qzdoom/wadsrc/static/zscript/actors/shared/hatetarget.zs

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// Hate Target --------------------------------------------------------------
class HateTarget : Actor
{
default
{
Radius 20;
Height 56;
+SHOOTABLE
+NOGRAVITY
+NOBLOOD
+DONTSPLASH
Mass 0x7fffffff;
}
States
{
Spawn:
TNT1 A -1;
}
override void BeginPlay()
{
Super.BeginPlay();
if (SpawnAngle != 0)
{ // Each degree translates into 10 units of health
health = SpawnAngle * 10;
}
else
{
special2 = 1;
health = 1000001;
}
}
override int TakeSpecialDamage(Actor inflictor, Actor source, int damage, Name damagetype)
{
if (special2 != 0)
{
return 0;
}
else
{
return damage;
}
}
}