qzdoom/src/r_compiler/fixedfunction/drawspancodegen.cpp

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#include "i_system.h"
#include "r_compiler/fixedfunction/drawspancodegen.h"
#include "r_compiler/ssa/ssa_function.h"
#include "r_compiler/ssa/ssa_scope.h"
#include "r_compiler/ssa/ssa_for_block.h"
#include "r_compiler/ssa/ssa_if_block.h"
#include "r_compiler/ssa/ssa_stack.h"
#include "r_compiler/ssa/ssa_function.h"
#include "r_compiler/ssa/ssa_struct_type.h"
#include "r_compiler/ssa/ssa_value.h"
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void DrawSpanCodegen::Generate(DrawSpanVariant variant, SSAValue args)
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{
destorg = args[0][0].load();
source = args[0][1].load();
destpitch = args[0][2].load();
stack_xfrac.store(args[0][3].load());
stack_yfrac.store(args[0][4].load());
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xstep = args[0][5].load();
ystep = args[0][6].load();
x1 = args[0][7].load();
x2 = args[0][8].load();
y = args[0][9].load();
xbits = args[0][10].load();
ybits = args[0][11].load();
light = args[0][12].load();
srcalpha = args[0][13].load();
destalpha = args[0][14].load();
SSAShort light_alpha = args[0][15].load();
SSAShort light_red = args[0][16].load();
SSAShort light_green = args[0][17].load();
SSAShort light_blue = args[0][18].load();
SSAShort fade_alpha = args[0][19].load();
SSAShort fade_red = args[0][20].load();
SSAShort fade_green = args[0][21].load();
SSAShort fade_blue = args[0][22].load();
SSAShort desaturate = args[0][23].load();
SSAInt flags = args[0][24].load();
shade_constants.light = SSAVec4i(light_blue.zext_int(), light_green.zext_int(), light_red.zext_int(), light_alpha.zext_int());
shade_constants.fade = SSAVec4i(fade_blue.zext_int(), fade_green.zext_int(), fade_red.zext_int(), fade_alpha.zext_int());
shade_constants.desaturate = desaturate.zext_int();
count = x2 - x1 + 1;
data = destorg[(x1 + y * destpitch) * 4];
yshift = 32 - ybits;
xshift = yshift - xbits;
xmask = ((SSAInt(1) << xbits) - 1) << ybits;
// 64x64 is the most common case by far, so special case it.
is_64x64 = xbits == 6 && ybits == 6;
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is_simple_shade = (flags & DrawSpanArgs::simple_shade) == DrawSpanArgs::simple_shade;
is_nearest_filter = (flags & DrawSpanArgs::nearest_filter) == DrawSpanArgs::nearest_filter;
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SSAIfBlock branch;
branch.if_block(is_simple_shade);
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LoopShade(variant, true);
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branch.else_block();
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LoopShade(variant, false);
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branch.end_block();
}
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void DrawSpanCodegen::LoopShade(DrawSpanVariant variant, bool isSimpleShade)
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{
SSAIfBlock branch;
branch.if_block(is_nearest_filter);
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LoopFilter(variant, isSimpleShade, true);
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branch.else_block();
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LoopFilter(variant, isSimpleShade, false);
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branch.end_block();
}
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void DrawSpanCodegen::LoopFilter(DrawSpanVariant variant, bool isSimpleShade, bool isNearestFilter)
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{
SSAIfBlock branch;
branch.if_block(is_64x64);
{
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SSAInt sseLength = Loop4x(variant, isSimpleShade, isNearestFilter, true);
Loop(sseLength * 4, variant, isSimpleShade, isNearestFilter, true);
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}
branch.else_block();
{
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SSAInt sseLength = Loop4x(variant, isSimpleShade, isNearestFilter, false);
Loop(sseLength * 4, variant, isSimpleShade, isNearestFilter, false);
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}
branch.end_block();
}
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SSAInt DrawSpanCodegen::Loop4x(DrawSpanVariant variant, bool isSimpleShade, bool isNearestFilter, bool is64x64)
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{
SSAInt sseLength = count / 4;
stack_index.store(0);
{
SSAForBlock loop;
SSAInt index = stack_index.load();
loop.loop_block(index < sseLength);
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SSAVec16ub bg = data[index * 16].load_unaligned_vec16ub();
SSAVec8s bg0 = SSAVec8s::extendlo(bg);
SSAVec8s bg1 = SSAVec8s::extendhi(bg);
SSAVec4i bgcolors[4] =
{
SSAVec4i::extendlo(bg0),
SSAVec4i::extendhi(bg0),
SSAVec4i::extendlo(bg1),
SSAVec4i::extendhi(bg1)
};
SSAVec4i colors[4];
for (int i = 0; i < 4; i++)
{
SSAInt xfrac = stack_xfrac.load();
SSAInt yfrac = stack_yfrac.load();
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colors[i] = Blend(Shade(Sample(xfrac, yfrac, isNearestFilter, is64x64), isSimpleShade), bgcolors[i], variant);
stack_xfrac.store(xfrac + xstep);
stack_yfrac.store(yfrac + ystep);
}
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SSAVec16ub color(SSAVec8s(colors[0], colors[1]), SSAVec8s(colors[2], colors[3]));
data[index * 16].store_unaligned_vec16ub(color);
stack_index.store(index + 1);
loop.end_block();
}
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return sseLength;
}
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void DrawSpanCodegen::Loop(SSAInt start, DrawSpanVariant variant, bool isSimpleShade, bool isNearestFilter, bool is64x64)
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{
stack_index.store(start);
{
SSAForBlock loop;
SSAInt index = stack_index.load();
loop.loop_block(index < count);
SSAInt xfrac = stack_xfrac.load();
SSAInt yfrac = stack_yfrac.load();
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SSAVec4i bgcolor = data[index * 4].load_vec4ub();
SSAVec4i color = Blend(Shade(Sample(xfrac, yfrac, isNearestFilter, is64x64), isSimpleShade), bgcolor, variant);
data[index * 4].store_vec4ub(color);
stack_index.store(index + 1);
stack_xfrac.store(xfrac + xstep);
stack_yfrac.store(yfrac + ystep);
loop.end_block();
}
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}
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SSAVec4i DrawSpanCodegen::Sample(SSAInt xfrac, SSAInt yfrac, bool isNearestFilter, bool is64x64)
{
if (isNearestFilter)
{
SSAInt spot;
if (is64x64)
spot = ((xfrac >> (32 - 6 - 6))&(63 * 64)) + (yfrac >> (32 - 6));
else
spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
return source[spot * 4].load_vec4ub();
}
else
{
if (is64x64)
{
return sample_linear(source, xfrac, yfrac, 26, 26);
}
else
{
return sample_linear(source, xfrac, yfrac, 32 - xbits, 32 - ybits);
}
}
}
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SSAVec4i DrawSpanCodegen::Shade(SSAVec4i fg, bool isSimpleShade)
{
if (isSimpleShade)
return shade_bgra_simple(fg, light);
else
return shade_bgra_advanced(fg, light, shade_constants);
}
SSAVec4i DrawSpanCodegen::Blend(SSAVec4i fg, SSAVec4i bg, DrawSpanVariant variant)
{
switch (variant)
{
default:
case DrawSpanVariant::Opaque:
return blend_copy(fg);
case DrawSpanVariant::Masked:
return blend_alpha_blend(fg, bg);
case DrawSpanVariant::Translucent:
case DrawSpanVariant::AddClamp:
return blend_add(fg, bg, srcalpha, destalpha);
case DrawSpanVariant::MaskedTranslucent:
case DrawSpanVariant::MaskedAddClamp:
return blend_add(fg, bg, srcalpha, calc_blend_bgalpha(fg, destalpha));
}
}