qzdoom/wadsrc/static/zscript/actors/strife/svelights.zs

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// This turns the helper things for creating lightmaps in SVE into actual light sources
class SVELight : PointLight
{
override void BeginPlay()
{
Super.BeginPlay();
if (!bSpawnCeiling) AddZ(height);
}
}
class SVELight7958 : SVELight
{
Default
{
+SPAWNCEILING
+DYNAMICLIGHT.ATTENUATE
Height 6;
Args 255,255,224,128;
}
}
class SVELight7959 : SVELight
{
Default
{
+DYNAMICLIGHT.ATTENUATE
Height 6;
Args 255,255,224,128;
}
}
class SVELight7960 : SVELight
{
Default
{
+SPAWNCEILING
+DYNAMICLIGHT.ATTENUATE
Height 6;
Args 255,255,64,100;
}
}
class SVELight7961 : SVELight
{
Default
{
+DYNAMICLIGHT.ATTENUATE
Height 6;
Args 255,255,64,100;
}
}
class SVELight7962 : SVELight
{
Default
{
+DYNAMICLIGHT.ATTENUATE
Height 8;
Args 255,64,16,128;
}
}
// 7963 has intentionally been omitted
class SVELight7964 : SVELight
{
Default
{
+SPAWNCEILING
+DYNAMICLIGHT.ATTENUATE
Height 64;
Args 200,200,170,160;
}
}
class SVELight7965 : SVELight
{
Default
{
+DYNAMICLIGHT.ATTENUATE
Height 64;
Args 200,200,170,160;
}
}
class SVELight7971 : SVELight
{
Default
{
+DYNAMICLIGHT.ATTENUATE
Height 80;
Args 248,248,224,144;
}
}
class SVELight7972 : SVELight
{
Default
{
+SPAWNCEILING
+DYNAMICLIGHT.ATTENUATE
Height 24;
Args 168,175,255,128;
}
}
class SVELight7973 : SVELight
{
Default
{
+DYNAMICLIGHT.ATTENUATE
Height 80;
Args 112,112,112,100;
}
}
class SVELight7974 : SVELight
{
Default
{
+DYNAMICLIGHT.ATTENUATE
Height 80;
Args 100,100,90,100;
}
}