(rid)))
{
return false;
}
return true;
}
//==========================================================================
//
// FRawKeyboard :: ProcessRawInput
//
// Convert scan codes to DirectInput key codes. For the most part, this is
// straight forward: Scan codes without any prefix are passed unmodified.
// Scan codes with an 0xE0 prefix byte are generally passed by ORing them
// with 0x80. And scan codes with an 0xE1 prefix are the annoying Pause key
// which will generate another scan code that looks like Num Lock.
//
// This is a bit complicated only because the state of PC key codes is a bit
// of a mess. Keyboards may use simpler codes internally, but for the sake
// of compatibility, programs are presented with XT-compatible codes. This
// means that keys which were originally a shifted form of another key and
// were split off into a separate key all their own, or which were formerly
// a separate key and are now part of another key (most notable PrtScn and
// SysRq), will still generate code sequences that XT-era software will
// still perceive as the original sequences to use those keys.
//
//==========================================================================
bool FRawKeyboard::ProcessRawInput(RAWINPUT *raw, int code)
{
if (raw->header.dwType != RIM_TYPEKEYBOARD)
{
return false;
}
int keycode = raw->data.keyboard.MakeCode;
if (keycode == 0 && (raw->data.keyboard.Flags & RI_KEY_E0))
{ // Even if the make code is 0, we might still be able to extract a
// useful key from the message.
if (raw->data.keyboard.VKey >= VK_BROWSER_BACK && raw->data.keyboard.VKey <= VK_LAUNCH_APP2)
{
static const BYTE MediaKeys[VK_LAUNCH_APP2 - VK_BROWSER_BACK + 1] =
{
DIK_WEBBACK, DIK_WEBFORWARD, DIK_WEBREFRESH, DIK_WEBSTOP,
DIK_WEBSEARCH, DIK_WEBFAVORITES, DIK_WEBHOME,
DIK_MUTE, DIK_VOLUMEDOWN, DIK_VOLUMEUP,
DIK_NEXTTRACK, DIK_PREVTRACK, DIK_MEDIASTOP, DIK_PLAYPAUSE,
DIK_MAIL, DIK_MEDIASELECT, DIK_MYCOMPUTER, DIK_CALCULATOR
};
keycode = MediaKeys[raw->data.keyboard.VKey - VK_BROWSER_BACK];
}
}
if (keycode < 1 || keycode > 0xFF)
{
return false;
}
if (raw->data.keyboard.Flags & RI_KEY_E1)
{
E1Prefix = raw->data.keyboard.MakeCode;
return false;
}
if (raw->data.keyboard.Flags & RI_KEY_E0)
{
if (keycode == DIK_LSHIFT || keycode == DIK_RSHIFT)
{ // Ignore fake shifts.
return false;
}
keycode |= 0x80;
}
// The sequence for an unshifted pause is E1 1D 45 (E1 Prefix +
// Control + Num Lock).
if (E1Prefix)
{
if (E1Prefix == 0x1D && keycode == DIK_NUMLOCK)
{
keycode = DIK_PAUSE;
E1Prefix = 0;
}
else
{
E1Prefix = 0;
return false;
}
}
// If you press Ctrl+Pause, the keyboard sends the Break make code
// E0 46 instead of the Pause make code.
if (keycode == 0xC6)
{
keycode = DIK_PAUSE;
}
// If you press Ctrl+PrtScn (to get SysRq), the keyboard sends
// the make code E0 37. If you press PrtScn without any modifiers,
// it sends E0 2A E0 37. And if you press Alt+PrtScn, it sends 54
// (which is undefined in the charts I can find.)
if (keycode == 0x54)
{
keycode = DIK_SYSRQ;
}
// If you press any keys in the island between the main keyboard
// and the numeric keypad with Num Lock turned on, they generate
// a fake shift before their actual codes. They do not generate this
// fake shift if Num Lock is off. We unconditionally discard fake
// shifts above, so we don't need to do anything special for these,
// since they are also prefixed by E0 so we can tell them apart from
// their keypad counterparts.
// Okay, we're done translating the keycode. Post it (or ignore it.)
PostKeyEvent(keycode, !(raw->data.keyboard.Flags & RI_KEY_BREAK), code == RIM_INPUT);
return true;
}
//==========================================================================
//
// I_StartupKeyboard
//
//==========================================================================
void I_StartupKeyboard()
{
Keyboard = new FRawKeyboard;
if (Keyboard->GetDevice())
{
return;
}
delete Keyboard;
Keyboard = new FDInputKeyboard;
if (!Keyboard->GetDevice())
{
delete Keyboard;
}
}